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VersionV12.5
- Download:
- Manual
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Last updated
Original upload
Created by
VanBuinenUploaded by
vanbuinenVirus scan
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About this mod
-Adds New Enemy Types and Placements
-Enemy Physics Changed and Enemy AI Changed
-Boss Fights Changed
-New Armor Set Effects on Each Piece
-New Ring Effects
-New Weapon Effects
-New Enemy Debuffs
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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- Changelogs
-
-
Version V12.5
- -Updated Infusions
-
Version V12.4
- -Added new Lighting
- -Updated Starting Classes, Items, Spells, and Rings
-
Version V12.3
- -Updated Resins:
- -Resin damage went from 100 to 200, spell buffs remain at 300
- -Poison/Bleed Resins went from 20 to 200
- -Frostbite buff went from 20 to 200
- - Poison/Bleed Resins should now stack properly with infused Poison/Bleed weapons
-
Version V12.2
- -Fixed several ring text descriptions
- -Reduced Rare/Boss weapons damage to be more in line with regular weapons, they retain their special effects like fp/life leech
- -Reduced enemy hp scaling in mid/late game areas
- -Reduced npc damage
-
Version V12.1
- -Fixed several enemy placements in 3 areas
- -Adjusted some enemy AI to work more consistent
- -Normalized spell costs
-
Version V12
- -Added the Controller Class (Deprived):
- -This Class starts with Rapport to control enemies and support spells to heal their Controlled Pet.
- -The Controlled Pet gains a substantial damage reduction buff and damage increase buff.
- -The Controller also starts with a dagger that can cast Rapport on hit at close range when needed and leeches focus points.
-
Version V11.9
- The following Rings have been changed (Note: The change is not reflected in the item text)
- -Bloodbite Ring: Grants immunity to Bleed
- -Poisonbite Ring: Grants immunity to Poison
- -Fleshbite Ring: Grants immunity to Toxic
- -Chillbite Ring: Grants immunity to Frostbite
- -Cursebite Ring: Grants immunity to Curse
-
Version V11.8
- -Bosses can now be effected by Status Effects
- -Keep in mind they have higher resists then normal enemies, and are generally immune to one type of status depending on the boss.
-
Version V11.7
- -Updated Infusions:
- -Infusions are now accessable earlier in the game by the end of High Wall
- -Increased scaling on damaging Infusions
- -Simple Infusions now regen more fp per tic
- -Poison and Bleed Infusions proc more often and are much more viable
- -Blessed Infusion now heals more hp per tic
- -Changed many Weapon Arts around to other weapons
-
Version V11.6
- -Updated Starting Classes
- -Fixed several Bugs
- -Changed Enemy Placement in two Areas
-
Version V11.5
- -Buffed Infusions
-
Version V11.4
- -Fixed regen bug
-
Version V11.3
- -Removed Nameless King Storm stun effect
-
Version V11.2
- -Updated several weapons, armor, and accessories
-
Version V11.1
- -Removed life leech from enemies and bosses
-
Version V11
- (These changes affect Ascended Mode only)
- -Updated damage spell projectiles
- -Added dev weapon and armor
-
Version V10.9
- (These changes affect Ascended Mode only)
- -All Bosses and Mini-bosses now have varied movesets
- -Enemies gain 50% more damage and 20% more hp
- -Increased base physical damage on rare/boss great and ultra weapons
-
Version V10.8
- (These changes affect Hell Mode only)
- -Updated boss abilites
- -Updated spells
-
Version V10.7
- (These changes affect Hell Mode only)
- -Darkwraiths now drop embers
- -Deep Acursed now drop purging stones
-
Version V10.6
- -These changes affect Hell Mode only-
- -Reduced demon princes particle effects
- -Slightly increased abyss watcher health
- -Slightly increased pontiff health
- -Increased ancient wyvern health
- -Hidden blessing max held set to 5
- -Increased starting class starting weapon base damage
- -Updated some npc durability
- -Updated enemy npc spells
-
Version V10.5
- -These changes affect Hell Mode only-
- -Updated Cleric's Candlestick
-
Version V10.4
- -These changes affect Hell Mode only-
- -Removed toxic from Gravetender Greatwolf
- -Updated Artorias rings
- -Removed passive hp regen from all enemies, life leech on hit remains
-
Version V10.3
- -These changes affect Hell Mode only-
- -Souls now give more souls when breaking them by a factor of 10
- -Updated enemy stat debuff
-
Version V10.2
- -These changes affect Hell Mode only-
- -Gave new effects to the following bosses
- -Nameless King
- -Gael
- -Midir
- -Stat Rings now give +20 to stats instead +10
- -Regen Rings and armor that has the evil eye effect now give more passive regen
- -Sun Princess Ring from +10hp per sec to +20hp per sec
- -Ring of the Evil Eye from +5hp per sec to +15hp per sec and +60hp on enemy kill
- -Ring of the Evil Eye+1 from +9hp per sec to +20hp per sec and +100hp on enemy kill
- -Ring of the Evil Eye+2 from +12hp per sec to +25hp per sec and +160hp on enemy kill
- -Ring of the Evil Eye+3 from +15hp per sec to +35hp per sec and +200hp on enemy kill
- -Regen Spells now give more passive regen
- -[Miracle] Replenishment from +15hp per sec to +30hp per sec
- -[Miracle] Bountiful Light from +30hp per sec to +60hp per sec
- -[Miracle] Bountiful Sunlight from +45hp per sec to +90hp per sec
- (Note)- These changes affect npcs that have these items or use these spells
-
Version V10.1
- -Reduced some enemy npc defenses
- -Increased character starting consumable item amount from 10 to 50
- -Reduced status debuff stamina regeneration reduction
- -Reduced poison and toxic durations from 15 secs to 10 secs
- -Reduced enemy hp regen from 15 per sec to 5 per sec in early game areas
