The file put it in Steam\steamapps\common\DARK SOULS III\Game.
DO NOT USE IT ONLINE,OR YOU WILL GET SOFTBAN!
Changes:
Handmaid dagger-->80 fire 20 phys, added fth and int scale
reason:They lived in profaned capital and use fire
Scholar's Candlestick-->80 magic, added int scale
reason:They use magic in book archive
Aquamarine dagger-->50 phys 85 magic, now use weapon art damage equal to a straight sword
Cleric's candlestick-->80 phys 110 magic, added fth and int scale, now is the best dark magic casting tool
reason:The fallen cleric use it.
Lothric's Holy Sword-->fth scale enhance, added 120% vs undead
Firelink Greatsword-->Weaker the fire damage but added fth and int scale
Wonir's Holy Sword-->Lower str and enhance fth scale, added 120% vs undead
Moonlight greatsword-->Now is all Magic damage and S in int scale
reason:DS1 DS2 tradition
Fume Ultra Greatsword-->added 35 fire damage
reason:Fume knight strong in fire
Profaned Greatsword-->80 phys 150 fire, no fth scale, made it a fire mainly weapon
reason:Sulyvahn is a sorcerer, so boost it just in int, and he use it is fire weapon, not a phys weapon
Crescent Moon Sword-->50 phys 105 magic, int scale increase
Pontiff Knight Curved Sword-->added frost
Storm Curved Sword-->added 40 lighting, E scale in fth
reason:Storm King without lighting is not make sense
Dancer's Enchanted Swords--> 40 phys 75 magic 75 fire, lower fth scale, now is more elemental and stronger weapon
Demon's Scar-->Fire damage increase slightly
Bloodlust-->increase str scale
Darkdrift-->10 phys 134 dark, added int and fth scale, still buffable
reason:Londor is dark country
Crystal Sage's Rapier-->85 magic, make it stronger than crystal estoc
Eleonora-->added 50 dark and E int fth scale
reason:Dark invaded profane capital's people
Butcher Knife-->105 phys, stronger than before
Old King's Great Hammer-->75 fire, make it just little than Demon's greataxe, due to smash damage, cant increase too much
Demon's Fist-->55 phys 80 fire,increase str int fth scale, make it stronger than chaos caestus
Dark Hand-->increase int fth scale
Soldering Iron-->10 phys 80 fire ,added int fth scale, 120% vs hollow and buffable
reaons:The fallen noble jailer is the watcher of hollow and get profaned capital's fire
Dragonslayer Swordspear-->50 lighting, fth scale increase
Dragonslayer spear-->75 lighting, make it like old regulation
Saint Bident-->now is all magic weapon that use fth scale, buffable and can't infusion
Greatlance-->increase damage to 140 phys
Pontiff Knight Great Scythe-->added frost
Friede's Great Scythe-->frost 55, str fth scale increase slightly, make it equal to hollow Great Corvian Scythe in phys damge
Witch Locks-->20 phys 95 fire, stronger than before
Rose of Ariandel-->more bleeding and increase fth scale
Gundyr's Halberd-->increase str dex scale, make it full stats over 610
Cresent Axe-->make it like DS1, 86 phys 86 magic , added fth scale, axe attack motion and can't infusion
Winged Knight Halberd-->increase blessed infusion fth scale
Darkmoon Longbow-->66 magic, int scale increase, no phys damge
White Birch Bow-->all 98 dark damage, no str dex scale, added int fth scale
reason:fallen in dark at ringed city
Composite Bow-->40 phys 40 fire, added int fth scale
reason:make it composition
Dragonslayer Greatbow-->90 phys 65 lighting, added fth scale
reaons:this is draonslayer
All Crossbow added str or dex scale, make it not weaker than bow(Knight's Crossbow has fth scale in lighting)
Sage's Crystal Staff-->int scale increase, make it the strongest magic staff
White Hair Tailsman-->Increase int scale, make it equal to Pyromancy Flame, but focus in int
Crystal Chime-->slightly increase fth scale
Great Machete-->added bleeding
Follower Touch-->slightly increase int fth scale
Chime of Filianore-->now is a int scale chime, and the strongest chime
reason:Filianore maybe has relation to Velka, also the chime is too late to get
Lorian Greatsword-->slightly increase str scale and 120% vs demon
reason:Lorian has won Demon Prince
Twin Prince Greatsword-->added 110% vs undead and demon
Life Ring-->now increase more HP, +0 10% HP, +1 15%, +2 20%, +3 25%
Chloranthy Ring-->now more stamia recover, +0 6, +1 8, +2 10, +3 12
All elemental resist ring and Steel of Protection increased their rate slightly
Sage Ring-->now added MP, +0 10%, +1 15%, +2 20%
Silver and Gold snake ring increase their rate in +3 verison
Lloyd's Sword and Shield Ring increase their rate slightly
Two Estus Ring has 50% more restore rate
Farron Ring-->increase to 50% skill FP reduce rate
Knight Slayer Ring-->50% more stamia damge and added 5% equip load
Wolf Ring-->more poise,+0 10, +1 13, +2 16, +3 20
Dusk Crown Ring-->now is -30%hp, 50% casting FP reduce rate
Saint Ring-->added 10% MP
Darkmoon Ring-->added 10% reduce casting miracle cost
Deep Ring-->now is dark damage increase ring, +32% dark damage but -20% HP MP and -80% lightning resist
reason:deep is dark, and make a ring can give hexer using
Divine Pillars of Light-->increase damage slightly
Way of White Corona-->increase damage, now is not worst than lightning arrow
Dragon Form-->now magic and dark resist is 15%, fire resist is 40%, lighting resist is -80%, all phys resist is 10%
Lingering Dragoncrest Ring +1 and +2 has increase to 40% and 50%