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VersionV12.5
- Download:
- Manual
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Created by
VanBuinenUploaded by
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This page was last updated on 12 May 2022, 2:45AM
- Changelogs
-
-
Version V12.5
- -Updated Infusions
-
Version V12.4
- -Added new Lighting
- -Updated Starting Classes, Items, Spells, and Rings
-
Version V12.3
- -Updated Resins:
- -Resin damage went from 100 to 200, spell buffs remain at 300
- -Poison/Bleed Resins went from 20 to 200
- -Frostbite buff went from 20 to 200
- - Poison/Bleed Resins should now stack properly with infused Poison/Bleed weapons
-
Version V12.2
- -Fixed several ring text descriptions
- -Reduced Rare/Boss weapons damage to be more in line with regular weapons, they retain their special effects like fp/life leech
- -Reduced enemy hp scaling in mid/late game areas
- -Reduced npc damage
-
Version V12.1
- -Fixed several enemy placements in 3 areas
- -Adjusted some enemy AI to work more consistent
- -Normalized spell costs
-
Version V12
- -Added the Controller Class (Deprived):
- -This Class starts with Rapport to control enemies and support spells to heal their Controlled Pet.
- -The Controlled Pet gains a substantial damage reduction buff and damage increase buff.
- -The Controller also starts with a dagger that can cast Rapport on hit at close range when needed and leeches focus points.
-
Version V11.9
- The following Rings have been changed (Note: The change is not reflected in the item text)
- -Bloodbite Ring: Grants immunity to Bleed
- -Poisonbite Ring: Grants immunity to Poison
- -Fleshbite Ring: Grants immunity to Toxic
- -Chillbite Ring: Grants immunity to Frostbite
- -Cursebite Ring: Grants immunity to Curse
-
Version V11.8
- -Bosses can now be effected by Status Effects
- -Keep in mind they have higher resists then normal enemies, and are generally immune to one type of status depending on the boss.
-
Version V11.7
- -Updated Infusions:
- -Infusions are now accessable earlier in the game by the end of High Wall
- -Increased scaling on damaging Infusions
- -Simple Infusions now regen more fp per tic
- -Poison and Bleed Infusions proc more often and are much more viable
- -Blessed Infusion now heals more hp per tic
- -Changed many Weapon Arts around to other weapons
-
Version V11.6
- -Updated Starting Classes
- -Fixed several Bugs
- -Changed Enemy Placement in two Areas
-
Version V11.5
- -Buffed Infusions
-
Version V11.4
- -Fixed regen bug
-
Version V11.3
- -Removed Nameless King Storm stun effect
-
Version V11.2
- -Updated several weapons, armor, and accessories
-
Version V11.1
- -Removed life leech from enemies and bosses
-
Version V11
- (These changes affect Ascended Mode only)
- -Updated damage spell projectiles
- -Added dev weapon and armor
-
Version V10.9
- (These changes affect Ascended Mode only)
- -All Bosses and Mini-bosses now have varied movesets
- -Enemies gain 50% more damage and 20% more hp
- -Increased base physical damage on rare/boss great and ultra weapons
-
Version V10.8
- (These changes affect Hell Mode only)
- -Updated boss abilites
- -Updated spells
-
Version V10.7
- (These changes affect Hell Mode only)
- -Darkwraiths now drop embers
- -Deep Acursed now drop purging stones
-
Version V10.6
- -These changes affect Hell Mode only-
- -Reduced demon princes particle effects
- -Slightly increased abyss watcher health
- -Slightly increased pontiff health
- -Increased ancient wyvern health
- -Hidden blessing max held set to 5
- -Increased starting class starting weapon base damage
- -Updated some npc durability
- -Updated enemy npc spells
-
Version V10.5
- -These changes affect Hell Mode only-
- -Updated Cleric's Candlestick
-
Version V10.4
- -These changes affect Hell Mode only-
- -Removed toxic from Gravetender Greatwolf
- -Updated Artorias rings
- -Removed passive hp regen from all enemies, life leech on hit remains
-
Version V10.3
- -These changes affect Hell Mode only-
- -Souls now give more souls when breaking them by a factor of 10
- -Updated enemy stat debuff
-
Version V10.2
- -These changes affect Hell Mode only-
- -Gave new effects to the following bosses
- -Nameless King
- -Gael
- -Midir
- -Stat Rings now give +20 to stats instead +10
- -Regen Rings and armor that has the evil eye effect now give more passive regen
- -Sun Princess Ring from +10hp per sec to +20hp per sec
- -Ring of the Evil Eye from +5hp per sec to +15hp per sec and +60hp on enemy kill
- -Ring of the Evil Eye+1 from +9hp per sec to +20hp per sec and +100hp on enemy kill
- -Ring of the Evil Eye+2 from +12hp per sec to +25hp per sec and +160hp on enemy kill
- -Ring of the Evil Eye+3 from +15hp per sec to +35hp per sec and +200hp on enemy kill
- -Regen Spells now give more passive regen
- -[Miracle] Replenishment from +15hp per sec to +30hp per sec
- -[Miracle] Bountiful Light from +30hp per sec to +60hp per sec
- -[Miracle] Bountiful Sunlight from +45hp per sec to +90hp per sec
- (Note)- These changes affect npcs that have these items or use these spells
-
Version V10.1
- -Reduced some enemy npc defenses
- -Increased character starting consumable item amount from 10 to 50
- -Reduced status debuff stamina regeneration reduction
- -Reduced poison and toxic durations from 15 secs to 10 secs
- -Reduced enemy hp regen from 15 per sec to 5 per sec in early game areas
- -Increased hp gained from certain rings
- -Updated player spell effects
- -Updated some enemy spell effects
-
Version V10
- (Hell Mode Only)
- -Fixed blessings
-
Version V9.9
- -Reduced healing spell effects
- -Re-added Easy Mode: Enemies deal 50% less damage
-
Version V9.8
- -Updated enemy placement in various areas
- -Increased health bar visibility
-
Version V9.7
- -Updated Lothric Castle
-
Version V9.6
- -Updated Item amount carried on alluring skull
- -Increased stat requirements on various rare/boss weapons and shields
- -Updated npc stats and weapons
- -Fixed starting class stats
-
Version V9.5
- -Fixed several npcs
- -Blessings now cure all status except curse, but no longer heal
- -Updated boss stats
-
Version V9.4
- -Added new starting class
-
Version V9.3
- -Fixed enemy colliders
-
Version V9.2
- -Updated enemy placement in most areas
-
Version V9.1
- (Hell Mode Only)
- -Fixed several bugs with enemies and npcs
-
Version V9.0
- -Updated bows and crossbows
-
Version V8.9
- (Hell Mode Only)
- -Updated boss stats
- -Fixed several item effects
-
Version V8.8
- (Hell Mode Only)
- -Fixed Toxic
-
Version V8.7
- (Hell Mode Only)
- -Fixed Cursed Greatwood aoe
-
Version V8.6
- -Updated enemy status effects
- -Re-added Normal Mode Ascended Mod
-
Version V8.4
- (Hell Mode Only)
- -Updated item text descriptions
-
Version V8.3
- (Hell Mode Only)
- -Updated enemy abilities
-
Version V8.2
- (Hell Mode Only)
- -Fixed Poison and Toxic
-
Version V8.1
- (Hell Mode Only)