- -Increased hp gained from certain rings
- -Updated player spell effects
- -Updated some enemy spell effects
-
Version V10
- (Hell Mode Only)
- -Fixed blessings
-
Version V9.9
- -Reduced healing spell effects
- -Re-added Easy Mode: Enemies deal 50% less damage
-
Version V9.8
- -Updated enemy placement in various areas
- -Increased health bar visibility
-
Version V9.7
- -Updated Lothric Castle
-
Version V9.6
- -Updated Item amount carried on alluring skull
- -Increased stat requirements on various rare/boss weapons and shields
- -Updated npc stats and weapons
- -Fixed starting class stats
-
Version V9.5
- -Fixed several npcs
- -Blessings now cure all status except curse, but no longer heal
- -Updated boss stats
-
Version V9.4
- -Added new starting class
-
Version V9.3
- -Fixed enemy colliders
-
Version V9.2
- -Updated enemy placement in most areas
-
Version V9.1
- (Hell Mode Only)
- -Fixed several bugs with enemies and npcs
-
Version V9.0
- -Updated bows and crossbows
-
Version V8.9
- (Hell Mode Only)
- -Updated boss stats
- -Fixed several item effects
-
Version V8.8
- (Hell Mode Only)
- -Fixed Toxic
-
Version V8.7
- (Hell Mode Only)
- -Fixed Cursed Greatwood aoe
-
Version V8.6
- -Updated enemy status effects
- -Re-added Normal Mode Ascended Mod
-
Version V8.4
- (Hell Mode Only)
- -Updated item text descriptions
-
Version V8.3
- (Hell Mode Only)
- -Updated enemy abilities
-
Version V8.2
- (Hell Mode Only)
- -Fixed Poison and Toxic
-
Version V8.1
- (Hell Mode Only)
- -Fixed blessed weapon
- -Changed Wolnir damage to dark
-
Version V8.0
- -Fixed Greatwood aoe range
-
Version V7.8
- (Hell Mode Only)
- -Increased Boss Soul gain
- -Updated Cursed Greattree and Wolnir fights
- (Hell Mode Only)
- -Fixed some debuffs not working
-
Version V7.7
- (Hell Mode Only)
- -Updated npc armor
-
Version V7.6
- (Hell Mode Only)
- -Updated boss damage and reduced health
- -Updated several dex based weapons
- -Updated several WA costs
-
Version V7.5
- (Hell Mode Only)
- -Updated boss stats
- -Updated fp cost on WAs
-
Version V7.4
- (Hell Mode Only)
- -Added new Debuffs to throwing items-
- -Physical Defense Debuff: (Duel Charm) reduces target resist by 30% for 30 seconds
- -Magic Defense Debuff: (Undead Hunter Charm) reduces target resist by 30% for 30
- seconds
- -Fire Defense Debuff: (Firebomb) reduces target resist by 30% for 30 seconds
- -Thunder Defense Debuff: (Lightning Urn) reduces target resist by 30% for 30 seconds
- -Dark Defense Debuff: (Black Firebomb) reduces target resist by 30% for 30 seconds
- -Added new Enemy Debuffs-
- -Max Health Debuff: Reduces max health by 30% for 30 seconds
- -Max Stamina Debuff: Reduces max stamina by 30% for 30 seconds
- -FP Drain Debuff: Drains 10 fp per second for 30 seconds
-
Version V7.3
- (Hell Mode Only)
- -Fixed several bugs
-
Version V7.2
- (Hell Mode Only)
- -Added extra effects to green blossums and pellets
-
Version V7.1
- (Hell Mode Only)
- -Updated Wolnir and Great Hollow Tree fights
- -Increased several good npc health pools
-
Version V7.0
- (Hell Mode Only)
- -Fixed summoned npcs
- -Updated enemy npc items
- -Added new enemy effects
-
Version V6.9
- (Hell Mode Only)
- -Increased most medium/heavy armor values
- -Updated enemy stats
- -Updated some boss stats
-
Version V6.8
- (Hell Mode Only)
- -Increased estus and ashen estus amount gained when used
- -Fixed several npc AI
-
Version V6.7
- (Hell Mode Only)
- -Added new starting class rings
- -Added new starting class weapons
-
Version V6.6
- (Hell Mode Only)
- -Fixed several enemy attack bugs
-
Version V6.5
- (Hell Mode Only)
- -Fixed enemy AI
-
Version V6.4
- (Hell Mode Only)
- -Updated starting class armor
- -Updated starting class items
-
Version V6.3
- (Hell Mode Only)
- -Updated starting class armor
-
Version V6.2
- (Hell Mode Only)
- -Updated enemy stats
- -Gave several weapons vow of silence debuff
- -Increased trap damage
-
Version V6.1
- (Hell Mode Only)
- -Updated Rare/Boss weapons with 2 additional damage types
-
Version V6.0
- (Hell Mode Only)
- -Updated shop items
- -Added debuff to duel charm
-
Version V5.9
- (Hell Mode Only)
- -Purging Stone now cures curse buildup
-
Version V5.8
- (Hell Mode Only)
- -Increased carryload of throwing items, arrows, and bolts
- -Following items have additional effects:
- -Fire Bomb: Poison
- -Black Firebomb: Toxic
- -Kukri: Increased bleed buildup
- -Poison Knives: Toxic
- -Dung Pie: Bleed over time
- -Undead Hunter Charm: Curse
- -Lightning Urn: Bleed
- -Church Guardian Shiv: Bleed
- -Rope Firebomb: Poison
- -Rope Black Firebomb: Toxic
- -Stalk Dung Pie: Bleed over time
-
Version V5.7
- (Hell Mode Only)
- -Updated enemy stats
- -Updated enemy abilties
-
Version V5.6
- (Hell Mode Only)
- -Updated boss item drops
-
Version V5.5
- (Hell Mode Only)
- -Updated boss fights
- -Updated enemy AI
- -Updated xbow/bows
-
Version V5.4
- (Hell Mode Only)
- -Reduced status buildup
-
Version V5.3
- (Hell Mode Only)
- -Updated enemy effects
- -Increased xbow and bow scaling
-
Version V5.2
- (Hell Mode Only)
- -Updated enemy colliders
- -Updated enemy drops
- -Updated enemy spells
- -Updated enemy and boss life leech
- -Updated enemy npc soul gain
-
Version V5.1
- -Updated Normal & Easy Mode to v5.1
- -Bug Pellets, Mossfruit, and Rusted Coins now last until death
- -Increased Profuse Sweat status resist increase
- -Fixed Status resistance effects that were not working
- (Hell Mode Only)
- -Duel Charm removes all buffs from target for 30 secs
- -Starting classes have 99 duel charms to begin the game
- -Added special buffs to bosses/enemies that apply at 50% and 30% health thresholds. Players gain 50% more souls. Enemy Placement is also different for this Mode Only.
