Dark Souls 3

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TKGP

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TKGP

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47 comments

  1. PesVasys
    PesVasys
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    Can you explain how exactly "No limits" option works? What is "bullets" in DS3 meaning? What about will happen, if I'll turn on or off "No limits" function (in-game changes)? I'm tried it myself, but faced only FPS drops and crashes.
  2. tryptogram
    tryptogram
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    Hey, so I just downloaded the new enemy randomizer and I think it conflicts https://www.nexusmods.com/darksouls3/mods/484?tab=description the mod is fairly new but I think it's a data file conflict
    1. tryptogram
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      Oh, good news to anyone in my shoes! Irregulator is so well designed that it works with mod engine! So if you're like me and the data0.bdt has been changed by a mod with mod engine then change the irregulator load to inside the mod folder. Hope this helps! I'm super excited!
    2. pixelpojken
      pixelpojken
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      Hi. I am trying to get this to run with item and enemy randomizer, what did you mean by "change the irregulator load to inside the mod folder"? Do you put the irregulator exe in the mod folder? Or pick the mod folder as search path for the game directory?
    3. futuresight402
      futuresight402
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      I figured it out, select the "randomizer" folder in the irregulator as the search path, so that it edits the randomized data0.bdt that the randomizer is using.
  3. pixelpojken
    pixelpojken
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    Just a question, is it possible that this mod makes it so that as soon as I try to use the firelink bonfire it is as if I immediately push the "cancel" button, making it impossible to use the bonfire?
  4. AceOrcane
    AceOrcane
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    is there a version of this in which I am able to be more specific with the changes?
  5. CarbonDoggie
    CarbonDoggie
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    I'm running into a seed where the Devout of The Deep (inside Anor Londo) are firing at me invisible, homing projectiles that have the damage animation of black flame or black fire orb, that stunlock me until i'm dead. No amount of increased resistances or defenses change how much damage I take.
    This would be fine, but normal projectiles (arrows, bolts etc) don't work at all in this seed either
  6. Ciitrix
    Ciitrix
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    Impossible to load file folder :'(
    1. Ciitrix
      Ciitrix
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      OK btw, I'm really dumb. It works now ^^
  7. FirePhienex
    FirePhienex
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    i cant randomize because it tells me it cant load the data0 something file idk why its there in my ds 3 Folder.
    1. FirePhienex
      FirePhienex
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      nvm im retarded and had to unpack first
  8. ItstheFreedom
    ItstheFreedom
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    Great mod so far. Using it along with StraySouls. I have a question though.

    Is there a way to restore only one part of the randomising process? For example. Keeping weapons/rings/armor/goods/projectiles/humans/others the way they are. but only restoring what spells do?

    I ask this cause I have a good weapon and bow that does insane damage. But the spells that the Deacons are doing to me instantly kill me in half a second so i cant
    beat them. So i want to restore what the spells do. but keep everything else.
    1. TKGP
      TKGP
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      There is not
  9. 6thBerserker
    6thBerserker
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    Can this mod work with the Cinders mod? If so, how do you set it up? I've tried a few different ways but nada
  10. aspect57
    aspect57
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    Any idea how to set this up in such a way that my fists don't have carry weight? Every character I start is carrying around 24lbs of fists and can't even roll! There must be something I'm doing wrong, but I'm not sure what it is.

    Edit: Seems to be something to do with the projectiles check box. When I play without that, I no longer have pockets full of massively heavy fists.
    1. TKGP
      TKGP
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      Fists are a weapon and weapon weights are randomized, so that's just how it shakes out sometimes. But I should probably blacklist them because that is a bit unfair.
    2. aspect57
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      Gotcha. I sort of figured that was the case but it is a little rough starting at 115% equip load because of the 4 "fists" in my pockets that weigh 8lbs each!
    3. RaideNDedSeC
      RaideNDedSeC
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      how would you go about black listing fists? my last randomization had fists that weighed 14.5 units each
    4. TKGP
      TKGP
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      You can't, I would have to update the app.