- -Fixed blessed weapon
- -Changed Wolnir damage to dark
-
Version V8.0
- -Fixed Greatwood aoe range
-
Version V7.8
- (Hell Mode Only)
- -Increased Boss Soul gain
- -Updated Cursed Greattree and Wolnir fights
- (Hell Mode Only)
- -Fixed some debuffs not working
-
Version V7.7
- (Hell Mode Only)
- -Updated npc armor
-
Version V7.6
- (Hell Mode Only)
- -Updated boss damage and reduced health
- -Updated several dex based weapons
- -Updated several WA costs
-
Version V7.5
- (Hell Mode Only)
- -Updated boss stats
- -Updated fp cost on WAs
-
Version V7.4
- (Hell Mode Only)
- -Added new Debuffs to throwing items-
- -Physical Defense Debuff: (Duel Charm) reduces target resist by 30% for 30 seconds
- -Magic Defense Debuff: (Undead Hunter Charm) reduces target resist by 30% for 30
- seconds
- -Fire Defense Debuff: (Firebomb) reduces target resist by 30% for 30 seconds
- -Thunder Defense Debuff: (Lightning Urn) reduces target resist by 30% for 30 seconds
- -Dark Defense Debuff: (Black Firebomb) reduces target resist by 30% for 30 seconds
- -Added new Enemy Debuffs-
- -Max Health Debuff: Reduces max health by 30% for 30 seconds
- -Max Stamina Debuff: Reduces max stamina by 30% for 30 seconds
- -FP Drain Debuff: Drains 10 fp per second for 30 seconds
-
Version V7.3
- (Hell Mode Only)
- -Fixed several bugs
-
Version V7.2
- (Hell Mode Only)
- -Added extra effects to green blossums and pellets
-
Version V7.1
- (Hell Mode Only)
- -Updated Wolnir and Great Hollow Tree fights
- -Increased several good npc health pools
-
Version V7.0
- (Hell Mode Only)
- -Fixed summoned npcs
- -Updated enemy npc items
- -Added new enemy effects
-
Version V6.9
- (Hell Mode Only)
- -Increased most medium/heavy armor values
- -Updated enemy stats
- -Updated some boss stats
-
Version V6.8
- (Hell Mode Only)
- -Increased estus and ashen estus amount gained when used
- -Fixed several npc AI
-
Version V6.7
- (Hell Mode Only)
- -Added new starting class rings
- -Added new starting class weapons
-
Version V6.6
- (Hell Mode Only)
- -Fixed several enemy attack bugs
-
Version V6.5
- (Hell Mode Only)
- -Fixed enemy AI
-
Version V6.4
- (Hell Mode Only)
- -Updated starting class armor
- -Updated starting class items
-
Version V6.3
- (Hell Mode Only)
- -Updated starting class armor
-
Version V6.2
- (Hell Mode Only)
- -Updated enemy stats
- -Gave several weapons vow of silence debuff
- -Increased trap damage
-
Version V6.1
- (Hell Mode Only)
- -Updated Rare/Boss weapons with 2 additional damage types
-
Version V6.0
- (Hell Mode Only)
- -Updated shop items
- -Added debuff to duel charm
-
Version V5.9
- (Hell Mode Only)
- -Purging Stone now cures curse buildup
-
Version V5.8
- (Hell Mode Only)
- -Increased carryload of throwing items, arrows, and bolts
- -Following items have additional effects:
- -Fire Bomb: Poison
- -Black Firebomb: Toxic
- -Kukri: Increased bleed buildup
- -Poison Knives: Toxic
- -Dung Pie: Bleed over time
- -Undead Hunter Charm: Curse
- -Lightning Urn: Bleed
- -Church Guardian Shiv: Bleed
- -Rope Firebomb: Poison
- -Rope Black Firebomb: Toxic
- -Stalk Dung Pie: Bleed over time
-
Version V5.7
- (Hell Mode Only)
- -Updated enemy stats
- -Updated enemy abilties
-
Version V5.6
- (Hell Mode Only)
- -Updated boss item drops
-
Version V5.5
- (Hell Mode Only)
- -Updated boss fights
- -Updated enemy AI
- -Updated xbow/bows
-
Version V5.4
- (Hell Mode Only)
- -Reduced status buildup
-
Version V5.3
- (Hell Mode Only)
- -Updated enemy effects
- -Increased xbow and bow scaling
-
Version V5.2
- (Hell Mode Only)
- -Updated enemy colliders
- -Updated enemy drops
- -Updated enemy spells
- -Updated enemy and boss life leech
- -Updated enemy npc soul gain
-
Version V5.1
- -Updated Normal & Easy Mode to v5.1
- -Bug Pellets, Mossfruit, and Rusted Coins now last until death
- -Increased Profuse Sweat status resist increase
- -Fixed Status resistance effects that were not working
- (Hell Mode Only)
- -Duel Charm removes all buffs from target for 30 secs
- -Starting classes have 99 duel charms to begin the game
- -Added special buffs to bosses/enemies that apply at 50% and 30% health thresholds. Players gain 50% more souls. Enemy Placement is also different for this Mode Only.
-
Version V5.0
- -Fixed Friede life leech
- -Added Hell Mode: Enemies gain Life Leech, FP Leech, and Stamina Leech
-
Version V4.9
- -Added new spells
- -Fixed several bugs
- -Updated Boss abilites
- -Increased player life leech and fp leech %
- -Updated boss stats
-
Version V4.8
- -Fixed several weapon scalings
-Increased souls gained from bosses
- -Fixed several weapon scalings
-
Version V4.7
- -Added all moss types to shrine maiden
- -Added FP Leech weapons to the game
-
Version V4.6
- -Gravetender Character int changed to 12
- -Reduced Tutorial Gundyr Health by 25%
-
Version V4.5
- -Fixed Game Crash Bug
-
Version V4.3
- -Fixed enemy ai not working in Wolnir fight
-
Version V4.2
- -Updated life leech
- -Added life leech to all dark spells
-
Version V4.1
- -Updated Boss fights
- -Magic Barrier now blocks Dark instead of magic damage
- -Bows/Crossbows now fire 2-3 shots
- -Thrown Items now toss 2-3 at a time
- -Updated enemy spells
- -Added more npcs to areas and changed their abilities
-
Version V4.0
- -Updated Enemy Placement in most areas
- -Fixed several bugs
-
Version V3.9
- -Added 3 ring effects that reduce Pyromancy/Miracle/ and Sorcery fp use by 50%
- -Fixed Boss AI
-
Version V3.8
- -Updated Normal and Easy Mode to V3.8
-
Version V3.7
- (Changes only affect Extreme Mode)
- -Izalith Staff can now be used to cast any spell
- -Changed most Spells
-
Version V3.6
- (Changes only affect Extreme Mode)
- -Changed Spells:
- -Soul Stream is now a dark spell
- -Farron Hail is now a dark spell
- -Wrath of the Gods is now a dark spell
-
Version V3.5
- (Changes only affect Extreme Mode)
- -Fixed bugs
- -Updated spells
- -Fixed some npcs not working properly
- -Fixed life leech not working on melee weapons
- -Increased scaling on bows
- -Added scaling for crossbows
-
Version V3.4
- -Fixed Undead Settlement Doors
-
Version V3.3
- (Changes only affect Extreme Mode)
- -Updated starting classes
- -Updated enemy npcs
-
Version V3.2
- -Updated enemy spells
- -Fixed several bugs
- -Armor sets are more resistant to specific status effects depending on the set used
- -Standardized enemy resists
-
Version V3.1
- -Fixed enemy AI
- -Updated some Enemy Placement
- -Increased Spell damage
-
Version V2.8
- -Updated Lothric Castle Area
- -Updated Painted World Area
- -Updated Dreg Heap Area
- -Updated Ringed City Area
-Removed Gundyr Regeneration
-
Version V2.7
- -Updated Gael Fight
-
Version V2.6
- -Updated Dragonslayer boss fight
- -Fixed several bugs
- -Updated enemy placement
-
Version V2.5
- -Reduced Bleed buildup
- -Reduced Curse Buildup
- -Reduced Toxic Buildup
- -Deep Protection now adds 25% max stamina
- -Updated Enemy Placement in some areas
