Consistent redesign for health bars accross all enemies, players and bosses. Higher clarity for damage/depletion and cohesive look, especially noticeable in player and bosses' health bars.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
coldchemical for their alternate HUD bars that inspired this mod - https://www.nexusmods.com/darksouls3/mods/78 PenguinOfLight for making it easy to create slim borders for the enemy bars - https://www.nexusmods.com/darksouls3/mods/139
Donation Points system
This mod is not opted-in to receive Donation Points
(iGP11 needed)
Forget the painfully hard to see player health bars with this mod and make every health bar in the game look and feel the same.
Dark Souls 3 has a Demon's Souls inspired health bars for the player and bosses, Dark Souls 2 health bars for the enemies and Bloodborne lock-on. While it's safe to assume this is actually a genius meta detail by our Lord and Liege Miyazaki-san to provide the last bit of fan-service / homage and justify it with in-game #deeplore ("lands converge in Lothric"), I prefer being able to actually see how hard the laggy estoc damaged me and having a cohesive theme and design.
This mod sets a consistent design for all the health bars in the game (red health, white-ish "ash" depletion). The vanilla game has some jarring differences like different colors and saturation between player and enemy bars, self bars have barely any border but enemies have a noticeable border, etc. It's all gone with this.