Dark Souls 2

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YarHar707

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YarHar707

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22 comments

  1. RafaelBalbinus
    RafaelBalbinus
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    • 5 kudos
    Please port this to SOTFS version
    1. stas0608
      stas0608
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      • 0 kudos
      Very soon I will make a softs version of the mod, maybe today)))
  2. Unixlord
    Unixlord
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    • 1 kudos
    By the way, this mod also changed the color of my dark orbs, and the fog effect you get when you rest at a bonfire.
    1. natranr
      natranr
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      • 13 kudos
      I know of the resting fog, didn't know of the dark orbs though. Thanks for the information.
    2. Cavou
      Cavou
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      • 17 kudos
      Worth mentioning that a few other effects are changed, such as the effect for when Gower's Ring of Protection breaks and particle effects in various places, such as when the platforms in the Dragonrider boss room in Heide's Tower of Flame rises out of the ocean.
  3. natranr
    natranr
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    • 13 kudos
    I am in the process of an update. I will be adding 2 new versions, a red on black and a black on red mist wall. Also I figured I didn't need to edit the second texture, i.e. the one that starts with a 9, so I will be fixing that as well to see if that fixes some of the issues with the new texture screwing with other things.

    For the new versions, I will be only uploading them in 256px since that seems to be the most downloaded.

    Also, if any one knows how I can make this a sticky on the comment page, please let me know. Thanks.

    Edit: I just realized I'm an idiot and I was on the wrong page. Derp. lol
  4. Dramacha
    Dramacha
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    • 3 kudos
    Cool beans. really like it.

    say is there a way to add ghosts? The fog is spreading out so I think you can add some. Of course of doesn't have to be ghosts but if its possible to do something like that then that would be great.
    1. YarHar707
      YarHar707
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      • 3 kudos
      I tried to add skulls, kinda like Demon's Souls had the shimmering fog effect with a skull pattern but the sprites just clip and combine into garbage.
    2. natranr
      natranr
      • supporter
      • 13 kudos
      What about thick tendrils moving around?

      Edit: What do you think of my modification?

      http://i.imgur.com/8sJgFvq.png

      Looks better in motion, but thats an early preview of what I'm working on. I might even try for the skulls/wailing ghosts.
    3. Celice
      Celice
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      • 3 kudos
      That tendril is awesome. Keep experimenting and sharing!
    4. YarHar707
      YarHar707
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      • 3 kudos
      Looks great, reminds me even more of the Project Beast fog wall.
    5. natranr
      natranr
      • supporter
      • 13 kudos
      I did more work to the texture, added ghosts to it. Here are some animated GIFs.

      https://imgur.com/a/Eh5FY#0
    6. slowmotionfear2
      slowmotionfear2
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      • 0 kudos
      the ghosts and the tendrils look awasome! I will definitely download this mod and endorsed if you were to upload it!
    7. natranr
      natranr
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      • 13 kudos
      I am in the process of making the file page. Check the latest files list for my post.
    8. baldy40
      baldy40
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      • 1 kudos
      There a mod with the ghosts up. But this mod cool too.
      http://www.nexusmods.com/darksouls2/mods/203/?
    9. Dramacha
      Dramacha
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      • 3 kudos
      Thanks for trying!

      Also good job natranr!
  5. ElliotSternberg
    ElliotSternberg
    • supporter
    • 2 kudos
    Can you make a rave rainbow-flashing one? I doubt you could get rave music to play, but just a flashing disco door would be hilarious.
  6. Unixlord
    Unixlord
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    • 1 kudos
    I love the red version!
  7. deleted1051657
    deleted1051657
    • account closed
    • 11 kudos
    love the mod...but it got me thinking...what the f*#@ is the lore behind fog gates in dark souls 1 and 2 ? in demon souls i kinda understand...but in these 2 games is just a fucking mechanic they didn't bother to explain...
    1. aareyn
      aareyn
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      • 40 kudos
      Only adds a closed arena for which you can't escape to cheapen a win.
    2. YarHar707
      YarHar707
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      • 3 kudos
      Lore wise they're probably a side effect of the "time is convoluted" stuff, thus every fog door is a portal to a different an instance in time.
      Gameplay wise the non-boss fog doors are for limiting PvP in one area, it would be pretty nuts if you could just run indefinitely from an invader.

      It's the Souls' series equivalent of "Nanomachines, son!"
    3. deleted1051657
      deleted1051657
      • account closed
      • 11 kudos
      i understand the function YarHar and aareyn. i know what they do(gameplay wise)....and why they're needed...have you bothered to read the whole comment? what about suspension of disbelief? even in the videos for Project Beast the fog walls had little ghosts coming out of the wall.maybe there's an in-game explanation for that.im tired of hearing "time in convoluted" every time someone can't explain some s#*! in dark souls.earthen peak to iron keep.time is convoluted.word.