File information
Created by
Shin0bi12 - LionFist Haunter on YouTubeUploaded by
Shin0bi12Virus scan
About this mod
This preset adds:
1.Depth-Aware Mipmapped RTGI (AO, light bounce-off, color spread & diffusion, no more awkward blue glow in interiors)
2. Adds proper shading and color
3. Filmic post processing i.e Film Grain, Chromatic Aberration, & fish eye lens (can disable)
4. Still keeps the look in line with DS3
- Permissions and credits

This preset took many long hours to cook up, finally, DS3 looks like it has proper depth and color akin to the visual art book & concept art, so it's still staying true to DS3. Interiors no longer have that awkward blue glow, dark places get appropriately shaded, better AO, light bounce off and color spread, those candles really paint the environment. This preset is also using Film Grain, Chromatic Aberration, and Fish Eye lens affect, it really adds a bit of extra sauce to the game (and can make low quality assets stick out less), ofc these can be disabled according to preference. What I'm really proud of here is that I've setup RTGI to not mess up fog, mist, and typical depth effects that get borked in plenty presets out there. Isn't too heavy on performance. Be sure to check out the image gallery!

Installation:
- Extract the zip file, and place it's contents in Dark Souls 3's directory
- Launch the game and you should be good to go
- Make sure to take a look at the troubleshooting guide below
Troubleshooting:
- Make sure the depth buffer is setup right, select the depth effect and it should look like this:

- If not then, Edit global preprocessor definitions, swap any of the 1s to 0 (or vice versa) and it should be fixed:

- THE MOST IMPORTANT - make sure the effects are in the correct order as presented here:

Hotkey to toggle fisheye lens effect: End key
Hotkey to toggle Chromatic Aberration: / key
Hotkey to toggle Film Grain: Page up key
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Shout out to Zenteon for his amazing DAMP Ray Tracing shader, you can support him here.