This gameplay changes mainly balance the weak weapons,magics and the rings, no additional unused content, so you can use it without backup your game save, but still to backup your data0.bdt file.
The file put it in Steam\steamapps\common\DARK SOULS III\Game.
DO NOT USE IT ONLINE,OR YOU WILL GET SOFTBAN!
Changes:
Handmaid dagger-->80 fire 20 phys, added fth and int scale
reason:They lived in profaned capital and use fire
Scholar's Candlestick-->80 magic, added int scale
reason:They use magic in book archive
Aquamarine dagger-->50 phys 85 magic, now use weapon art damage equal to a straight sword
Cleric's candlestick-->80 phys 110 magic, added fth and int scale, now is the best dark magic casting tool
reason:The fallen cleric use it.
Lothric's Holy Sword-->fth scale enhance, added 120% vs undead
Firelink Greatsword-->Weaker the fire damage but added fth and int scale
Wonir's Holy Sword-->Lower str and enhance fth scale, added 120% vs undead
Moonlight greatsword-->Now is all Magic damage and S in int scale
reason:DS1 DS2 tradition
Fume Ultra Greatsword-->added 35 fire damage
reason:Fume knight strong in fire
Profaned Greatsword-->80 phys 150 fire, no fth scale, made it a fire mainly weapon
reason:Sulyvahn is a sorcerer, so boost it just in int, and he use it is fire weapon, not a phys weapon
Crescent Moon Sword-->50 phys 105 magic, int scale increase
Pontiff Knight Curved Sword-->added frost
Storm Curved Sword-->added 40 lighting, E scale in fth
reason:Storm King without lighting is not make sense
Dancer's Enchanted Swords--> 40 phys 75 magic 75 fire, lower fth scale, now is more elemental and stronger weapon
Demon's Scar-->Fire damage increase slightly
Bloodlust-->increase str scale
Darkdrift-->10 phys 134 dark, added int and fth scale, still buffable
reason:Londor is dark country
Crystal Sage's Rapier-->85 magic, make it stronger than crystal estoc
Eleonora-->added 50 dark and E int fth scale
reason:Dark invaded profane capital's people
Butcher Knife-->105 phys, stronger than before
Old King's Great Hammer-->75 fire, make it just little than Demon's greataxe, due to smash damage, cant increase too much
Demon's Fist-->55 phys 80 fire,increase str int fth scale, make it stronger than chaos caestus
Dark Hand-->increase int fth scale
Soldering Iron-->10 phys 80 fire ,added int fth scale, 120% vs hollow and buffable
reaons:The fallen noble jailer is the watcher of hollow and get profaned capital's fire
Dragonslayer Swordspear-->50 lighting, fth scale increase
Dragonslayer spear-->75 lighting, make it like old regulation
Saint Bident-->now is all magic weapon that use fth scale, buffable and can't infusion
Greatlance-->increase damage to 140 phys
Pontiff Knight Great Scythe-->added frost
Friede's Great Scythe-->frost 55, str fth scale increase slightly, make it equal to hollow Great Corvian Scythe in phys damge
Witch Locks-->20 phys 95 fire, stronger than before
Rose of Ariandel-->more bleeding and increase fth scale
Gundyr's Halberd-->increase str dex scale, make it full stats over 610
Cresent Axe-->make it like DS1, 86 phys 86 magic , added fth scale, axe attack motion and can't infusion
Winged Knight Halberd-->increase blessed infusion fth scale
Darkmoon Longbow-->66 magic, int scale increase, no phys damge
White Birch Bow-->all 98 dark damage, no str dex scale, added int fth scale
reason:fallen in dark at ringed city
Composite Bow-->40 phys 40 fire, added int fth scale
reason:make it composition
Dragonslayer Greatbow-->90 phys 65 lighting, added fth scale
reaons:this is draonslayer
