Dark Souls 2

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AoiYozora

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AoiYozora

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Mod articles

  • Tips and guides for bosses in Tales of Drangleic

    I really feel like I had to make this since bosses are way faster and can be a pain for people who are new to the mod.
    I still have yet to play as a sorcerer or a cleric and will probably do so in the future, so I'll update the article when I can.
    For disclaimers, I think SL1 might be impossible unless you summon NPCs because ADP sucks in this game and bosses in this mod will either strike fast or consistently throw movesets at you so stamina is needed. 

    The first tip is to never directly position yourself directly in front of the boss since you might not be able to react at all if they use their super fast moveset on you.

    Second tip, if you want an easier time, invest in ADP and END because you are either expected to dodge all fast attacks, or block th...

  • A list of bosses that have been modified in the mod.

    - Last Giant (Pretty noticeable)
    - The Pursuer 
    - Executioner's Chariot
    - Looking Glass Knight
    - Flexile Sentry 
    - Lost Sinner
    - Belfry Gargoyle (barely noticeable)
    - Ruin Sentinel 
    - The Royal Rat Authority (doesn't have his poisonous rat buddies anymore)
    - Scorpioness Najka
    - Duke's Dear Freja
    - Mytha, the Baneful Queen
    - The Rotten
    - The Old Dragonslayer (Cough Ornstein)
    - Covetous Demon (Extremely noticeable)
    - Smelter Demon (Not even sure if the changes took effect)
    - The Old Iron King
    - Guardian Dragon 
    - The Demon of Song 
    - Velstadt, the Royal Aegis
    - Vendrick (Got slightly nerfed in damage, because I wanted to make it easier to unlock Adia...

  • An update from the mod author October 10th 2020

    Update: October 10th, 2020

    Hopefully this will be my last update for a while, I've been pretty burned out pushing out updates. I've also been noticing that my mod has been picking up quite a bit of some streamers, some good, some mixed reaction but it's cool that people are playing my mod. I know I've been constantly updating this mod and that's because I felt like it was unfinished. I know that my overhaul mod doesn't offer as much as Augur of Darkness or Ascended mod, but I really put a lot of time into making this mod for the past two month. I know this mod doesn't live up to expectation in some people's eyes, but I hope people appreciate the overhaul for what it is. I made this mod for my own preference and how I wanted vanilla game to be. People have different taste and d...

  • List of Area changes in the mod.

    Level Design/Reroutes/Area Change
    - Things Betwixt  (Encourages you to explore more in order to get to Majula)
    - Majula (Adds things to the pit that leads into the Grave of Saints and the Gutter, making backtrack to Majula possible.)
    - Forest of Fallen Giants (Rerouted, removed some enemies, added a few enemies, some new enemy placements)
    - Cathedral of Blue  (Put bonfire before Ornstein)
    - Lost Bastille/Sinner's Rise (Removed/Changed a few enemies in both areas, added a ladder, changed position of bonfire in Sinner's Rise)
    - Huntsman's Copse (Removed a few enemies leading to Executioner's Chariot, changed bonfire, added a few objects, made it so now you're able to backtrack once you reload the game)
    - Harvest Valley/Earthen Peak (Rerouted, minor...