- -Updated Effects on rings/armor
-
Version V2.4
- -Player spell effects now have status effects
- -Great weapons now have 100% physical block
-
Version V2.2
- -All Shields now have 100% Physical Block
-Fixed enemy bleed not working
-Enemy spell effects now have status effects
-Player special weapon art now have status effects
- -All Shields now have 100% Physical Block
-
Version V2.1
- -Updated Pontiff boss fight
- -Updated Aldrich boss fight
- -Updated Old Demon King boss fight
- -Added New Enemies to Irithyll of the Boreal Valley
- -Added New Enemies to Smondering Lake
-
Version V2.0
- -Updated special effects for items
- -Itemized crystal lizards
- -Itemized giant crystal lizards
- -Updated npc stats and gear
-
Version V1.9
- -Updated 3 Boss fights
- -Updated Crystal Lizard locations
- -Updated Level up process
-
Version V1.8
- -Lowered soul cost to levelup
- -Updated Wolnir boss fight
- -Updated Crystal Sage boss fight
- -Updated Rotten Tree boss fight
- -Updated Catacombs/Lost Izalith enemy placement
-
Version V1.7
- -Bosses now drop 2 souls
- -Fixed enemy colliders
- -Updated enemy placement
- -Updated 3 boss fights
-
Version V1.6
- -Changed Morion Blade Enchant
- -Soul Items: Increased souls given when used
- -Boss Souls: Increased souls given when used
- -Updated Boss special effects
-
Version V1.5
- -Updated enemy bleed not working
-
Version V1.4
- -Enemy Changes:
- -Enemies gain new abilites upon reaching 50% health
- -Fixed various bugs
-
Version V1.3
- -Increased damage from Poison Infusions
- -Increased damage from enemy poison
- -Increased damage from enemy toxic
- -Increased health regeneration from Bless Infusions
- -Increased focus point regeneration from Simple Infusions
- -Morion Blade effect starts at 50% health instead of 20% health
- -Old Wolf Curved Sword effect changed from 120 health to 400 health
- -Smough's Hammer effect changed from 5 health per hit to 200 health per hit
- -Arstor's Spear effect of 30 health gain per enemy death changed to 100 health gain per
- enemy death
- -[Weapon Art] Poison Spores effect increased posion damage
- -Ancient Dragon Greatshield regeneration effect increased
- -Ethereal Oak Shield regeneration effect increased
- -Greatshield of Glory stamna reduction effect removed
-
Version V1.2
- -Armor Changes:
- -All armor gains different amounts of poise depending on the armor
- -Each armor set has been given a specific elemental resist
- -Area Changes: Removed slow effects in water enviroments
- -Level Up Changes:
- -Adjusted resist gains via stats
- -Adjusted soul level per level up
- -Spell Changes-
- -Magic Weapon: Duration and damage increased
- -Great Magic Weapon: Duration and damage increased
- -Crystal Magic Weapon: Duration and damage increased
- -Magic Shield: Duration increased
- -Strong Magic Shield: Duration increased
- -Sunlight Blade: Duration and damage increased
- -Darkmoon Blade: Duration and damage increased
- -Flash Sweat: Increased duration
- -Iron Flesh: Duration increased and movement penalty removed
- -Magic Protection: Increased duration
- -Great Magic Protection: Increased duration
- -Estus: Increased amount gained
- -Ashen Estus: Increased amount gained
- -Frozen Weapon: Increased duration and damage changed to physical, frozen effect changed to 10
- second duration and debuffs 20% physical
- -Cast Light: Duration increased
- -Rapport: Duration increased
- -Warmth: Increased health gained per interval
- -Profuse Sweat: Increased duration
- -Carthus Flame Arc
- -Healing Spells increased in effect
- -Regeneration Spells: Duration and healing effect increased
- -Gnaw: Increased bleed effect and damage
- -Dorhys' Gnawing: Increased bleed effect and damage
- -Sacred Oath: Increased damage and absorption to 20% and increased duration
- -Dark Blade: Duration and damage increased
- -Blessed Weapon: Duration, health regenerated, and damage increased
- -Deep Protection: Increased duration, stamina regeneration, and resists
- -Item Changes:
- -All Resins: Duration and damage increased
- -Firebomb and Black Firebomb: Damaged increased
- -Updated Physics:
- -Enemy Effects:
- -Maggot Covered: Reduced duration
- -Reduced Yhorms damage reduction to his body to normal
- -Reduced Lorian's revival to 30% upon coming back to life
- -Ring Changes:
- -Life Ring: Increases max health by 20%
- -Life Ring+1: Increases max health by 25%
- -Life Ring+2: Increases max health by 30%
- -Life Ring+3: Increases max health by 35%
- -Chloranthy Ring: Increases stamina regeneration by 10
- -Chloranthy Ring+1: Increases stamina regeneration by 15
- -Chloranthy Ring+2: Increases stamina regeneration by 20
- -Chloranthy Ring+3: Increases stamina regeneration by 25
- -Havel's Ring: Increases equip rate by 20%
- -Havel's Ring+1: Increases equip rate by 25%
- -Havel's Ring+2: Increases equip rate by 30%
- -Havel's Ring+3: Increases equip rate by 35%
- -Ring of Favor: Increases stamina by 15%, equip rate by 15%, and max health by 10%
- -Ring of Favor+1: Increases stamina by 20%, equip rate by 20%, and max health by 15%
- -Ring of Favor+2: Increases stamina by 25%, equip rate by 25%, and max health by 20%
- -Ring of Favor+3: Increases stamina by 30%, equip rate by 30%, and max health by 25%
- -Ring of Steel Protection(All): Increased absorbtion
- -Flame Stoneplate Ring(All): Increased absorbtion
- -Thunder Stoneplate Ring(All): Increased absorbtion
- -Magic Stoneplate Ring(All): Increased absorbtion
- -Dark Stoneplate Ring(All): Increased absorbtion
- -Speckled Stoneplate Ring(All): Increased absorbtion
- -Bloodbite Ring(All): Increased absorbtion
- -Poisonbite Ring(All): Increased absorbtion
- -Cursebite Ring: Increased absorbtion
- -Fleshbite Ring(All): Increased absorbtion
- -Wood Grain Ring(All): Added haste effect
- -Scholar Ring: Increased bonus to 10
- -Priestess Ring: Increased bonus to 10
- -Red Tearstone Ring: Damage increased by 30% when below 50% health
- -Blue Tearstone Ring: Absorbtion increased by 30% when below 50% health
- -Wolf Ring(All): Increased effect
- -Leo Ring: Increased effect to 25%
- -Young Dragon Ring: Increased effect to 20%
- -Bellowing Dragoncrest Ring: Increased effect to 30%
- -Great Swamp Ring: Increased effect to 20%
- -Witch's Ring: Increased effect to 30%
- -Morne's Ring: Increased effect to 20%
- -Ring of the Sun's First Born: Increased effect to 30%
- -Lingering Dragoncrest Ring: Increased duration by 40%
- -Lingering Dragoncrest Ring+1: Increased duration by 50%
- -Lingering Dragoncrest Ring+2: Increased duration by 60%
- -Sage Ring: Increased casting speed by 40
- -Sage Ring+1: Increased casting speed by 45
- -Sage Ring+2: Increased casting speed by 50
- -Saint's Ring: Increased additonal slots gain to 2
- -Deep Ring: Increased additonal slots gain to 3
- -Darkmoon Ring: Increased additonal slots gain to 4
- -Hawk Ring: Added increased physical damage by 25% effect