All Crossbow added str or dex scale, make it not weaker than bow(Knight's Crossbow has fth scale in lighting)
Sage's Crystal Staff-->int scale increase, make it the strongest magic staff
White Hair Tailsman-->Increase int scale, make it equal to Pyromancy Flame, but focus in int
Crystal Chime-->slightly increase fth scale
Great Machete-->added bleeding
Follower Touch-->slightly increase int fth scale
Chime of Filianore-->now is a int scale chime, and the strongest chime
reason:Filianore maybe has relation to Velka, also the chime is too late to get
Lorian Greatsword-->slightly increase str scale and 120% vs demon
reason:Lorian has won Demon Prince
Twin Prince Greatsword-->added 110% vs undead and demon
Life Ring-->now increase more HP, +0 10% HP, +1 15%, +2 20%, +3 25%
Chloranthy Ring-->now more stamia recover, +0 6, +1 8, +2 10, +3 12
All elemental resist ring and Steel of Protection increased their rate slightly
Sage Ring-->now added MP, +0 10%, +1 15%, +2 20%
Silver and Gold snake ring increase their rate in +3 verison
Lloyd's Sword and Shield Ring increase their rate slightly
Two Estus Ring has 50% more restore rate
Farron Ring-->increase to 50% skill FP reduce rate
Knight Slayer Ring-->50% more stamia damge and added 5% equip load
Wolf Ring-->more poise,+0 10, +1 13, +2 16, +3 20
Dusk Crown Ring-->now is -30%hp, 50% casting FP reduce rate
Saint Ring-->added 10% MP
Darkmoon Ring-->added 10% reduce casting miracle cost
Deep Ring-->now is dark damage increase ring, +32% dark damage but -20% HP MP and -80% lightning resist
reason:deep is dark, and make a ring can give hexer using
Divine Pillars of Light-->increase damage slightly
Way of White Corona-->increase damage, now is not worst than lightning arrow
Dragon Form-->now magic and dark resist is 15%, fire resist is 40%, lighting resist is -80%, all phys resist is 10%
Lingering Dragoncrest Ring +1 and +2 has increase to 40% and 50%
The file put it in Steam\steamapps\common\DARK SOULS III\Game.
DO NOT USE IT ONLINE,OR YOU WILL GET SOFTBAN!
Changes:
Handmaid dagger-->80 fire 20 phys, added fth and int scale
reason:They lived in profaned capital and use fire
Scholar's Candlestick-->80 magic, added int scale
reason:They use magic in book archive
Aquamarine dagger-->50 phys 85 magic, now use weapon art damage equal to a straight sword
Cleric's candlestick-->80 phys 110 magic, added fth and int scale, now is the best dark magic casting tool
reason:The fallen cleric use it.
Lothric's Holy Sword-->fth scale enhance, added 120% vs undead
Firelink Greatsword-->Weaker the fire damage but added fth and int scale
Wonir's Holy Sword-->Lower str and enhance fth scale, added 120% vs undead
Moonlight greatsword-->Now is all Magic damage and S in int scale
reason:DS1 DS2 tradition
Fume Ultra Greatsword-->added 35 fire damage
reason:Fume knight strong in fire
Profaned Greatsword-->80 phys 150 fire, no fth scale, made it a fire mainly weapon
reason:Sulyvahn is a sorcerer, so boost it just in int, and he use it is fire weapon, not a phys weapon
Crescent Moon Sword-->50 phys 105 magic, int scale increase
Pontiff Knight Curved Sword-->added frost
Storm Curved Sword-->added 40 lighting, E scale in fth
reason:Storm King without lighting is not make sense
Dancer's Enchanted Swords--> 40 phys 75 magic 75 fire, lower fth scale, now is more elemental and stronger weapon
Demon's Scar-->Fire damage increase slightly
Bloodlust-->increase str scale
Darkdrift-->10 phys 134 dark, added int and fth scale, still buffable
reason:Londor is dark country
Crystal Sage's Rapier-->85 magic, make it stronger than crystal estoc
