Dark Souls 2
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Virake

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Virake

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About this mod

Improved sound effects for physical actions, player character voices, items, magic, UI and main menu.

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Description:

As we all know, development of Dark Souls 2 was troubled, and even had to be restarted mid-way. This left many aspects of its design in a rather unpolished state upon release. In my opinion, audio design in particular is a major problem area — a lot of the sounds are too loud, too shrill, or simply don't fit. Which is exactly the issue I tried to address with this mod. My overall goal was to create a smoother gaming experience with sounds that are less distracting and less annoying to listen to. To accomplish this I directly ported some sounds from DS1 and DS3, edited them when necessary, or (in some cases) created completely news sounds. Now you won't have to bleed from your ears every time your sword hits the wall.

Note: Basic Fireball pyromancy has been infused with the power of Old Iron King himself! What I actually mean is that From Software used the same file for both Fireball impact and heavy weapon impact, so replacing it affects both. Same with axe swings — it's the same file for nearly all heavy weapons swings (also maces and halberds), which limits what can be achieved with my modding skills. Anyway, I don't think the Fireball sound is completely ruined, just be aware that it sounds more hardcore metal than it should.

This mod was built for Scholar of the First Sin edition of the game, it has not been tested on the original release.



Features:

Over 100 sound file replacements, all carefully picked and tested for maximum listening pleasure.

UI sounds:

  • Main menu button
  • Main menu music (used parts of the trailer song from DS1)
  • Interface actions
  • Area title card
  • (optional) Guitar version of Majula music

Magic sounds:

  • Lightning casting, buff, projectile, impact
  • Soul Arrow, Soul Spear, other sorceries.
  • Dark Orb, Dark Hail, other hexes.
  • Miracle healing
  • Magic impact
  • Soul-item consumption
  • Human Effigy
  • Bonfire
  • Soul absorption after kill (default, but quieter)
  • Dead body fadeout

Physical sounds:

  • Parry, guard break, jump attack
  • Successful parry & riposte
  • Rolling
  • Heavy armor
  • Footsteps, rolling (stone, dirt, grass, sand)
  • Grass rustling (in some areas)
  • Impacts
  • Blood spill
  • Weapon swings
  • Firebomb explosion
  • Player character voices

Optional – CLANG Edition:

A special version made by 123on. Contains all main features plus the changes listed below.

Differences:

  • Altered small and medium weapons ground impact
  • Added crumbling sound to statues breaking, heavy weapons hitting ground
  • Made the iron to iron sounds slightly thicker
  • Replaced the Dragon Roar with the DS1 roar
  • Much heavier swings and impacts
  • More pronounced killing blow on an enemy
  • Successful parry is louder
  • More subtle lightning buff
  • Lowered volume of the fire spewing bull heads in Iron Keep

(video preview for CLANG Edition is on the download page)

Installation. Method A – ModEngine:

Features:

👍🏻 Simple installation.
👍🏻 No need to unpack game archives.
❌ Forces the game offline.

Steps:

  1. Download the corresponding version of the mod.
  2. Extract the files into the game's main folder.
  3. (example path: D:\Program Files\Steam\steamapps\common\Dark Souls II Scholar of the First Sin\Game)
  4. Done.

Installation. Method B – UXM:

Features:

👍🏻 Can play online with no risk of getting banned.
❌ Requires game archives to be unpacked and the executable to be patched.
❌ Doesn't work for some people.

Steps:

  1. Download the corresponding version of the mod.
  2. Use UXM to switch your game into moddable state.
  3. (skip this step if you already did this for another mod)
  4. Back up the following files:
  5. frpg2_main.bnd
    frpg2_main2.bnd

    frpg2_smain.fsb

    (example path: D:\Program Files\Steam\steamapps\common\Dark Souls II Scholar of the First Sin\Game\sound)
  6. Extract the archive you downloaded and put the files into folder specified above.
  7. Done.

Removal:

For ModEngine version:

  1. Delete the following folder:
  2. BetterSoundEffects
    … and these files:
    modengine.ini
    dinput8.dll
  3. If you were using Double Click and Borderless QOL mod, rename its file back to dinput8.dll.
  4. Done.

For UXM version:

  1. Replace the modded files with the backups
  2. (or use UXM to unpack the game again).
  3. Done.

Compatibility:

Since this mod only replaces sound effects, it can be made compatible with the vast majority of other mods. Below are the instructions for a few specific ones.

Seeker or Fire:

(note: the process is the same for other ModEngine-based mods).

  1. Put *.bnd and *.fsb files from my mod to SeekerOfFire\sound folder.
  2. Overwrite conflicting files.
  3. Done.

Double Click and Borderless QOL:

(note: this is for ModEngine version of my mod, UXM installation doesn't need this).

  1. Rename dinput8.dll to qol.dll (or whatever you like).
  2. Install my mod.
  3. Make sure modengine.ini has its chainDInput8DLLPath parameter set to the renamed *.dll file.
  4. (example: chainDInput8DLLPath="\qol.dll").
  5. Done.

F.A.Q.:

Q: I don't like player character's voice, can you change it?
A: No. I can't make a special version of the mod for each player, there would be too many versions to support. On top of that, voices are an absolute pain to work with.

Q: I don't like a sound effect from this mod, can you change it?
A: Probably not (same reason as above), but if you can suggest an improvement for a specific sound, feel free to share it.

Q: Some weapon/spell makes a weird or incorrect sound, can you fix this?
A: No. This is not the problem with the mod, but rather with how FromSoftware assigned specific sound files.

Q: The mod doesn't work (completely or partially), what should I do?
A: Use a different installation method (ModEngine/UXM).

Q: Will I get banned if I use this mod?
A: No, unless you change ModEngine settings to let the game go online. If you want to play online, install the mod via UXM.

Acknowledgements:

I would like to thank the following people:
  • Katalash for "ModEngine"
  • TKGP for "UXM"
  • RavagerChris37 for "Dark Souls Sound Inserter"
  • Kriegerstreiber for "FSB Extractor"
  • schizoidpig for sound file identification spreadsheet
  • 123on for "CLANG Edition"
  • Guitar Singularity for Majula song cover
  • Audacity Team for their audio editing software
  • MLT Multimedia Framework for "Shotcut"
  • Morgan Purkis for grass rustling sounds