- -Covetous Gold Serpent Ring(All): Increased effect
- -Covetous Silver Serpent Ring(All): Increased effect
- -Sun Princess Ring: Increased health regeneration to 10
- -Carthus Milkring: Increased stat gain to 10
- -Knight's Ring: Increased stat gain to 10
- -Hunter's Ring: Increased stat gain to 10
- -Knight Slayer's Ring: Increased guard break effect
- -Magic Clutch Ring: Removed absorption penalty
- -Lightning Clutch Ring: Removed absorption penalty
- -Fire Clutch Ring: Removed absorption penalty
- -Dark Clutch Ring: Removed absorption penalty
- -Prisoner's Chain: Removed absorption penalty and increases all stats by 10
- -Untrue Dark Ring: Work in progress
- -Untrue White Ring: Work in progress
- -Ring of the Evil Eye: Added 5 health regeneration effect of, upon kill 30 health gained
- -Ring of the Evil Eye+1: Added 9 health regeneration effect of, upon kill 50 health gained
- -Ring of the Evil Eye+2: Added 12 health regeneration effect of, upon kill 80 health gained
- -Ring of the Evil Eye+3: Added 15 health regeneration effect of, upon kill 120 health gained
- -Calamity Ring: Increases physical damage by 30% and physical absorption by 30%
- -Farron Ring: Reduces weapon skill cost by 75%
- -Aldrich's Ruby: Health gained from critical hits increased to 200
- -Aldrich's Sapphire: Focus Points gained from critical hits increased to 60
- -Lloyd's Sword Ring: Increases damage by 20% when above 50% health
- -Lloyd's Shield Ring: Increases absorption by 20% when above 50% health
- -Estus Ring: Increases estus healed by 50%
- -Ashen Estus Ring: Increases ashen estus healed by 50%
- -Horsehoof Ring: Added effect of increased max stamina by 25%
- -Carthus Bloodring: Removed absorption penalty
- -Reversal Ring: Work in progress
- -Pontiff's Right Eye: Increases damage while attacking
- -Pontiff's Left Eye: Reduced # of hits to gain health on weapon hit
- -Dragonscale Ring: Decreased damage taken from backstabs by 50%
- -Chillbite Ring: Increased absorption
- -Fixed Vordt AI
-
Version V1.1
- -Updated Enemy AI
- -Updated npc weapons, rings, and spells
- -Added weapon enchants to normal weapons
- -Added superior enchants to rare/boss weapons
- -Added special enchants to certain shields
- -Added item/armor/weapon effect descriptions
- -Added new enemy debuffs
- -Fixed enemies not appearing throughout the entire game
- -Fixed enemy poise
- -Updated enemy AI
- -Updated enemy tracking
- -Updated Boss Fights
- -Fix bugs
- -Added more items found in locations throughout the world
- -Increased item amount dropped from enemies
- -Updated enemy pathing
- -Added special abilites to Convents
-
Version 3.0
- -Added Weapon Enchant Life Leech to several weapons
- -Dark Spells now have Life Leech instead of Toxic
- -Added New Enemies to all Areas
- -Shields block Status Effects better relative to shield size
- -Added Easy & Extreme Mode
- -Easy Mode: Enemies deal 30% less damage, have 30% less health, have 30% less status
- effect buildup, and player recieves 50% less souls
- -Extreme Mode: Enemies deal 30% more damage, have 30% more health, have 30%
- more status effect buildup, and player recieves 50% more souls
-
Version -_
- -Weapon Changes:
- -All weapons are now buffable even when infused
- -Enemy Changes:
- -Increased soul gained from enemies
- -Enemies are now weak to one element and strong to another element in addition to their normal resists
- -Equalized enemy poise for certain enemies that had it
- -Enemy AI updated
-
Version ----
- -Magic Changes:
- -Fireball: Increased range, increased velocity, reduced gravity
- -Fire Orb: Increased range, increased velocity, reduced gravity
- -Chaos Bed Vestiges: Increased range, increased velocity, reduced gravity
- -Black Fire Orb: Increased range, increased velocity, reduced gravity
- -Bursting Fireball: Increased range, increased velocity, reduced gravity
- -Boulder Heave: Increased range, increased velocity, reduced gravity
- -Seething Chaos: Increased range, increased velocity, reduced gravity
- -Farron Dart: Increased range, increased velocity, reduced gravity
- -Great Farron Dart: Increased range, increased velocity, reduced gravity
- -Soul Arrow: Increased range, increased velocity, reduced gravity
- -Great Soul Arrow: Increased range, increased velocity, reduced gravity
- -Homing Soul Arrow: Increased range, increased velocity, reduced gravity
- -Soul Spear: Increased range, increased velocity, reduced gravity
- -Crystal Soul Spear: Increased range, increased velocity, reduced gravity
- -Deep Soul: Increased range, increased velocity, reduced gravity
- -Great Deep Soul: Increased range, increased velocity, reduced gravity
- -Old Moonlight: Increased range, increased velocity, reduced gravity
- -Great Soul Dregs: Increased range, increased velocity, reduced gravity
- -Force: Increased radius
- -Wrath of the Gods: Increased radius
- -Weapon Art Changes:
- -Axe: War Cry: Increased duration to 60 seconds
- -Steady Chant: Increased duration to 30 seconds
- -Hammer: Perserverence: Increased duration to 6 seconds
- -Perserverence: Increased duration to 6 seconds
- -Talisman: Poise Chant: Increase poise gained to 60
- -Convenant Changes:
- -Spears of the Church: While in this covenant the player receives increased physical absorption
- -Rosaria's Fingers: While in this covenant the player receives increased bleed resists
- -Blue Sentinels: While in this covenant the player receives increased poison resists
- -Way of Blue: While in this covenant the player receives increased magic resists
- -Mound-makers: While in this covenant the player receives increased flame resists
- -Warrior of Sunlight: While in this covenant the player receives increased thunder resists
- -Aldrich Faithful: While in this covenant the player receives increased dark resists
- -Watchdogs of Farron: While in this covenant the player receives increased max health
- -Blade of the Darkmoon: While in this covenant the player receives increased attunement slots
- -Shield Changes: All shield gain an effect while retaining their old effect, this lasts through upgrading
- and infusing
- -Buckler: Stability increased to 40, and on equip user gains max health
- -Small Leather Shield: Stability increased to 45, and on equip user gains stamina regeneration
- -Round Shield: Stability increased to 55, and on equip user gains equip load reduction
- -Large Leather Shield: Stability increased to 55, and on equip user gains physical damage
- absorption
- -Hawkwood's Shield: Stability increased to 45, and on equip user gains flame resist
- -Iron Round Shield: Stability increased to 55, and on equip user gains thunder resist
- -Wooden Shield: Stability increased to 60, and on equip user gains magic resist
- -Kite Shield: Stability increased to 60, and on equip user gains dark resist
- -Ghru Rotshield: Stability increased to 50, and on equip user gains poison resist