-
Version V5.0
- -Fixed Friede life leech
- -Added Hell Mode: Enemies gain Life Leech, FP Leech, and Stamina Leech
-
Version V4.9
- -Added new spells
- -Fixed several bugs
- -Updated Boss abilites
- -Increased player life leech and fp leech %
- -Updated boss stats
-
Version V4.8
- -Fixed several weapon scalings
-Increased souls gained from bosses
- -Fixed several weapon scalings
-
Version V4.7
- -Added all moss types to shrine maiden
- -Added FP Leech weapons to the game
-
Version V4.6
- -Gravetender Character int changed to 12
- -Reduced Tutorial Gundyr Health by 25%
-
Version V4.5
- -Fixed Game Crash Bug
-
Version V4.3
- -Fixed enemy ai not working in Wolnir fight
-
Version V4.2
- -Updated life leech
- -Added life leech to all dark spells
-
Version V4.1
- -Updated Boss fights
- -Magic Barrier now blocks Dark instead of magic damage
- -Bows/Crossbows now fire 2-3 shots
- -Thrown Items now toss 2-3 at a time
- -Updated enemy spells
- -Added more npcs to areas and changed their abilities
-
Version V4.0
- -Updated Enemy Placement in most areas
- -Fixed several bugs
-
Version V3.9
- -Added 3 ring effects that reduce Pyromancy/Miracle/ and Sorcery fp use by 50%
- -Fixed Boss AI
-
Version V3.8
- -Updated Normal and Easy Mode to V3.8
-
Version V3.7
- (Changes only affect Extreme Mode)
- -Izalith Staff can now be used to cast any spell
- -Changed most Spells
-
Version V3.6
- (Changes only affect Extreme Mode)
- -Changed Spells:
- -Soul Stream is now a dark spell
- -Farron Hail is now a dark spell
- -Wrath of the Gods is now a dark spell
-
Version V3.5
- (Changes only affect Extreme Mode)
- -Fixed bugs
- -Updated spells
- -Fixed some npcs not working properly
- -Fixed life leech not working on melee weapons
- -Increased scaling on bows
- -Added scaling for crossbows
-
Version V3.4
- -Fixed Undead Settlement Doors
-
Version V3.3
- (Changes only affect Extreme Mode)
- -Updated starting classes
- -Updated enemy npcs
-
Version V3.2
- -Updated enemy spells
- -Fixed several bugs
- -Armor sets are more resistant to specific status effects depending on the set used
- -Standardized enemy resists
-
Version V3.1
- -Fixed enemy AI
- -Updated some Enemy Placement
- -Increased Spell damage
-
Version V2.8
- -Updated Lothric Castle Area
- -Updated Painted World Area
- -Updated Dreg Heap Area
- -Updated Ringed City Area
-Removed Gundyr Regeneration
-
Version V2.7
- -Updated Gael Fight
-
Version V2.6
- -Updated Dragonslayer boss fight
- -Fixed several bugs
- -Updated enemy placement
-
Version V2.5
- -Reduced Bleed buildup
- -Reduced Curse Buildup
- -Reduced Toxic Buildup
- -Deep Protection now adds 25% max stamina
- -Updated Enemy Placement in some areas
- -Updated Effects on rings/armor
-
Version V2.4
- -Player spell effects now have status effects
- -Great weapons now have 100% physical block
-
Version V2.2
- -All Shields now have 100% Physical Block
-Fixed enemy bleed not working
-Enemy spell effects now have status effects
-Player special weapon art now have status effects
- -All Shields now have 100% Physical Block
-
Version V2.1
- -Updated Pontiff boss fight
- -Updated Aldrich boss fight
- -Updated Old Demon King boss fight
- -Added New Enemies to Irithyll of the Boreal Valley
- -Added New Enemies to Smondering Lake
-
Version V2.0
- -Updated special effects for items
- -Itemized crystal lizards
- -Itemized giant crystal lizards
- -Updated npc stats and gear
-
Version V1.9
- -Updated 3 Boss fights
- -Updated Crystal Lizard locations
- -Updated Level up process
-
Version V1.8
- -Lowered soul cost to levelup
- -Updated Wolnir boss fight
- -Updated Crystal Sage boss fight
- -Updated Rotten Tree boss fight
- -Updated Catacombs/Lost Izalith enemy placement
-
Version V1.7
- -Bosses now drop 2 souls
- -Fixed enemy colliders
- -Updated enemy placement
- -Updated 3 boss fights
-
Version V1.6
- -Changed Morion Blade Enchant
- -Soul Items: Increased souls given when used
- -Boss Souls: Increased souls given when used
- -Updated Boss special effects
-
Version V1.5
- -Updated enemy bleed not working
-
Version V1.4
- -Enemy Changes:
- -Enemies gain new abilites upon reaching 50% health
- -Fixed various bugs
-
Version V1.3
- -Increased damage from Poison Infusions
- -Increased damage from enemy poison
- -Increased damage from enemy toxic
- -Increased health regeneration from Bless Infusions
- -Increased focus point regeneration from Simple Infusions
- -Morion Blade effect starts at 50% health instead of 20% health
- -Old Wolf Curved Sword effect changed from 120 health to 400 health
- -Smough's Hammer effect changed from 5 health per hit to 200 health per hit
- -Arstor's Spear effect of 30 health gain per enemy death changed to 100 health gain per
- enemy death
- -[Weapon Art] Poison Spores effect increased posion damage
- -Ancient Dragon Greatshield regeneration effect increased
- -Ethereal Oak Shield regeneration effect increased
- -Greatshield of Glory stamna reduction effect removed
-
Version V1.2
- -Armor Changes:
- -All armor gains different amounts of poise depending on the armor
- -Each armor set has been given a specific elemental resist
- -Area Changes: Removed slow effects in water enviroments
- -Level Up Changes:
- -Adjusted resist gains via stats
- -Adjusted soul level per level up
- -Spell Changes-
- -Magic Weapon: Duration and damage increased
- -Great Magic Weapon: Duration and damage increased
- -Crystal Magic Weapon: Duration and damage increased
- -Magic Shield: Duration increased
- -Strong Magic Shield: Duration increased
- -Sunlight Blade: Duration and damage increased
- -Darkmoon Blade: Duration and damage increased
- -Flash Sweat: Increased duration
- -Iron Flesh: Duration increased and movement penalty removed
- -Magic Protection: Increased duration
- -Great Magic Protection: Increased duration
- -Estus: Increased amount gained
- -Ashen Estus: Increased amount gained
- -Frozen Weapon: Increased duration and damage changed to physical, frozen effect changed to 10
- second duration and debuffs 20% physical
- -Cast Light: Duration increased
- -Rapport: Duration increased
- -Warmth: Increased health gained per interval
- -Profuse Sweat: Increased duration
- -Carthus Flame Arc
- -Healing Spells increased in effect
- -Regeneration Spells: Duration and healing effect increased
- -Gnaw: Increased bleed effect and damage
- -Dorhys' Gnawing: Increased bleed effect and damage
- -Sacred Oath: Increased damage and absorption to 20% and increased duration
- -Dark Blade: Duration and damage increased
- -Blessed Weapon: Duration, health regenerated, and damage increased
- -Deep Protection: Increased duration, stamina regeneration, and resists
- -Item Changes:
- -All Resins: Duration and damage increased
- -Firebomb and Black Firebomb: Damaged increased
- -Updated Physics:
- -Enemy Effects:
- -Maggot Covered: Reduced duration
- -Reduced Yhorms damage reduction to his body to normal
- -Reduced Lorian's revival to 30% upon coming back to life
- -Ring Changes:
- -Life Ring: Increases max health by 20%
- -Life Ring+1: Increases max health by 25%
- -Life Ring+2: Increases max health by 30%
- -Life Ring+3: Increases max health by 35%
