Dark Souls 3
0 of 0

File information

Last updated

Original upload

Created by

DanielHon

Uploaded by

danielhon

Virus scan

Safe to use

Tags for this mod

About this mod

Balance the weak weapons,magics and the rings

Permissions and credits
This gameplay changes mainly balance the weak weapons,magics and the rings, no additional unused content, so you can use it without backup your game save, but still to backup your data0.bdt file.

The file put it in Steam\steamapps\common\DARK SOULS III\Game.

DO NOT USE IT ONLINE,OR YOU WILL GET SOFTBAN!



Changes:

Handmaid dagger-->80 fire 20 phys, added fth and int scale
reason:They lived in profaned capital and use fire

Scholar's Candlestick-->80 magic, added int scale
reason:They use magic in book archive

Aquamarine dagger-->50 phys 85 magic, now use weapon art damage equal to a straight sword

Cleric's candlestick-->80 phys 110 magic, added fth and int scale, now is the best dark magic casting tool
reason:The fallen cleric use it.

Lothric's Holy Sword-->fth scale enhance, added 120%  vs undead

Firelink Greatsword-->Weaker the fire damage but added fth and int scale

Wonir's Holy Sword-->Lower str and enhance fth scale, added 120% vs undead

Moonlight greatsword-->Now is all Magic damage and S in int scale
reason:DS1 DS2 tradition

Fume Ultra Greatsword-->added 35 fire damage
reason:Fume knight strong in fire

Profaned Greatsword-->80 phys 150 fire, no fth scale, made it a fire mainly weapon
reason:Sulyvahn is a sorcerer, so boost it just in int, and he use it is fire weapon, not a phys weapon

Crescent Moon Sword-->50 phys 105 magic, int scale increase

Pontiff Knight Curved Sword-->added frost

Storm Curved Sword-->added 40 lighting, E scale in fth
reason:Storm King without lighting is not make sense

Dancer's Enchanted Swords--> 40 phys 75 magic 75 fire, lower fth scale, now is more elemental and stronger weapon

Demon's Scar-->Fire damage increase slightly

Bloodlust-->increase str scale

Darkdrift-->10 phys 134 dark, added int and fth scale, still buffable
reason:Londor is dark country

Crystal Sage's Rapier-->85 magic, make it stronger than crystal estoc

Eleonora-->added 50 dark and E int fth scale
reason:Dark invaded profane capital's people

Butcher Knife-->105 phys, stronger than before

Old King's Great Hammer-->75 fire, make it just little than Demon's greataxe, due to smash damage, cant increase too much

Demon's Fist-->55 phys 80 fire,increase str int fth scale, make it stronger than chaos caestus

Dark Hand-->increase int fth scale

Soldering Iron-->10 phys 80 fire ,added int fth scale, 120% vs hollow and buffable
reaons:The fallen noble jailer is the watcher of hollow and get profaned capital's fire

Dragonslayer Swordspear-->50 lighting, fth scale increase

Dragonslayer spear-->75 lighting, make it like old regulation

Saint Bident-->now is all magic weapon that use fth scale, buffable and can't infusion

Greatlance-->increase damage to 140 phys

Pontiff Knight Great Scythe-->added frost

Friede's Great Scythe-->frost 55, str fth scale increase slightly, make it equal to hollow Great Corvian Scythe in phys damge

Witch Locks-->20 phys 95 fire, stronger than before

Rose of Ariandel-->more bleeding and increase fth scale

Gundyr's Halberd-->increase str dex scale, make it full stats over 610

Cresent Axe-->make it like DS1, 86 phys 86 magic , added fth scale, axe attack motion and can't infusion

Winged Knight Halberd-->increase blessed infusion fth scale

Darkmoon Longbow-->66 magic, int scale increase, no phys damge

White Birch Bow-->all 98 dark damage, no str dex scale, added int fth scale
reason:fallen in dark at ringed city

Composite Bow-->40 phys 40 fire, added int fth scale
reason:make it composition

Dragonslayer Greatbow-->90 phys 65 lighting, added fth scale
reaons:this is draonslayer

All Crossbow added str or dex scale, make it not weaker than bow(Knight's Crossbow has fth scale in lighting)

Sage's Crystal Staff-->int scale increase, make it the strongest magic staff

White Hair Tailsman-->Increase int scale, make it equal to Pyromancy Flame, but focus in int

Crystal Chime-->slightly increase fth scale

Great Machete-->added bleeding

Follower Touch-->slightly increase int fth scale

Chime of Filianore-->now is a int scale chime, and the strongest chime
reason:Filianore maybe has relation to Velka, also the chime is too late to get

Lorian Greatsword-->slightly increase str scale and 120% vs demon
reason:Lorian has won Demon Prince

Twin Prince Greatsword-->added 110% vs undead and demon

Life Ring-->now increase more HP, +0 10% HP, +1 15%, +2 20%, +3 25%

Chloranthy Ring-->now more stamia recover, +0 6, +1 8, +2 10, +3 12

All elemental resist ring and Steel of Protection increased their rate slightly

Sage Ring-->now added MP, +0 10%, +1 15%, +2 20%

Silver and Gold snake ring increase their rate in +3 verison

Lloyd's Sword and Shield Ring increase their rate slightly

Two Estus Ring has 50% more restore rate

Farron Ring-->increase to 50% skill FP reduce rate

Knight Slayer Ring-->50% more stamia damge and added 5% equip load

Wolf Ring-->more poise,+0 10, +1 13, +2 16, +3 20

Dusk Crown Ring-->now is -30%hp, 50% casting FP reduce rate

Saint Ring-->added 10% MP

Darkmoon Ring-->added 10% reduce casting miracle cost

Deep Ring-->now is dark damage increase ring, +32% dark damage but -20% HP MP and -80% lightning resist
reason:deep is dark, and make a ring can give hexer using

Divine Pillars of Light-->increase damage slightly

Way of White Corona-->increase damage, now is not worst than lightning arrow

Dragon Form-->now magic and dark resist is 15%, fire resist is 40%, lighting resist is -80%, all phys resist is 10%

Lingering Dragoncrest Ring +1 and +2 has increase to 40% and 50%