- -Havel's Greatshield: Stability increased to 90, and on equip user gains resist all elements
- -Target Shield: Stability increased to 45, and on equip user gains blood resist
- -Elkhorn Round Shield: Stability increased to 45, and on equip user gains curse resist
- -Warrior's Round Shield: Stability increased to 45, and on equip user gains frost resist
- -Caduceus Round Shield: Stability increased to 45, and on equip user gains max health
- -Red and White Round Shield: Stability increased to 45, and on equip user gains stamina
- regeneration
- -Plank Shield: Stability increased to 40, and on equip user gains equip load reduction
- -Leather Shield: Stability increased to 40, and on equip user gains physical damage absorption
- -Crimson Parma: Stability increased to 45, and on equip user gains flame resist
- -Eastern Iron Shield: Stability increased to 55, and on equip user gains thunder resist
- -Llewellyn Shield: Stability increased to 50, and on equip user gains magic resist
- -Golden Falcon Shield: Stability increased to 55, and on equip user gains dark resist
- -Sacred Bloom Shield: Stability increased to 45, and on equip user gains poison resist
- -Ancient Dragon Greatshield: Stability increased to 70, and on equip user gains resist all elements
- -Follower Shield: Stability increased to 60, and on equip user gains frost resist
- -Dragonhead Shield: Stability increased to 60, and on equip user gains blood resist
- -Lothric Knight Shield: Stability increased to 65, and on equip user gains curse resist
- -Knight Shield: Stability increased to 55, and on equip user gains frost resist
- -Pontiff Knight Shield: Stability increased to 55, and on equip user gains max health
- -Carthus Shield: Stability increased to 50, and on equip user gains stamina regeneration
- -Black Knight Shield: Stability increased to 70, and on equip user gains flame resist
- -Silver Knight Shield: Stability increased to 65, and on equip user gains thunder resist
- -Spiked Shield: Stability increased to 55, and on equip user gains equip load reduction
- -Pierce Shield: Stability increased to 60, and on equip user gains physical damage absorption
- -East-West Shield: Stability increased to 50, and on equip user gains magic resist
- -Sunlight Shield: Stability increased to 55, and on equip user gains dark resist
- -Crest Shield: Stability increased to 55, and on equip user gains poison resist
- -Dragon Crest Shield: Stability increased to 60, and on equip user gains resist all elements
- -Spider Shield: Stability increased to 60, and on equip user gains frost resist
- -Grass Crest Shield: Stability increased to 60, and on equip user gains blood resist
- -Sunset Shield: Stability increased to 55, and on equip user gains max health
- -Golden Wing Crest Shield: Stability increased to 55, and on equip user gains stamina regeneration
- -Blue Wooden Shield: Stability increased to 55, and on equip user gains magic resist
- -Silver Eagle Kite Shield: Stability increased to 50, and on equip user gains flame resist
- -Stone Parma: Stability increased to 62, and on equip user gains thunder resist
- -Spirit Tree Crest Shield: Stability increased to 55, and on equip user gains equip load reduction
- -Porcine Shield: Stability increased to 55, and on equip user gains physical damage absorption
- -Shield of Want: Stability increased to 65, and on equip user gains magic resist
- -Wargod Wooden Shield: Stability increased to 65, and on equip user gains dark resist
- -Ethereal Oak Shield: Stability increased to 60, and on equip user gains poison resist
- -Dragonhead Greatshield: Stability increased to 75, and on equip user gains resist all elements
- -Lothric Knight Greatshield: Stability increased to 75, and on equip user gains frost resist
- -Cathedral Knight Greatshield: Stability increased to 80, and on equip user gains blood resist
- -Dragonslayer Greatshield: Stability increased to 82, and on equip user gains max health
- -Moaning Shield: Stability increased to 85, and on equip user gains stamina regeneration
- -Yhorm's Greatshield: Stability increased to 80, and on equip user gains magic resist
- -Black Iron Greatshield: Stability increased to 75, and on equip user gains flame resist
- -Wolf Knight's Greatshield: Stability increased to 70, and on equip user gains thunder resist
- -Twin Dragon Greatshield: Stability increased to 70, and on equip user gains equip load reduction
- -Curse Ward Greatshield: Stability increased to 72, and on equip user gains physical damage
- absorption
- -Bonewheel Shield: Stability increased to 66, and on equip user gains dark resist
- -Stone Greatshield: Stability increased to 80, and on equip user gains magic resist
- -Enemy Changes:
- -Updated Physics
- -Updated AI
- -Updated Boss Stats
- -NPC Changes:
- -Updated several enemy npcs
-
Version ---
- -Enemy Changes:
- -Updated enemy and boss damage
-
Version --
- -Weapon Changes:
- -Dragonslayer Greatbow: Added lightning damage
- -Short Bow: Added magic damage
- -Composite Bow: Added fire damage
- -Light Crossbow: Added magic damage
- -Longbow: Added dark damage
- -Dragonrider Bow: Added fire damage
- -White Birch Bow: Added lightning damage
- -Darkmoon Longbow: Increased base damage
- -Onislayer Greatbow: Added fire damage
- -Black Bow of Pharis: Added dark damage
- -Millwood Greatbow: Added magic damage
- -Arbalest: Added dark damage
- -Avelyn: Added fire damage
- -Knight's Crossbow: Added dark damage
- -Heavy Crossbow: Added magic damage
- -Sniper Crossbow: Added lightning damage
- -Repeating Crossbow: Added lightning damage
- -Dancer's Enchanted Swords: Increased scaling
- -Ringed Knight Paired Greatswords: Increased scaling
- -Scholar's Candlestick: Increased scaling
- -Handmaid's Dagger: Increased scaling
- -Aquamarine Dagger: Increased scaling
- -Sunlight Straight Sword: Increased scaling
- -Irithyll Straight Sword: Increased scaling
- -Cleric's Candlestick: Increased scaling
- -Morion Blade: Increased scaling
- -Anri's Straight Sword: Increased scaling
- -Onyx Blade: Increased scaling
- -Ringed Knight Straight Sword: Increased scaling
- -Gael's Greatsword: Increased scaling
- -Crystal Sage's Rapier: Increased scaling
- -Irithyll Rapier: Increased scaling
- -Pontiff Knight Curved Sword: Increased scaling
- -Storm Curved Sword: Increased scaling
- -Crescent Moon Sword: Increased scaling
- -Demon's Scar: Increased scaling
- -Chaos Blade: Increased scaling
- -Bloodlust: Increased scaling
- -Darkdrift: Increased scaling
- -Frayed Blade: Increased scaling
- -Black Knight Greatsword: Increased scaling
- -Greatsword of Judgment: Increased scaling
- -Profaned Greatsword: Increased scaling
- -Farron Greatsword: Increased scaling
- -Yhorm's Great Machete: Increased scaling
- -Black Knight Sword: Increased scaling
- -Lorian's Greatsword: Increased scaling
- -Twin Princes' Greatsword: Increased scaling
- -Lothric's Holy Sword: Increased scaling