- -Chloranthy Ring: Increases stamina regeneration by 10
- -Chloranthy Ring+1: Increases stamina regeneration by 15
- -Chloranthy Ring+2: Increases stamina regeneration by 20
- -Chloranthy Ring+3: Increases stamina regeneration by 25
- -Havel's Ring: Increases equip rate by 20%
- -Havel's Ring+1: Increases equip rate by 25%
- -Havel's Ring+2: Increases equip rate by 30%
- -Havel's Ring+3: Increases equip rate by 35%
- -Ring of Favor: Increases stamina by 15%, equip rate by 15%, and max health by 10%
- -Ring of Favor+1: Increases stamina by 20%, equip rate by 20%, and max health by 15%
- -Ring of Favor+2: Increases stamina by 25%, equip rate by 25%, and max health by 20%
- -Ring of Favor+3: Increases stamina by 30%, equip rate by 30%, and max health by 25%
- -Ring of Steel Protection(All): Increased absorbtion
- -Flame Stoneplate Ring(All): Increased absorbtion
- -Thunder Stoneplate Ring(All): Increased absorbtion
- -Magic Stoneplate Ring(All): Increased absorbtion
- -Dark Stoneplate Ring(All): Increased absorbtion
- -Speckled Stoneplate Ring(All): Increased absorbtion
- -Bloodbite Ring(All): Increased absorbtion
- -Poisonbite Ring(All): Increased absorbtion
- -Cursebite Ring: Increased absorbtion
- -Fleshbite Ring(All): Increased absorbtion
- -Wood Grain Ring(All): Added haste effect
- -Scholar Ring: Increased bonus to 10
- -Priestess Ring: Increased bonus to 10
- -Red Tearstone Ring: Damage increased by 30% when below 50% health
- -Blue Tearstone Ring: Absorbtion increased by 30% when below 50% health
- -Wolf Ring(All): Increased effect
- -Leo Ring: Increased effect to 25%
- -Young Dragon Ring: Increased effect to 20%
- -Bellowing Dragoncrest Ring: Increased effect to 30%
- -Great Swamp Ring: Increased effect to 20%
- -Witch's Ring: Increased effect to 30%
- -Morne's Ring: Increased effect to 20%
- -Ring of the Sun's First Born: Increased effect to 30%
- -Lingering Dragoncrest Ring: Increased duration by 40%
- -Lingering Dragoncrest Ring+1: Increased duration by 50%
- -Lingering Dragoncrest Ring+2: Increased duration by 60%
- -Sage Ring: Increased casting speed by 40
- -Sage Ring+1: Increased casting speed by 45
- -Sage Ring+2: Increased casting speed by 50
- -Saint's Ring: Increased additonal slots gain to 2
- -Deep Ring: Increased additonal slots gain to 3
- -Darkmoon Ring: Increased additonal slots gain to 4
- -Hawk Ring: Added increased physical damage by 25% effect
- -Covetous Gold Serpent Ring(All): Increased effect
- -Covetous Silver Serpent Ring(All): Increased effect
- -Sun Princess Ring: Increased health regeneration to 10
- -Carthus Milkring: Increased stat gain to 10
- -Knight's Ring: Increased stat gain to 10
- -Hunter's Ring: Increased stat gain to 10
- -Knight Slayer's Ring: Increased guard break effect
- -Magic Clutch Ring: Removed absorption penalty
- -Lightning Clutch Ring: Removed absorption penalty
- -Fire Clutch Ring: Removed absorption penalty
- -Dark Clutch Ring: Removed absorption penalty
- -Prisoner's Chain: Removed absorption penalty and increases all stats by 10
- -Untrue Dark Ring: Work in progress
- -Untrue White Ring: Work in progress
- -Ring of the Evil Eye: Added 5 health regeneration effect of, upon kill 30 health gained
- -Ring of the Evil Eye+1: Added 9 health regeneration effect of, upon kill 50 health gained
- -Ring of the Evil Eye+2: Added 12 health regeneration effect of, upon kill 80 health gained
- -Ring of the Evil Eye+3: Added 15 health regeneration effect of, upon kill 120 health gained
- -Calamity Ring: Increases physical damage by 30% and physical absorption by 30%
- -Farron Ring: Reduces weapon skill cost by 75%
- -Aldrich's Ruby: Health gained from critical hits increased to 200
- -Aldrich's Sapphire: Focus Points gained from critical hits increased to 60
- -Lloyd's Sword Ring: Increases damage by 20% when above 50% health
- -Lloyd's Shield Ring: Increases absorption by 20% when above 50% health
- -Estus Ring: Increases estus healed by 50%
- -Ashen Estus Ring: Increases ashen estus healed by 50%
- -Horsehoof Ring: Added effect of increased max stamina by 25%
- -Carthus Bloodring: Removed absorption penalty
- -Reversal Ring: Work in progress
- -Pontiff's Right Eye: Increases damage while attacking
- -Pontiff's Left Eye: Reduced # of hits to gain health on weapon hit
- -Dragonscale Ring: Decreased damage taken from backstabs by 50%
- -Chillbite Ring: Increased absorption
- -Fixed Vordt AI
-
Version V1.1
- -Updated Enemy AI
- -Updated npc weapons, rings, and spells
- -Added weapon enchants to normal weapons
- -Added superior enchants to rare/boss weapons
- -Added special enchants to certain shields
- -Added item/armor/weapon effect descriptions
- -Added new enemy debuffs
- -Fixed enemies not appearing throughout the entire game
- -Fixed enemy poise
- -Updated enemy AI
- -Updated enemy tracking
- -Updated Boss Fights
- -Fix bugs
- -Added more items found in locations throughout the world
- -Increased item amount dropped from enemies
- -Updated enemy pathing
- -Added special abilites to Convents
-
Version 3.0
- -Added Weapon Enchant Life Leech to several weapons
- -Dark Spells now have Life Leech instead of Toxic
- -Added New Enemies to all Areas
- -Shields block Status Effects better relative to shield size
- -Added Easy & Extreme Mode
- -Easy Mode: Enemies deal 30% less damage, have 30% less health, have 30% less status
- effect buildup, and player recieves 50% less souls
- -Extreme Mode: Enemies deal 30% more damage, have 30% more health, have 30%
- more status effect buildup, and player recieves 50% more souls
-
Version -_
- -Weapon Changes:
- -All weapons are now buffable even when infused
- -Enemy Changes:
- -Increased soul gained from enemies
- -Enemies are now weak to one element and strong to another element in addition to their normal resists
- -Equalized enemy poise for certain enemies that had it
- -Enemy AI updated
-
Version ----
- -Magic Changes:
- -Fireball: Increased range, increased velocity, reduced gravity
- -Fire Orb: Increased range, increased velocity, reduced gravity
- -Chaos Bed Vestiges: Increased range, increased velocity, reduced gravity
- -Black Fire Orb: Increased range, increased velocity, reduced gravity
- -Bursting Fireball: Increased range, increased velocity, reduced gravity
- -Boulder Heave: Increased range, increased velocity, reduced gravity
- -Seething Chaos: Increased range, increased velocity, reduced gravity
- -Farron Dart: Increased range, increased velocity, reduced gravity
- -Great Farron Dart: Increased range, increased velocity, reduced gravity
- -Soul Arrow: Increased range, increased velocity, reduced gravity
- -Great Soul Arrow: Increased range, increased velocity, reduced gravity
- -Homing Soul Arrow: Increased range, increased velocity, reduced gravity
- -Soul Spear: Increased range, increased velocity, reduced gravity
- -Crystal Soul Spear: Increased range, increased velocity, reduced gravity
- -Deep Soul: Increased range, increased velocity, reduced gravity
- -Great Deep Soul: Increased range, increased velocity, reduced gravity
- -Old Moonlight: Increased range, increased velocity, reduced gravity
