Replaces Aquamarine Dagger's Crystal Blade VFX with Old Moonlight. And I promise it won't explode it you R1 twice!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
Credits: TKGP for Yabber Meowmaritus for DSAnimStudio
Donation Points system
This mod is not opted-in to receive Donation Points
Requires Mod Engine, as all my recent mods do.
To install this along with a mod that also edits c0000.anibnd.dcx:
1. unpack c0000.anibnd.dcx in your mod/chr/ folder with Yabber (drag+drop) 2. take a256.tae and put it in the tae folder inside the c0000 unpack folder, replacing the original a256 3. repack the c0000.anibnd folder by drag dropping the folder back onto yabber, this should update the c0000.anibnd.dcx and create a .bak backup as well 4. you have now succesfully combined the mod with another!