- -Wolnir's Holy Sword: Increased scaling
- -Wolf Knight's Greatsword: Increased scaling
- -Hollowslayer Greatsword: Increased scaling
- -Moonlight Greatsword: Increased scaling
- -Firelink Greatsword: Increased scaling
- -Fume Ultra Greatsword: Increased base damage
- -Old Wolf Curved Sword: Increased scaling
- -Storm Ruler: Increased scaling
- -Butcher Knife: Increased scaling
- -Dragonslayer Greataxe: Increased scaling
- -Demon's Greataxe: Increased scaling
- -Eleonora: Increased scaling
- -Earth Seeker: Increased scaling
- -Gargoyle Flame Hammer: Increased scaling
- -Vordt's Great Hammer: Increased scaling
- -Old King's Great Hammer: Increased scaling
- -Heysel Pick: Increased scaling
- -Dragon Tooth: Increased scaling
- -Smough's Great Hammer: Increased scaling
- -Morne's Great Hammer: Increased scaling
- -Quakestone Hammer: Increased scaling
- -Ledo's Great Hammer: Increased scaling
- -Gargoyle Flame Spear: Increased scaling
- -Soldering Iron: Increased scaling
- -Dragonslayer Swordspear: Increased scaling
- -Arstor's Spear: Increased scaling
- -Yorshka's Spear: Increased scaling
- -Dragonslayer Spear: Increased scaling
- -Ringed Knight Spear: Increased scaling
- -Crucifix of the Mad King: Increased scaling
- -Black Knight Greataxe: Increased scaling
- -Pontiff Knight Great Scythe: Increased scaling
- -Gundyr's Halberd: Increased scaling
- -Black Knight Glaive: Increased scaling
- -Immolation Tinder: Increased scaling
- -Friede's Great Scythe: Increased scaling
- -Demon's Fist: Increased scaling
- -Dark Hand: Increased scaling
- -Rose of Ariande: Increased scaling
- -Spotted Whip: Increased scaling
- -Man-grub's Staff: Increased scaling
- -Archdeacon's Great Staff: Increased scaling
- -Sage's Crystal Staff: Increased scaling
- -Court Sorcerer's Staff: Increased scaling
- -Witchtree Branch: Increased scaling
- -Saint-tree Bellvine: Increased scaling
- -Caitha's Chime: Increased scaling
- -Crystal Chime: Increased scaling
- -Sunlight Talisman: Increased scaling
- -Sunless Talisman: Increased scaling
- -White Hair Talisman: Increased scaling
- -Pyromancer's Parting Flame: Increased scaling
- -Sacred Chime of Filianore: Increased scaling
- -Preacher's Right Arm: Increased scaling
- -Izalith Staff: Increased scaling
-
Version -
- Sellsword Helm: Item find increased
- Sellsword Armor: Evil Eye Regeneration
- Sellsword Gauntlet: Increases estus health gain
- Sellsword Trousers: Dexerity increase
- Herald Helm: Thunder resist increased
- Herald Armor: Bleed resist increase
- Herald Gloves: Increased spell slot
- Herald Trousers: Faith increase
- Sunless Veil: Equip rate increase
- Sunless Armor: Thunder resist increase
- Sunless Gauntlets: Guard damage Increased
- Sunless Leggings: Faith increase
- Black Hand Hat: Evil Eye Regeneration
- Black Hand Armor: Fire resist increase
- Assassin Gloves: Equip rate increase
- Assassin Trousers: Dexerity increase
- Assassin Hood: Bleed resist increase
- Assassin Armor: Max health increase
- Xanthous Crown: Equip rate increase
- Xanthous Overcoat: Increased spell slot
- Xanthous Gloves: Stamina regeneration increase
- Xanthous Trousers: Faith increase
- Northern Helm: Magic resist increase
- Northern Armor: Bleed resist increase
- Northern Gloves: Absorption increase
- Northern Trousers: Strength increase
- Morne's Helm: Equip rate increase
- Morne's Armor: Max health increase
- Morne's Gauntlets: Thunder resist increase
- Morne's Leggings: Faith increase
- Silver Mask: Guard damage Increased
- Leonhard's Garb: Equip rate increase
- Leonhard's Gauntlets: Dark resist increase
- Leonhard's Trousers: Dexerity increase
- Sneering Mask: Equip rate increase
- Pale Shade Robe: Dark resist increase
- Pale Shade Gloves: Max health increase
- Pale Shade Trousers: Dexerity increase
- Sunset Helm: Equip rate increase
- Sunset Armor: Thunder resist increase
- Sunset Gauntlets: Fire resist increase
- Sunset Leggings: Faith increase
- Old Sage's Blindfold: Bleed resist increase
- Cornyx's Garb: Increased spell slot
- Cornyx's Wrap: Stamina regeneration increase
- Cornyx's Skirt: Faith increase
- Executioner Helm: Equip rate increase
- Executioner Armor: Dark resist increase
- Executioner Gauntlets: Max health increase
- Executioner Leggings: Strength increase
- Billed Mask: Guard damage Increased
- Black Dress: Dark resist increase
- Black Gauntlets: Increased spell slot
- Black Leggings: Intelligence increase
- Pyromancer Crown: Equip rate increase
- Pyromancer Garb: Fire resist increase
- Pyromancer Wrap: Increased spell slot
- Pyromancer Trousers: Faith increase
- Antiquated Plain Garb: Evil Eye Regeneration
- Violet Wrappings: Magic resist increase
- Loincloth: Dexerity increase
- Court Sorcerer Hood: Increased spell slot
- Court Sorcerer Robe: Magic resist increase
- Court Sorcerer Gloves: Absorption increase
- Court Sorcerer Trousers: Intelligence increase
- Shira's Crown: Bleed resist increase
- Shira's Armor: Max health increase
- Shira's Gloves: Thunder resist increase
- Shira's Trousers: Faith increase
- Sorcerer Hood: Magic resist increase
- Sorcerer Robe: Increased spell slot
- Sorcerer Gloves: Stamina regeneration increase
- Sorcerer Trousers: Intelligence increase
- Clandestine Coat: Equip rate increase
- Cleric Hat: Evil Eye Regeneration
- Cleric Blue Robe: Thunder resist increase
- Cleric Gloves: Increased spell slot
- Cleric Trousers: Faith increase
- Lapp's Helm: Evil Eye Regeneration
- Lapp's Armor: Max health increase
- Lapp's Gauntlets: Fire resist increase
- Lapp's Leggings: Strength increase
- Steel Soldier Helm: Evil Eye Regeneration
- Deserter Armor: Dark resist increase
- Deserter Trousers: Dexerity increase
- Thief Mask: Equip rate increase
- Sage's Big Hat: Magic resist increase
- Aristocrat's Mask: Evil Eye Regeneration
- Jailer Robe: Max health increase
- Jailer Gloves: Magic resist increase
- Jailer Trousers: Intelligence increase
- Grave Warden Hood: Equip rate increase
- Grave Warden Robe: Evil Eye Regeneration
- Grave Warden Wrap: Dark resist increase
- Grave Warden Skirt: Dexerity increase
- Worker Hat: Equip rate increase
- Worker Garb: Absorption increase
- Worker Gloves: Stamina regeneration increase
- Worker Trousers: Dexerity increase
- Thrall Hood: Bleed resist increase
- Evangelist Hat: Max health increase
- Evangelist Robe: Thunder resist increase
- Evangelist Gloves: Increased spell slot
- Evangelist Trousers: Strength increase
- Scholar's Shed Skin: Magic resist increase
- Scholar's Robe: Increased spell slot
- Winged Knight Helm: Evil Eye Regeneration
- Winged Knight Armor: Fire resist increase
- Winged Knight Gauntlets: Increases estus health gain
- Winged Knight Leggings: Faith increase
- Cathedral Knight Helm: Equip rate increase
- Cathedral Knight Armor: Max health increase
- Cathedral Knight Gauntlets: Item find increased
- Cathedral Knight Leggings: Strength increase
- Lothric Knight Helm: Curse resist increase