- -Great Soul Dregs: Increased range, increased velocity, reduced gravity
- -Force: Increased radius
- -Wrath of the Gods: Increased radius
- -Weapon Art Changes:
- -Axe: War Cry: Increased duration to 60 seconds
- -Steady Chant: Increased duration to 30 seconds
- -Hammer: Perserverence: Increased duration to 6 seconds
- -Perserverence: Increased duration to 6 seconds
- -Talisman: Poise Chant: Increase poise gained to 60
- -Convenant Changes:
- -Spears of the Church: While in this covenant the player receives increased physical absorption
- -Rosaria's Fingers: While in this covenant the player receives increased bleed resists
- -Blue Sentinels: While in this covenant the player receives increased poison resists
- -Way of Blue: While in this covenant the player receives increased magic resists
- -Mound-makers: While in this covenant the player receives increased flame resists
- -Warrior of Sunlight: While in this covenant the player receives increased thunder resists
- -Aldrich Faithful: While in this covenant the player receives increased dark resists
- -Watchdogs of Farron: While in this covenant the player receives increased max health
- -Blade of the Darkmoon: While in this covenant the player receives increased attunement slots
- -Shield Changes: All shield gain an effect while retaining their old effect, this lasts through upgrading
- and infusing
- -Buckler: Stability increased to 40, and on equip user gains max health
- -Small Leather Shield: Stability increased to 45, and on equip user gains stamina regeneration
- -Round Shield: Stability increased to 55, and on equip user gains equip load reduction
- -Large Leather Shield: Stability increased to 55, and on equip user gains physical damage
- absorption
- -Hawkwood's Shield: Stability increased to 45, and on equip user gains flame resist
- -Iron Round Shield: Stability increased to 55, and on equip user gains thunder resist
- -Wooden Shield: Stability increased to 60, and on equip user gains magic resist
- -Kite Shield: Stability increased to 60, and on equip user gains dark resist
- -Ghru Rotshield: Stability increased to 50, and on equip user gains poison resist
- -Havel's Greatshield: Stability increased to 90, and on equip user gains resist all elements
- -Target Shield: Stability increased to 45, and on equip user gains blood resist
- -Elkhorn Round Shield: Stability increased to 45, and on equip user gains curse resist
- -Warrior's Round Shield: Stability increased to 45, and on equip user gains frost resist
- -Caduceus Round Shield: Stability increased to 45, and on equip user gains max health
- -Red and White Round Shield: Stability increased to 45, and on equip user gains stamina
- regeneration
- -Plank Shield: Stability increased to 40, and on equip user gains equip load reduction
- -Leather Shield: Stability increased to 40, and on equip user gains physical damage absorption
- -Crimson Parma: Stability increased to 45, and on equip user gains flame resist
- -Eastern Iron Shield: Stability increased to 55, and on equip user gains thunder resist
- -Llewellyn Shield: Stability increased to 50, and on equip user gains magic resist
- -Golden Falcon Shield: Stability increased to 55, and on equip user gains dark resist
- -Sacred Bloom Shield: Stability increased to 45, and on equip user gains poison resist
- -Ancient Dragon Greatshield: Stability increased to 70, and on equip user gains resist all elements
- -Follower Shield: Stability increased to 60, and on equip user gains frost resist
- -Dragonhead Shield: Stability increased to 60, and on equip user gains blood resist
- -Lothric Knight Shield: Stability increased to 65, and on equip user gains curse resist
- -Knight Shield: Stability increased to 55, and on equip user gains frost resist
- -Pontiff Knight Shield: Stability increased to 55, and on equip user gains max health
- -Carthus Shield: Stability increased to 50, and on equip user gains stamina regeneration
- -Black Knight Shield: Stability increased to 70, and on equip user gains flame resist
- -Silver Knight Shield: Stability increased to 65, and on equip user gains thunder resist
- -Spiked Shield: Stability increased to 55, and on equip user gains equip load reduction
- -Pierce Shield: Stability increased to 60, and on equip user gains physical damage absorption
- -East-West Shield: Stability increased to 50, and on equip user gains magic resist
- -Sunlight Shield: Stability increased to 55, and on equip user gains dark resist
- -Crest Shield: Stability increased to 55, and on equip user gains poison resist
- -Dragon Crest Shield: Stability increased to 60, and on equip user gains resist all elements
- -Spider Shield: Stability increased to 60, and on equip user gains frost resist
- -Grass Crest Shield: Stability increased to 60, and on equip user gains blood resist
- -Sunset Shield: Stability increased to 55, and on equip user gains max health
- -Golden Wing Crest Shield: Stability increased to 55, and on equip user gains stamina regeneration
- -Blue Wooden Shield: Stability increased to 55, and on equip user gains magic resist
- -Silver Eagle Kite Shield: Stability increased to 50, and on equip user gains flame resist
- -Stone Parma: Stability increased to 62, and on equip user gains thunder resist
- -Spirit Tree Crest Shield: Stability increased to 55, and on equip user gains equip load reduction
- -Porcine Shield: Stability increased to 55, and on equip user gains physical damage absorption
- -Shield of Want: Stability increased to 65, and on equip user gains magic resist
- -Wargod Wooden Shield: Stability increased to 65, and on equip user gains dark resist
- -Ethereal Oak Shield: Stability increased to 60, and on equip user gains poison resist
- -Dragonhead Greatshield: Stability increased to 75, and on equip user gains resist all elements
- -Lothric Knight Greatshield: Stability increased to 75, and on equip user gains frost resist
- -Cathedral Knight Greatshield: Stability increased to 80, and on equip user gains blood resist
- -Dragonslayer Greatshield: Stability increased to 82, and on equip user gains max health
- -Moaning Shield: Stability increased to 85, and on equip user gains stamina regeneration
- -Yhorm's Greatshield: Stability increased to 80, and on equip user gains magic resist
- -Black Iron Greatshield: Stability increased to 75, and on equip user gains flame resist
- -Wolf Knight's Greatshield: Stability increased to 70, and on equip user gains thunder resist
- -Twin Dragon Greatshield: Stability increased to 70, and on equip user gains equip load reduction
- -Curse Ward Greatshield: Stability increased to 72, and on equip user gains physical damage
- absorption
- -Bonewheel Shield: Stability increased to 66, and on equip user gains dark resist
- -Stone Greatshield: Stability increased to 80, and on equip user gains magic resist
- -Enemy Changes:
- -Updated Physics
- -Updated AI
- -Updated Boss Stats
- -NPC Changes:
- -Updated several enemy npcs
-
Version ---
- -Enemy Changes:
- -Updated enemy and boss damage
-
Version --
- -Weapon Changes:
- -Dragonslayer Greatbow: Added lightning damage
- -Short Bow: Added magic damage
- -Composite Bow: Added fire damage
- -Light Crossbow: Added magic damage
- -Longbow: Added dark damage
- -Dragonrider Bow: Added fire damage
- -White Birch Bow: Added lightning damage
- -Darkmoon Longbow: Increased base damage
- -Onislayer Greatbow: Added fire damage
- -Black Bow of Pharis: Added dark damage
- -Millwood Greatbow: Added magic damage
- -Arbalest: Added dark damage
- -Avelyn: Added fire damage
- -Knight's Crossbow: Added dark damage
- -Heavy Crossbow: Added magic damage
- -Sniper Crossbow: Added lightning damage
- -Repeating Crossbow: Added lightning damage
- -Dancer's Enchanted Swords: Increased scaling
- -Ringed Knight Paired Greatswords: Increased scaling
- -Scholar's Candlestick: Increased scaling
- -Handmaid's Dagger: Increased scaling
- -Aquamarine Dagger: Increased scaling
- -Sunlight Straight Sword: Increased scaling
- -Irithyll Straight Sword: Increased scaling
- -Cleric's Candlestick: Increased scaling
- -Morion Blade: Increased scaling
- -Anri's Straight Sword: Increased scaling
- -Onyx Blade: Increased scaling
- -Ringed Knight Straight Sword: Increased scaling
- -Gael's Greatsword: Increased scaling
- -Crystal Sage's Rapier: Increased scaling
- -Irithyll Rapier: Increased scaling
- -Pontiff Knight Curved Sword: Increased scaling
- -Storm Curved Sword: Increased scaling
- -Crescent Moon Sword: Increased scaling
- -Demon's Scar: Increased scaling
- -Chaos Blade: Increased scaling
- -Bloodlust: Increased scaling
- -Darkdrift: Increased scaling
- -Frayed Blade: Increased scaling
- -Black Knight Greatsword: Increased scaling
- -Greatsword of Judgment: Increased scaling
- -Profaned Greatsword: Increased scaling
- -Farron Greatsword: Increased scaling
- -Yhorm's Great Machete: Increased scaling
- -Black Knight Sword: Increased scaling
- -Lorian's Greatsword: Increased scaling
- -Twin Princes' Greatsword: Increased scaling
- -Lothric's Holy Sword: Increased scaling
- -Wolnir's Holy Sword: Increased scaling
- -Wolf Knight's Greatsword: Increased scaling
- -Hollowslayer Greatsword: Increased scaling
- -Moonlight Greatsword: Increased scaling
- -Firelink Greatsword: Increased scaling
- -Fume Ultra Greatsword: Increased base damage
- -Old Wolf Curved Sword: Increased scaling
- -Storm Ruler: Increased scaling
- -Butcher Knife: Increased scaling
- -Dragonslayer Greataxe: Increased scaling
- -Demon's Greataxe: Increased scaling
- -Eleonora: Increased scaling
- -Earth Seeker: Increased scaling
- -Gargoyle Flame Hammer: Increased scaling
- -Vordt's Great Hammer: Increased scaling
- -Old King's Great Hammer: Increased scaling
- -Heysel Pick: Increased scaling
- -Dragon Tooth: Increased scaling
- -Smough's Great Hammer: Increased scaling
- -Morne's Great Hammer: Increased scaling
- -Quakestone Hammer: Increased scaling
- -Ledo's Great Hammer: Increased scaling
- -Gargoyle Flame Spear: Increased scaling
- -Soldering Iron: Increased scaling
- -Dragonslayer Swordspear: Increased scaling
- -Arstor's Spear: Increased scaling
- -Yorshka's Spear: Increased scaling
- -Dragonslayer Spear: Increased scaling
- -Ringed Knight Spear: Increased scaling
- -Crucifix of the Mad King: Increased scaling
- -Black Knight Greataxe: Increased scaling
- -Pontiff Knight Great Scythe: Increased scaling
- -Gundyr's Halberd: Increased scaling
- -Black Knight Glaive: Increased scaling
- -Immolation Tinder: Increased scaling
- -Friede's Great Scythe: Increased scaling
- -Demon's Fist: Increased scaling
- -Dark Hand: Increased scaling
- -Rose of Ariande: Increased scaling
- -Spotted Whip: Increased scaling
- -Man-grub's Staff: Increased scaling
- -Archdeacon's Great Staff: Increased scaling
- -Sage's Crystal Staff: Increased scaling
- -Court Sorcerer's Staff: Increased scaling
- -Witchtree Branch: Increased scaling
- -Saint-tree Bellvine: Increased scaling
- -Caitha's Chime: Increased scaling
- -Crystal Chime: Increased scaling
- -Sunlight Talisman: Increased scaling
- -Sunless Talisman: Increased scaling
- -White Hair Talisman: Increased scaling
- -Pyromancer's Parting Flame: Increased scaling
- -Sacred Chime of Filianore: Increased scaling
- -Preacher's Right Arm: Increased scaling
- -Izalith Staff: Increased scaling
-
Version -
- Sellsword Helm: Item find increased
- Sellsword Armor: Evil Eye Regeneration
- Sellsword Gauntlet: Increases estus health gain
- Sellsword Trousers: Dexerity increase
- Herald Helm: Thunder resist increased
- Herald Armor: Bleed resist increase
- Herald Gloves: Increased spell slot
- Herald Trousers: Faith increase
- Sunless Veil: Equip rate increase
- Sunless Armor: Thunder resist increase
- Sunless Gauntlets: Guard damage Increased
- Sunless Leggings: Faith increase
- Black Hand Hat: Evil Eye Regeneration
- Black Hand Armor: Fire resist increase
- Assassin Gloves: Equip rate increase
- Assassin Trousers: Dexerity increase
- Assassin Hood: Bleed resist increase
- Assassin Armor: Max health increase
- Xanthous Crown: Equip rate increase
- Xanthous Overcoat: Increased spell slot
- Xanthous Gloves: Stamina regeneration increase
- Xanthous Trousers: Faith increase
- Northern Helm: Magic resist increase
- Northern Armor: Bleed resist increase
- Northern Gloves: Absorption increase
- Northern Trousers: Strength increase
- Morne's Helm: Equip rate increase
- Morne's Armor: Max health increase
- Morne's Gauntlets: Thunder resist increase
- Morne's Leggings: Faith increase
- Silver Mask: Guard damage Increased
- Leonhard's Garb: Equip rate increase
- Leonhard's Gauntlets: Dark resist increase
- Leonhard's Trousers: Dexerity increase
- Sneering Mask: Equip rate increase
- Pale Shade Robe: Dark resist increase
- Pale Shade Gloves: Max health increase
- Pale Shade Trousers: Dexerity increase
- Sunset Helm: Equip rate increase
- Sunset Armor: Thunder resist increase
- Sunset Gauntlets: Fire resist increase
- Sunset Leggings: Faith increase
- Old Sage's Blindfold: Bleed resist increase
- Cornyx's Garb: Increased spell slot
- Cornyx's Wrap: Stamina regeneration increase
- Cornyx's Skirt: Faith increase
- Executioner Helm: Equip rate increase
- Executioner Armor: Dark resist increase
- Executioner Gauntlets: Max health increase
- Executioner Leggings: Strength increase
- Billed Mask: Guard damage Increased
- Black Dress: Dark resist increase
- Black Gauntlets: Increased spell slot
- Black Leggings: Intelligence increase
- Pyromancer Crown: Equip rate increase
- Pyromancer Garb: Fire resist increase
- Pyromancer Wrap: Increased spell slot
- Pyromancer Trousers: Faith increase
- Antiquated Plain Garb: Evil Eye Regeneration
- Violet Wrappings: Magic resist increase
- Loincloth: Dexerity increase
- Court Sorcerer Hood: Increased spell slot
- Court Sorcerer Robe: Magic resist increase
- Court Sorcerer Gloves: Absorption increase
- Court Sorcerer Trousers: Intelligence increase
- Shira's Crown: Bleed resist increase
- Shira's Armor: Max health increase
- Shira's Gloves: Thunder resist increase
- Shira's Trousers: Faith increase
- Sorcerer Hood: Magic resist increase
- Sorcerer Robe: Increased spell slot
- Sorcerer Gloves: Stamina regeneration increase
