Dark Souls 3

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jojonexus

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jojonexus

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About this mod

This mod adds a crosshair into the game, intended for usage with the First Person Souls mod (but also usefull for the Action Cam mod or generall manual aiming). It requires Reshade.

Requirements
Permissions and credits
Changelogs
Version 2 of the Mod, new and improved:

Load up to three different crosshairs with your reshade definition
You can adjust the size and the transparency of the crosshairs through the ReShade menu (or in the ini file once added).
The position of the crosshairs can also be changed (Setting "layer position") to have a secondary crosshair that helps targeting your pyromancies which hit offcenter.

While intended for the First Person Souls mod (https://www.nexusmods.com/darksouls3/mods/1572), it also helps manual aiming whith the Action Camera mod (https://www.nexusmods.com/darksouls3/mods/1465) or manual aiming in general.
Just be aware in the latter cases that you are attacking in the direction your char is facing, not the camera, which is usually the same while moving, but not when standing still or adjusting camera while in some attack animations.

It makes use of the "Layer" shader, which puts an additional texture (layer) over the final image. These Textures are located in the "Textures" folder within "reshade-shaders". Most of that texture is transparent, exept for the croshhair part. I modified the "Layer" shader so that it has a different name and effect name, allowing for the original "Layer" definition and texture not to be overwriten by this mod.
I actually made 3 new effects, Crosshair1, Crosshair2 and Crosshair3, which differ only in the source texture they load. This design allows you to test and compare different crosshair versions ingame.

If you want to alter the crosshairs or use your own one,  just adapt or replace the Crosshair1/2/3.png files in the reshade-shaders/Textures folder.
Paint(3D) should be enough for basic stuff.
Important: the shader expects 1280x720 pixel image size.


Installation:
You need to have Reshade installed for DS3 for this mod to work.

If you have it already installed, just extract the content of the archive into your DS3 game folder. Nothing should be overwriten.
Run the game, open the reshade menue and activate the "crosshair" reshade to have a look at them (all three are activated and overlapping by default)

If you have reshade already installed, it is very likely you already use a reshade preset.
If you don't know how to integrate the crosshair into the other one(s), here is the how to:
    Open the reshade menue ingame (pres the "Home" button).
    Open the "Settings" tab, uncheck the box at the bottom of the "general" section saying "load only enabled shaders"
    Go back to the "home" tab, search for effects called "crosshair". Select all three.
    Go back to "Setting" and check the box again.
    Go back to "home" tab and compare the crosshairs by unchecking all but one.
    If the box on the bottom right saying "performnce mode" is unchecked, you can alter the size and transparancy of the crosshairs.
        Just unckeck and check a crosshair variant, the corresponding settings tables are now visible in the lower section of the reshade menue.
    

If you are not using reshade yet, got to the reshade website and downoad the newest version. Run the .exe and tell it where your DS3 game folder is loccated (the one with the DarkSoulsIII.exe). Select all shaders (alwas choose yes).
AFTER doing that, drop the file and folder contained inside the "Crosshair for FPS with Reshade" - folder into your DS3 game folder and say yes to overide.


Credits:
I Did't create the crosshair shader, I just altered a few lines of code. The crosshairs themselfes are of my own making though.
Credit goes to the folowing authors according to the shader header:

    Layer (version 0.2)
    Author: CeeJay.dk
    License: MIT
    About:
    Blends an image with the game.
    The idea is to give users with graphics skills the ability to create effects using a layer just like in an image editor.
    Maybe they could use this to create custom CRT effects, custom vignettes, logos, custom hud elements, toggable help screens and crafting tables or something I haven't thought of.
    Version 0.2 by seri14 & Marot Satil
    * Added the ability to scale and move the layer around on XY axis

The armor used in the Action Camera showcase screenshots is from the Demon Hunter mod.
The weapon is from the Sekiro Armor and Weapons mod.