- Lothric Knight Armor: Evil Eye Regeneration
- Lothric Knight Gauntlets: Thunder resist increase
- Lothric Knight Leggings: Faith increase
- Outrider Knight Helm: Equip rate increase
- Outrider Knight Armor: Magic resist increase
- Outrider Knight Gauntlets: Stamina regeneration increase
- Outrider Knight Leggings: Dexerity increase
- Black Knight Helm: Absorption increase
- Black Knight Armor: Fire resist increase
- Black Knight Gauntlets: Bleed resist increase
- Black Knight Leggings: Strength increase
- Dark Mask: Max health increase
- Dark Armor: Equip rate increase
- Dark Gauntlets: Dark resist increase
- Dark Leggings: Strength increase
- Exile Mask: Equip rate increase
- Exile Armor: Evil Eye Regeneration
- Exile Gauntlets: Dark resist increase
- Exile Leggings: Dexerity increase
- Slave Knight Hood: Equip rate increase
- Slave Knight Armor: Evil Eye Regeneration
- Slave Knight Gauntlets: Dark resist increase
- Slave Knight Leggings: Dexerity increase
- Pontiff Knight Crown: Equip rate increase
- Pontiff Knight Armor: Dark resist increase
- Pontiff Knight Gauntlets: Max health increase
- Pontiff Knight Leggings: Faith increase
- Ordained Hood: Bleed resist increase
- Ordained Dress: Increased spell slot
- Ordained Trousers: Intelligence increase
- Golden Crown: Stamina regeneration increase
- Dragonscale Armor: Increases estus health gain
- Golden Bracelets: Absorption increase
- Dragonscale Waistcloth: Faith increase
- Wolnir's Crown: Dark resist increase
- Undead Legion Helm: Evil Eye Regeneration
- Undead Legion Armor: Curse resist increase
- Undead Legion Gauntlet: Fire resist increase
- Undead Legion Leggings: Dexerity increase
- Follower Helm: Equip rate increase
- Follower Armor: Magic resist increase
- Follower Gloves: Item find increased
- Follower Boots: Strength increase
- Man Serpent's Mask: Bleed resist increase
- Fire Witch Helm: Increased spell slot
- Fire Witch Armor: Max health increase
- Fire Witch Gauntlets: Fire resist increase
- Fire Witch Leggings: Faith increase
- Millwood Knight Helm: Thunder resist increase
- Millwood Knight Armor: Evil Eye Regeneration
- Millwood Knight Gauntlets: Stamina regeneration increase
- Millwood Knight Leggings: Strength increase
- Lorian's Helm: Curse resist increase
- Lorian's Armor: Fire resist increase
- Lorian's Gauntlets: Increases estus health gain
- Lorian's Leggings: Strength increase
- Hood of Prayer: Increased spell slot
- Robe of Prayer: Bleed resist increase
- Skirt of Prayer: Faith increase
- Dancer's Crown: Equip rate increase
- Dancer's Armor: Fire resist increase
- Dancer's Gauntlets: Absorption increase
- Dancer's Leggings: Dexerity increase
- Ringed Knight Hood: Evil Eye Regeneration
- Ringed Knight Armor: Item find increased
- Ringed Knight Gauntlets: Fire resist increase
- Ringed Knight Leggings: Strength increase
- Gundyr's Helm: Max health increase
- Gundyr's Armor: Dark resist increase
- Gundyr's Gauntlets: Curse resist increase
- Gundyr's Leggings: Strength increase
- Harald Legion Armor: Stamina regeneration increase
- Harald Legion Gauntlets: Dark resist increase
- Harald Legion Leggings: Faith increase
- Archdeacon White Crown: Increased spell slot
- Archdeacon Holy Garb: Magic resist increase
- Archdeacon Skirt: Faith increase
- Deacon Robe: Dark resist increase
- Deacon Skirt: Faith increase
- Iron Dragonslayer Helm: Equip rate increase
- Iron Dragonslayer Armor: Max health increase
- Iron Dragonslayer Gauntlets: Thunder resist increase
- Iron Dragonslayer Leggings: Strength increase
- Fire Keeper Robe: Fire resist increase
- Fire Keeper Gloves: Increased spell slot
- Fire Keeper Skirt: Faith increase
- White Preacher Head: Dark resist increase
- Chain Helm: Bleed resist increase
- Chain Armor: Evil Eye Regeneration
- Leather Gauntlets: Magic resist increase
- Chain Leggings: Dexerity increase
- Nameless Knight Helm: Equip rate increase
- Nameless Knight Armor: Fire resist increase
- Nameless Knight Gauntlets: Item find increased
- Nameless Knight Leggings: Dexerity increase
- Elite Knight Helm: Absorption increase
- Elite Knight Armor: Max health increase
- Elite Knight Gauntlets: Increases estus health gain
- Elite Knight Leggings: Strength increase
- Faraam Helm: Stamina regeneration increase
- Faraam Armor: Curse resist increase
- Faraam Gauntlets: Magic resist increase
- Faraam Boots: Dexerity increase
- Catarina Helm: Equip rate increase
- Catarina Armor: Curse resist increase
- Catarina Gauntlets: Thunder resist increase
- Catarina Leggings: Strength increase
- Standard Helm: Increased frost resist
- Hard Leather Armor: Curse resist increase
- Hard Leather Gauntlets: Fire resist increase
- Hard Leather Boots: Dexerity increase
- Havel's Helm: Equip rate increase
- Havel's Armor: Evil Eye Regeneration
- Havel's Gauntlets: Stamina regeneration increase
- Havel's Leggings: Strength increase
- Brigand Hood: Max health increase
- Brigand Armor: Bleed resist increase
- Brigand Gauntlets: Increased frost resist
- Brigand Trousers: Strength increase
- Pharis's Hat: Dark resist increase
- Leather Armor: Equip rate increase
- Leather Gloves: Absorption increase
- Leather Boots: Dexerity increase
- Ragged Mask: Magic resist increase
- Master's Attire: Curse resist increase
- Master's Gloves: Equip rate increase
- Loincloth: Dexerity increase
- Old Sorcerer Hat: Increased spell slot
- Old Sorcerer Coat: Evil Eye Regeneration
- Old Sorcerer Gauntlets: Max health increase
- Old Sorcerer Boots: Intelligence increase
- Conjurator Hood: Dark resist increase
- Conjurator Robe: Increased spell slot
- Conjurator Manchettes: Equip rate increase
- Conjurator Boots: Intelligence increase
- Black Leather Armor: Increases estus health gain
- Black Leather Gloves: Fire resist increase
- Black Leather Boots: Dexerity increase
- Symbol of Avarice: Magic resist increase
- Creighton's Steel Mask: Increased frost resist
- Mirrah Chain Mail: Equip rate increase
- Mirrah Chain Gloves: Bleed resist increase
- Mirrah Chain Leggings: Strength increase
- Maiden Hood: Increased frost resist
- Maiden Robe: Increased spell slot
- Maiden Gloves: Max health increase
- Maiden Skirt: Faith increase
- Alva Helm: Stamina regeneration increase
- Alva Armor: Equip rate increase
- Alva Gauntlets: Absorption increase
- Alva Leggings: Strength increase
- Ruin Helm: Fire resist increase
- Ruin Armor: Curse resist increase
- Ruin Gauntlets: Evil Eye Regeneration
- Ruin Leggings: Strength increase
- Shadow Mask: Equip rate increase
- Shadow Garb: Dark resist increase
- Shadow Gauntlets: Max health increase
- Shadow Leggings: Dexerity increase
- Desert Pyromancer Hood: Increases estus health gain
- Desert Pyromancer Garb: Fire resist increase
- Desert Pyromancer Gloves: Increased spell slot
- Desert Pyromancer Skirt: Faith increase
- Eastern Helm: Increased frost resist
- Eastern Armor: Magic resist increase