- Sorcerer Trousers: Intelligence increase
- Clandestine Coat: Equip rate increase
- Cleric Hat: Evil Eye Regeneration
- Cleric Blue Robe: Thunder resist increase
- Cleric Gloves: Increased spell slot
- Cleric Trousers: Faith increase
- Lapp's Helm: Evil Eye Regeneration
- Lapp's Armor: Max health increase
- Lapp's Gauntlets: Fire resist increase
- Lapp's Leggings: Strength increase
- Steel Soldier Helm: Evil Eye Regeneration
- Deserter Armor: Dark resist increase
- Deserter Trousers: Dexerity increase
- Thief Mask: Equip rate increase
- Sage's Big Hat: Magic resist increase
- Aristocrat's Mask: Evil Eye Regeneration
- Jailer Robe: Max health increase
- Jailer Gloves: Magic resist increase
- Jailer Trousers: Intelligence increase
- Grave Warden Hood: Equip rate increase
- Grave Warden Robe: Evil Eye Regeneration
- Grave Warden Wrap: Dark resist increase
- Grave Warden Skirt: Dexerity increase
- Worker Hat: Equip rate increase
- Worker Garb: Absorption increase
- Worker Gloves: Stamina regeneration increase
- Worker Trousers: Dexerity increase
- Thrall Hood: Bleed resist increase
- Evangelist Hat: Max health increase
- Evangelist Robe: Thunder resist increase
- Evangelist Gloves: Increased spell slot
- Evangelist Trousers: Strength increase
- Scholar's Shed Skin: Magic resist increase
- Scholar's Robe: Increased spell slot
- Winged Knight Helm: Evil Eye Regeneration
- Winged Knight Armor: Fire resist increase
- Winged Knight Gauntlets: Increases estus health gain
- Winged Knight Leggings: Faith increase
- Cathedral Knight Helm: Equip rate increase
- Cathedral Knight Armor: Max health increase
- Cathedral Knight Gauntlets: Item find increased
- Cathedral Knight Leggings: Strength increase
- Lothric Knight Helm: Curse resist increase
- Lothric Knight Armor: Evil Eye Regeneration
- Lothric Knight Gauntlets: Thunder resist increase
- Lothric Knight Leggings: Faith increase
- Outrider Knight Helm: Equip rate increase
- Outrider Knight Armor: Magic resist increase
- Outrider Knight Gauntlets: Stamina regeneration increase
- Outrider Knight Leggings: Dexerity increase
- Black Knight Helm: Absorption increase
- Black Knight Armor: Fire resist increase
- Black Knight Gauntlets: Bleed resist increase
- Black Knight Leggings: Strength increase
- Dark Mask: Max health increase
- Dark Armor: Equip rate increase
- Dark Gauntlets: Dark resist increase
- Dark Leggings: Strength increase
- Exile Mask: Equip rate increase
- Exile Armor: Evil Eye Regeneration
- Exile Gauntlets: Dark resist increase
- Exile Leggings: Dexerity increase
- Slave Knight Hood: Equip rate increase
- Slave Knight Armor: Evil Eye Regeneration
- Slave Knight Gauntlets: Dark resist increase
- Slave Knight Leggings: Dexerity increase
- Pontiff Knight Crown: Equip rate increase
- Pontiff Knight Armor: Dark resist increase
- Pontiff Knight Gauntlets: Max health increase
- Pontiff Knight Leggings: Faith increase
- Ordained Hood: Bleed resist increase
- Ordained Dress: Increased spell slot
- Ordained Trousers: Intelligence increase
- Golden Crown: Stamina regeneration increase
- Dragonscale Armor: Increases estus health gain
- Golden Bracelets: Absorption increase
- Dragonscale Waistcloth: Faith increase
- Wolnir's Crown: Dark resist increase
- Undead Legion Helm: Evil Eye Regeneration
- Undead Legion Armor: Curse resist increase
- Undead Legion Gauntlet: Fire resist increase
- Undead Legion Leggings: Dexerity increase
- Follower Helm: Equip rate increase
- Follower Armor: Magic resist increase
- Follower Gloves: Item find increased
- Follower Boots: Strength increase
- Man Serpent's Mask: Bleed resist increase
- Fire Witch Helm: Increased spell slot
- Fire Witch Armor: Max health increase
- Fire Witch Gauntlets: Fire resist increase
- Fire Witch Leggings: Faith increase
- Millwood Knight Helm: Thunder resist increase
- Millwood Knight Armor: Evil Eye Regeneration
- Millwood Knight Gauntlets: Stamina regeneration increase
- Millwood Knight Leggings: Strength increase
- Lorian's Helm: Curse resist increase
- Lorian's Armor: Fire resist increase
- Lorian's Gauntlets: Increases estus health gain
- Lorian's Leggings: Strength increase
- Hood of Prayer: Increased spell slot
- Robe of Prayer: Bleed resist increase
- Skirt of Prayer: Faith increase
- Dancer's Crown: Equip rate increase
- Dancer's Armor: Fire resist increase
- Dancer's Gauntlets: Absorption increase
- Dancer's Leggings: Dexerity increase
- Ringed Knight Hood: Evil Eye Regeneration
- Ringed Knight Armor: Item find increased
- Ringed Knight Gauntlets: Fire resist increase
- Ringed Knight Leggings: Strength increase
- Gundyr's Helm: Max health increase
- Gundyr's Armor: Dark resist increase
- Gundyr's Gauntlets: Curse resist increase
- Gundyr's Leggings: Strength increase
- Harald Legion Armor: Stamina regeneration increase
- Harald Legion Gauntlets: Dark resist increase
- Harald Legion Leggings: Faith increase
- Archdeacon White Crown: Increased spell slot
- Archdeacon Holy Garb: Magic resist increase
- Archdeacon Skirt: Faith increase
- Deacon Robe: Dark resist increase
- Deacon Skirt: Faith increase
- Iron Dragonslayer Helm: Equip rate increase
- Iron Dragonslayer Armor: Max health increase
- Iron Dragonslayer Gauntlets: Thunder resist increase
- Iron Dragonslayer Leggings: Strength increase
- Fire Keeper Robe: Fire resist increase
- Fire Keeper Gloves: Increased spell slot
- Fire Keeper Skirt: Faith increase
- White Preacher Head: Dark resist increase
- Chain Helm: Bleed resist increase
- Chain Armor: Evil Eye Regeneration
- Leather Gauntlets: Magic resist increase
- Chain Leggings: Dexerity increase
- Nameless Knight Helm: Equip rate increase
- Nameless Knight Armor: Fire resist increase
- Nameless Knight Gauntlets: Item find increased
- Nameless Knight Leggings: Dexerity increase
- Elite Knight Helm: Absorption increase
- Elite Knight Armor: Max health increase
- Elite Knight Gauntlets: Increases estus health gain
- Elite Knight Leggings: Strength increase
- Faraam Helm: Stamina regeneration increase
- Faraam Armor: Curse resist increase
- Faraam Gauntlets: Magic resist increase
- Faraam Boots: Dexerity increase
- Catarina Helm: Equip rate increase
- Catarina Armor: Curse resist increase
- Catarina Gauntlets: Thunder resist increase
- Catarina Leggings: Strength increase
- Standard Helm: Increased frost resist
- Hard Leather Armor: Curse resist increase
- Hard Leather Gauntlets: Fire resist increase
- Hard Leather Boots: Dexerity increase
- Havel's Helm: Equip rate increase
- Havel's Armor: Evil Eye Regeneration
- Havel's Gauntlets: Stamina regeneration increase
- Havel's Leggings: Strength increase
- Brigand Hood: Max health increase
- Brigand Armor: Bleed resist increase
- Brigand Gauntlets: Increased frost resist
- Brigand Trousers: Strength increase
- Pharis's Hat: Dark resist increase
- Leather Armor: Equip rate increase
- Leather Gloves: Absorption increase
- Leather Boots: Dexerity increase
- Ragged Mask: Magic resist increase
- Master's Attire: Curse resist increase
- Master's Gloves: Equip rate increase
- Loincloth: Dexerity increase