Eleonora-->added 50 dark and E int fth scale
reason:Dark invaded profane capital's people
Butcher Knife-->105 phys, stronger than before
Old King's Great Hammer-->75 fire, make it just little than Demon's greataxe, due to smash damage, cant increase too much
Demon's Fist-->55 phys 80 fire,increase str int fth scale, make it stronger than chaos caestus
Dark Hand-->increase int fth scale
Soldering Iron-->10 phys 80 fire ,added int fth scale, 120% vs hollow and buffable
reaons:The fallen noble jailer is the watcher of hollow and get profaned capital's fire
Dragonslayer Swordspear-->50 lighting, fth scale increase
Dragonslayer spear-->75 lighting, make it like old regulation
Saint Bident-->now is all magic weapon that use fth scale, buffable and can't infusion
Greatlance-->increase damage to 140 phys
Pontiff Knight Great Scythe-->added frost
Friede's Great Scythe-->frost 55, str fth scale increase slightly, make it equal to hollow Great Corvian Scythe in phys damge
Witch Locks-->20 phys 95 fire, stronger than before
Rose of Ariandel-->more bleeding and increase fth scale
Gundyr's Halberd-->increase str dex scale, make it full stats over 610
Cresent Axe-->make it like DS1, 86 phys 86 magic , added fth scale, axe attack motion and can't infusion
Winged Knight Halberd-->increase blessed infusion fth scale
Darkmoon Longbow-->66 magic, int scale increase, no phys damge
White Birch Bow-->all 98 dark damage, no str dex scale, added int fth scale
reason:fallen in dark at ringed city
Composite Bow-->40 phys 40 fire, added int fth scale
reason:make it composition
Dragonslayer Greatbow-->90 phys 65 lighting, added fth scale
reaons:this is draonslayer
All Crossbow added str or dex scale, make it not weaker than bow(Knight's Crossbow has fth scale in lighting)
Sage's Crystal Staff-->int scale increase, make it the strongest magic staff
White Hair Tailsman-->Increase int scale, make it equal to Pyromancy Flame, but focus in int
Crystal Chime-->slightly increase fth scale
Great Machete-->added bleeding
Follower Touch-->slightly increase int fth scale
Chime of Filianore-->now is a int scale chime, and the strongest chime
reason:Filianore maybe has relation to Velka, also the chime is too late to get
Lorian Greatsword-->slightly increase str scale and 120% vs demon
reason:Lorian has won Demon Prince
Twin Prince Greatsword-->added 110% vs undead and demon
Life Ring-->now increase more HP, +0 10% HP, +1 15%, +2 20%, +3 25%
Chloranthy Ring-->now more stamia recover, +0 6, +1 8, +2 10, +3 12
All elemental resist ring and Steel of Protection increased their rate slightly
Sage Ring-->now added MP, +0 10%, +1 15%, +2 20%
Silver and Gold snake ring increase their rate in +3 verison
Lloyd's Sword and Shield Ring increase their rate slightly
Two Estus Ring has 50% more restore rate
Farron Ring-->increase to 50% skill FP reduce rate
Knight Slayer Ring-->50% more stamia damge and added 5% equip load
Wolf Ring-->more poise,+0 10, +1 13, +2 16, +3 20
Dusk Crown Ring-->now is -30%hp, 50% casting FP reduce rate
Saint Ring-->added 10% MP
Darkmoon Ring-->added 10% reduce casting miracle cost
Deep Ring-->now is dark damage increase ring, +32% dark damage but -20% HP MP and -80% lightning resist
reason:deep is dark, and make a ring can give hexer using
Divine Pillars of Light-->increase damage slightly
Way of White Corona-->increase damage, now is not worst than lightning arrow
Dragon Form-->now magic and dark resist is 15%, fire resist is 40%, lighting resist is -80%, all phys resist is 10%
Lingering Dragoncrest Ring +1 and +2 has increase to 40% and 50%