- Eastern Gauntlets: Bleed resist increase
- Eastern Leggings: Dexerity increase
- Black Witch Hat: Equip rate increase
- Black Witch Garb: Thunder resist increase
- Black Witch Wrappings: Increased spell slot
- Black Witch Trousers: Intelligence increase
- Helm of Favor: Stamina regeneration increase
- Embraced Armor of Favor: Increased frost resist
- Gauntlets of Favor: Dark resist increase
- Leggings of Favor: Strength increase
- Black Witch Veil: Increased spell slot
- Brass Helm: Max health increase
- Brass Armor: Absorption increase
- Brass Gauntlets: Fire resist increase
- Brass Leggings: Faith increase
- Blindfold Mask: Increased spell slot
- Silver Knight Helm: Equip rate increase
- Silver Knight Armor: Increased frost resist
- Silver Knight Gauntlets: Thunder resist increase
- Silver Knight Leggings: Strength increase
- Lucatiel's Mask: Increased frost resist
- Mirrah Vest: Evil Eye Regeneration
- Mirrah Gloves: Magic resist increase
- Mirrah Trousers: Dexerity increase
- Iron Helm: Increased frost resist
- Armor of the Sun: Dark resist increase
- Iron Bracelets: Stamina regeneration increase
- Iron Leggings: Faith increase
- Drakeblood Helm: Bleed resist increase
- Drakeblood Armor: Fire resist increase
- Drakeblood Gauntlets: Increased frost resist
- Drakeblood Leggings: Strength increase
- Drang Armor: Increased frost resist
- Drang Gauntlets: Dark resist increase
- Drang Shoes: Absorption increase
- Black Iron Helm: Equip rate increase
- Black Iron Armor: Fire resist increase
- Black Iron Gauntlets: Max health increase
- Black Iron Leggings: Strength increase
- Painting Guardian Hood: Increased frost resist
- Painting Guardian Gown: Dexerity increase
- Painting Guardian Gloves: Dark resist increase
- Painting Guardian Waistcloth: Increases ashen estus gain
- Wolf Knight Helm: Equip rate increase
- Wolf Knight Armor: Dark resist increase
- Wolf Knight Gauntlets: Increases ashen estus gain
- Wolf Knight Leggings: Strength increase
- Dragonslayer Helm: Increases ashen estus gain
- Dragonslayer Armor: Increased frost resist
- Dragonslayer Gauntlets: Thunder resist increase
- Dragonslayer Leggings: Strength increase
- Smough's Helm: Stamina regeneration increase
- Smough's Armor: Fire resist increase
- Smough's Gauntlets: Evil Eye Regeneration
- Smough's Leggings: Strength increase
- Helm of Thorns: Equip rate increase
- Armor of Thorns: Bleed resist increase
- Gauntlets of Thorns: Dark resist increase
- Leggings of Thorns: Dexerity increase
- Crown of Dusk: Dark resist increase
- Antiquated Dress: Max health increase
- Antiquated Gloves: Increased spell slot
- Antiquated Skirt: Intelligence increase
- Karla's Pointed Hat: Increased spell slot
- Karla's Coat: Absorption increase
- Karla's Gloves: Dark resist increase
- Karla's Trousers: Intelligence increase
-
- Author's activity
-
May 2022
-
12 May 2022, 2:45AM | Action by: vanbuinen
Attribute change
'Description changed.'
December 2021
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08 Dec 2021, 9:36PM | Action by: vanbuinen
File added
'DS3 Ascended Mod [version V12.5]'
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08 Dec 2021, 8:35PM | Action by: vanbuinen
File added
'DS3 Ascended Mod [version V12.5]'
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08 Dec 2021, 5:03PM | Action by: vanbuinen
File added
'DS3 Ascended Mod [version V12.5]'
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08 Dec 2021, 5:00PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:59PM | Action by: vanbuinen
Mod image added
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08 Dec 2021, 4:33PM | Action by: vanbuinen
Changelog added
'Change log added for version V12.5'
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08 Dec 2021, 4:33PM | Action by: vanbuinen
File added
'DS3 Ascended Mod RPG [version V12.5]'
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03 Dec 2021, 1:22PM | Action by: vanbuinen
Changelog added
'Change log added for version V12.4'
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03 Dec 2021, 1:21PM | Action by: vanbuinen
File added
'DS3 Ascended Mod RPG [version V12.4]'
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03 Dec 2021, 1:17PM | Action by: vanbuinen
Attribute change
'Description changed.'
-
- Mod page activity
-
April 2024
-
24 Apr 2024, 2:36PM | Action by: RedNatsuki
Endorsed
'DS3 Ascended Mod RPG'
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23 Apr 2024, 4:15PM | Action by: Htwm5
Tracked
'DS3 Ascended Mod RPG'
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22 Apr 2024, 11:45AM | Action by: SolaireOfAstoraaa
Endorsed
'DS3 Ascended Mod RPG'
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21 Apr 2024, 12:20AM | Action by: Spectruccy
Endorsed
'DS3 Ascended Mod RPG'
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20 Apr 2024, 12:28PM | Action by: ImNeoz
Endorsed
'DS3 Ascended Mod RPG'
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19 Apr 2024, 7:23AM | Action by: TheSlawSpeaks
Tracked
'DS3 Ascended Mod RPG'
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18 Apr 2024, 8:42PM | Action by: KoverThe
Tracked
'DS3 Ascended Mod RPG'
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17 Apr 2024, 10:45PM | Action by: miguel269
Tracked
'DS3 Ascended Mod RPG'
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17 Apr 2024, 8:59AM | Action by: GetToDaChoppaVR
Tracked
'DS3 Ascended Mod RPG'
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15 Apr 2024, 12:01PM | Action by: prostouser001
Endorsed
'DS3 Ascended Mod RPG'
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12 Apr 2024, 5:29PM | Action by: HeatherU4
Endorsed
'DS3 Ascended Mod RPG'
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12 Apr 2024, 3:57PM | Action by: benjitedy
Tracked
'DS3 Ascended Mod RPG'
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10 Apr 2024, 4:45PM | Action by: ZaoC17
Endorsed
'DS3 Ascended Mod RPG'
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09 Apr 2024, 3:17PM | Action by: Chinzakk
Endorsed
'DS3 Ascended Mod RPG'
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09 Apr 2024, 3:14PM | Action by: BigTarab69
Tracked
'DS3 Ascended Mod RPG'
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09 Apr 2024, 11:26AM | Action by: Zeljko41222
Endorsed
'DS3 Ascended Mod RPG'
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08 Apr 2024, 3:23PM | Action by: lConker
Endorsed
'DS3 Ascended Mod RPG'
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08 Apr 2024, 8:30AM | Action by: Imunybtvrce
Endorsed
'DS3 Ascended Mod RPG'
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08 Apr 2024, 12:46AM | Action by: NFigg64
Endorsed
'DS3 Ascended Mod RPG'
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07 Apr 2024, 6:26PM | Action by: Lojiii
Endorsed
'DS3 Ascended Mod RPG'
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