- Old Sorcerer Hat: Increased spell slot
- Old Sorcerer Coat: Evil Eye Regeneration
- Old Sorcerer Gauntlets: Max health increase
- Old Sorcerer Boots: Intelligence increase
- Conjurator Hood: Dark resist increase
- Conjurator Robe: Increased spell slot
- Conjurator Manchettes: Equip rate increase
- Conjurator Boots: Intelligence increase
- Black Leather Armor: Increases estus health gain
- Black Leather Gloves: Fire resist increase
- Black Leather Boots: Dexerity increase
- Symbol of Avarice: Magic resist increase
- Creighton's Steel Mask: Increased frost resist
- Mirrah Chain Mail: Equip rate increase
- Mirrah Chain Gloves: Bleed resist increase
- Mirrah Chain Leggings: Strength increase
- Maiden Hood: Increased frost resist
- Maiden Robe: Increased spell slot
- Maiden Gloves: Max health increase
- Maiden Skirt: Faith increase
- Alva Helm: Stamina regeneration increase
- Alva Armor: Equip rate increase
- Alva Gauntlets: Absorption increase
- Alva Leggings: Strength increase
- Ruin Helm: Fire resist increase
- Ruin Armor: Curse resist increase
- Ruin Gauntlets: Evil Eye Regeneration
- Ruin Leggings: Strength increase
- Shadow Mask: Equip rate increase
- Shadow Garb: Dark resist increase
- Shadow Gauntlets: Max health increase
- Shadow Leggings: Dexerity increase
- Desert Pyromancer Hood: Increases estus health gain
- Desert Pyromancer Garb: Fire resist increase
- Desert Pyromancer Gloves: Increased spell slot
- Desert Pyromancer Skirt: Faith increase
- Eastern Helm: Increased frost resist
- Eastern Armor: Magic resist increase
- Eastern Gauntlets: Bleed resist increase
- Eastern Leggings: Dexerity increase
- Black Witch Hat: Equip rate increase
- Black Witch Garb: Thunder resist increase
- Black Witch Wrappings: Increased spell slot
- Black Witch Trousers: Intelligence increase
- Helm of Favor: Stamina regeneration increase
- Embraced Armor of Favor: Increased frost resist
- Gauntlets of Favor: Dark resist increase
- Leggings of Favor: Strength increase
- Black Witch Veil: Increased spell slot
- Brass Helm: Max health increase
- Brass Armor: Absorption increase
- Brass Gauntlets: Fire resist increase
- Brass Leggings: Faith increase
- Blindfold Mask: Increased spell slot
- Silver Knight Helm: Equip rate increase
- Silver Knight Armor: Increased frost resist
- Silver Knight Gauntlets: Thunder resist increase
- Silver Knight Leggings: Strength increase
- Lucatiel's Mask: Increased frost resist
- Mirrah Vest: Evil Eye Regeneration
- Mirrah Gloves: Magic resist increase
- Mirrah Trousers: Dexerity increase
- Iron Helm: Increased frost resist
- Armor of the Sun: Dark resist increase
- Iron Bracelets: Stamina regeneration increase
- Iron Leggings: Faith increase
- Drakeblood Helm: Bleed resist increase
- Drakeblood Armor: Fire resist increase
- Drakeblood Gauntlets: Increased frost resist
- Drakeblood Leggings: Strength increase
- Drang Armor: Increased frost resist
- Drang Gauntlets: Dark resist increase
- Drang Shoes: Absorption increase
- Black Iron Helm: Equip rate increase
- Black Iron Armor: Fire resist increase
- Black Iron Gauntlets: Max health increase
- Black Iron Leggings: Strength increase
- Painting Guardian Hood: Increased frost resist
- Painting Guardian Gown: Dexerity increase
- Painting Guardian Gloves: Dark resist increase
- Painting Guardian Waistcloth: Increases ashen estus gain
- Wolf Knight Helm: Equip rate increase
- Wolf Knight Armor: Dark resist increase
- Wolf Knight Gauntlets: Increases ashen estus gain
- Wolf Knight Leggings: Strength increase
- Dragonslayer Helm: Increases ashen estus gain
- Dragonslayer Armor: Increased frost resist
- Dragonslayer Gauntlets: Thunder resist increase
- Dragonslayer Leggings: Strength increase
- Smough's Helm: Stamina regeneration increase
- Smough's Armor: Fire resist increase
- Smough's Gauntlets: Evil Eye Regeneration
- Smough's Leggings: Strength increase
- Helm of Thorns: Equip rate increase
- Armor of Thorns: Bleed resist increase
- Gauntlets of Thorns: Dark resist increase
- Leggings of Thorns: Dexerity increase
- Crown of Dusk: Dark resist increase
- Antiquated Dress: Max health increase
- Antiquated Gloves: Increased spell slot
- Antiquated Skirt: Intelligence increase
- Karla's Pointed Hat: Increased spell slot
- Karla's Coat: Absorption increase
- Karla's Gloves: Dark resist increase
- Karla's Trousers: Intelligence increase
-
(NOTE: MAKE SURE YOU PLAY IN OFFLINE MODE OR YOU WILL BE BANNED)The Dark Souls of Dark Souls Mods.
(Warning: This Mod is Extremely Hard!)
(If you don't like Hard or Unfair Fights don't play this Mod)
(Warning: This Mod is Extremely Hard!)
(If you don't like Hard or Unfair Fights don't play this Mod)
Use this link to donate is you like the mod: PayPal.Me/vanbuinen
Read the Articles for more details on mod changes
-See Changelogs for patch updates
Installment:
1. Download UXM.
2. Open UXM and set the Executable Path to your Dark Souls III game installation.
3. Click the Unpack button. Let it finish.
4. Click the Patch button. This is required for the localization, image and script changes.
5. Open the DS3 Ascension Mod ZIP file you downloaded.
6. Extract the files.
7. The Data0 File goes in your Main Game Directory
8. The Files in Mapstudio Folder goes into the DARK SOULS III\Game\map\mapstudio folder
9. The Item_dlc2.msgbnd, menu_dlc2.msgbnd, menu_dlc1.msgbnd Files goes into your DARK SOULS III\Game\msg\engus
10. Drag and drop extracted anibnd.dcx files from the download into your Game/chr folder (Ascended Mode)
11. Place the drawparam folder in DARK SOULS III\Game\param
Set Dark Souls III language ingame to English, otherwise the localization will not appear.
For Mod Engine
- Download UXM and Mod Engine
- Download mod (Ascended Mode)
- Select Dark Souls III executable with UXM and Unpack
- Don't Patch, once you've unpacked, close UXM
- Make a folder in your DS3 'Game' directory named anything. I called mine ascendedmod (/DS3/Game/ascendedmod/)
- Modify modengine.ini, and change the modOverrideDirectory="\ascendedmod" <- your mod folder name and make sure loadUXMFiles is 0
- Save modengine.ini, then move both 'modengine.ini' and 'dinput8.dll' to your /Game/ directory
- In your /ascendedmod folder, create two folders with the following structure:
- /map/mapstudio/
- /msg/engus/
- Finally, drop the mod 'Data0.bdt' into the /ascendedmod folder, the map files into the '/ascendedmod/map/mapstudio/' folder, and the dcx files into '/ascendedmod/msg/engus/' folder.
- Launch DS3 and your mod will be applied
Then, if you want to uninstall, simply remove the modengine.ini and dinput8.dll, and remove the /ascendedmod folder.
Ascended Mod Salt and Sanctuary https://www.nexusmods.com/saltandsanctuary/mods/29/
Ascended Mod for SOTFS Dark Souls 2 https://www.nexusmods.com/darksouls2/mods/883/?tab=description&BH=0
Ascended Mod for Remastered https://www.nexusmods.com/darksoulsremastered/mods/152/?tab=description
Ascension Mod for Prepare to Die Edition https://www.nexusmods.com/darksouls/mods/1516
Ascended Mod for Elden Ring https://www.nexusmods.com/eldenring/mods/1019/
Special thanks to glados1337 for use of his Lighting Effects