Dark Souls 3

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Created by

VanBuinen

Uploaded by

vanbuinen

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About this mod

-Adds New Enemy Types and Placements
-Enemy Physics Changed and Enemy AI Changed
-Boss Fights Changed
-New Armor Set Effects on Each Piece
-New Ring Effects
-New Weapon Effects
-New Enemy Debuffs

Permissions and credits
Changelogs

(NOTE: MAKE SURE YOU PLAY IN  OFFLINE MODE OR YOU WILL BE BANNED)



The Dark Souls of Dark Souls Mods.


(Warning: This Mod is Extremely Hard!)
(If you don't like Hard or Unfair Fights don't play this Mod)







Use this link to donate is you like the mod:  PayPal.Me/vanbuinen


Read the Articles for more details on mod changes

-See Changelogs for patch updates

Installment:

1. Download UXM
2. Open UXM and set the Executable Path to your Dark Souls III game installation.
3. Click the Unpack button. Let it finish.
4. Click the Patch button. This is required for the localization, image and script changes.
5. Open the DS3 Ascension Mod ZIP file you downloaded.
6. Extract the files.
7. The Data0 File goes in your Main Game Directory
8. The Files in Mapstudio Folder goes into the DARK SOULS III\Game\map\mapstudio folder
9. The Item_dlc2.msgbnd, menu_dlc2.msgbnd, menu_dlc1.msgbnd Files goes into your DARK SOULS III\Game\msg\engus
10. Drag and drop extracted anibnd.dcx files from the download into your Game/chr folder (Ascended Mode)
11. Place the drawparam folder in DARK SOULS III\Game\param

Set Dark Souls III language ingame to English, otherwise the localization will not appear.
   
For Mod Engine


- Download UXM and Mod Engine
- Download mod (Ascended Mode)
- Select Dark Souls III executable with UXM and Unpack
- Don't Patch, once you've unpacked, close UXM
- Make a folder in your DS3 'Game' directory named anything. I called mine ascendedmod (/DS3/Game/ascendedmod/)
- Modify modengine.ini, and change the modOverrideDirectory="\ascendedmod" <- your mod folder name and make sure loadUXMFiles is 0
- Save modengine.ini, then move both 'modengine.ini' and 'dinput8.dll' to your /Game/ directory
- In your /ascendedmod folder, create two folders with the following structure:
- /map/mapstudio/
- /msg/engus/
- Finally, drop the mod 'Data0.bdt' into the /ascendedmod folder, the map files into the '/ascendedmod/map/mapstudio/' folder, and the dcx files into '/ascendedmod/msg/engus/' folder.
- Launch DS3 and your mod will be applied

Then, if you want to uninstall, simply remove the modengine.ini and dinput8.dll, and remove the /ascendedmod folder.

Ascended Mod Salt and Sanctuary https://www.nexusmods.com/saltandsanctuary/mods/29/

Ascended Mod for SOTFS Dark Souls 2 https://www.nexusmods.com/darksouls2/mods/883/?tab=description&BH=0

Ascended Mod for Remastered https://www.nexusmods.com/darksoulsremastered/mods/152/?tab=description

Ascension Mod for Prepare to Die Edition https://www.nexusmods.com/darksouls/mods/1516

Ascended Mod for Elden Ring https://www.nexusmods.com/eldenring/mods/1019/

Special thanks to glados1337 for use of his Lighting Effects