Dark Souls 3

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LukeYui

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LukeYui

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  1. LukeYui
    LukeYui
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    Hello,

    Thanks for all of the feedback and help improving the mod so far; Unfortunately I don't have time to work on the mod anymore due to real life commitments, so I won't be adding anything else to it.

    If something is completely broken then please do let me know, however I'm satisfied with the mod features as they stand and won't be updating unless absolutely necessary.

    Edit 1: The source code for the randomiser is here: https://github.com/LukeYui/DS3-Item-Randomiser-OS
    Edit 2: I've updated the mod, please let me know if you have any problems. The old version is still up if you want to use that as well.
    Edit 3: Please read bug reports carefully before you make your own, duplicate posts will be merged/deleted. Please give as much details as possible, as I'm having a great deal of trouble re-creating these bugs.
    Edit 4: I think 5.0.1 should fix the crashing issues some people have had, if it hasn't then please let me know and I'll take another look into it, thanks!

    Thanks and have fun!
  2. girthquake98
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    can you still be banned for playing offline?
    1. Renzection
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      I would guess yes but only if you have a save character with items it shouldnt have when you go back online, items like +1/+2 rings without being in the NG+ to qualify getting them, but this is only assuming a guess so i dont know.
    2. LukeYui
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      You can't get banned offline. I'm not sure if item bans are still a thing, but just to be safe I wouldn't play any randomiser characters in online mode.
  3. elliotwollll
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    Love the mod just wondering if you still get banned for playing online id love to do a playthrough with a friend
    1. Renzection
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      Yes you can, you can still play together on the banned server though so in that regard you can play other mods together. :)

      Honestly i have 1 account for modded play and 1 account for unmodded, just make sure to clean your folder before swapping accounts.
  4. Xrestos1
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    quantity
  5. Xrestos1
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    Hello! sry, my eng is not good, so...its hard and longtime read all posts...
    I need something for helps me just randomise my equip from my own inventory...Its not nessecary should be mode or scrypt...even good and comfortable randomiser program...in worst case i will enter quantity of my items manually...
  6. Amcom72
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    Would love it if you, or someone else, would add a setting in the config to enable/disable slow walk for when you're over 100% carry capacity and instead just fat roll.
    1. Renzection
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      That would be meaningless for this mod as it has nothing to do with randomizing anything.
      It's also easier to just level up vitality or use lower weight equipment to avoid this.
  7. Ironbeard124
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    So love the mod but after I quit and start the game again I run the AoB Randomizer and do existing. Enter the seed # in and load the game. My problem is I will pick up everything I've already picked up from the last time I played. I've picked up the exact same weapons, armor and consumables every time I load the game. Am i not suppose to run AOB every time? Any feedback would be great.
    1. LukeYui
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      Hi, thanks for the feedback. You're right, you only need to use the AoB randomiser once per playthrough. It saves your progress between play sessions.

      Every time you use AoBRandomiser.exe, it will completely reset the item pool and reshuffle the items.
    2. Ironbeard124
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      Awesome really appreciate the fast answer. Really am enjoying the mod really keeps you on your toes lol.
  8. ichigo2tx
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    help, it doesn't generate any seed
  9. Minegameboy
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    I'm done trying to split my head open on this alone.
    Fun error, dunno if it can be resolved but as of this post I am validating the game, seeing if it fixes the issues I've encountered.


    ...\Source\ItemRandomiser.cpp -> DIV 0 (Min = 0 | Max = 0) (8)

    Aswell as, sometimes when a mob dies. The game will freeze for all eternity. The former mentioned issue happens only when I pick up an item. Cant seem to find the error logs anywhere else it would be posted.
    1. Minegameboy
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      Also, mods in use are simply Enemy Onslaught, and this mod.
    2. Renzection
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      What method did you use to install enemy onslaught? The issue might be that you didn't press 'patch' on UXM to install EO correctly, because i've used both and the game ran smoothly.
    3. LukeYui
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      The randomiser error is probably a fault with the way I've tried to generate random numbers. The error is telling me that the mod has been asked to divide by 0 which would usually result in a crash, I'll look into this further when I can.

      As for the game freezing up when an enemy dies, the randomiser's code will only run when you press "Pick Up" on an item, or get an item from a boss. Other than that it doesn't do anything else so this will be a problem with another mod you're using.
  10. Teq2
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    Weapons generated by this mod are always one level lower than player's max. The problem is in the "CItemRandomiser::RandomiseNumber" function at
    "dGen = (DWORD)((DWORD)__rdtsc() % dMax);" line. You use modulus operator, this operator returns remainder and it can not be equal to dMax value.
    Also using "__rdtsc()" to get random value is not the best decision, STL function would be better.
    1. LukeYui
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      Ah I understand, thanks for pointing that out. I think before in the assembly randomiser I always added 1 to the player's max upgrade level before getting the remainder but I seem to have neglected to do so in the newer versions. I believe I used the functions from the <random> header in the randomiser's seed generator too, but I can't remember why I didn't here.
  11. Kaalia1
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    Ok so i believe i did everything right. I downloaded the mod, unpacked, placed the files accordingly, but i cant seem to get the prompt when i load in. I do also have the cinders mod. Could that be the problem?
    1. Kaalia1
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      i also generated a seed
    2. Renzection
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      this mod DOES NOT WORK with cinders mod, cinders has its own item randomizer on its download page.

      The reason these mods dont work together is because both require the use of file name "dinput8.dll" one will just override the other causing either not to work.
      Edit: The newest version of this randomizer has no window prompt and has to pick up a few items to see if it works or not.