I know it hasn't been long since the mod has released, but I am taking an indefinite hiatus off the web. I have mentioned a few months a while back on the Seeker of Fire page, that my current life situation isn't great. It has been nice to come back and finish this mod. With what was going on, I didn't think this mod would've seen the light of day, so it was a miracle that I had this chance to use this to send my farewells to this game and modding in general. I am not happy with my life and I want to find my footing again.
That being said, I have compiled a bunch of bug fixes and adjustments before I leave. Is there potential for me to come back and make more modifiers and fixes for the mod? Potentially yes. Otherwise, this is goodbye for now. Anyway, if you want to support this mod in any way, donation link is Here. Thanks to Fromsoftserve for helping me throughout this project.
As of December 19th 2024, my father unfortunately passed away. Seeker of Fire and Bearer of the Curse mod will no longer receive support and will halt all activity from 2025 and onward. I have decided that it's best to move on from modding and pursue something different instead of lingering onto modding. It's been a great 4 years since I released my first mod on the Nexus, and I've been so thankful for all of your kind words and encouragement over the years. I hope that the next generation of DS2 modders will accomplish things far greater than I have and will make the ultimate masterpiece of a mod.
Side note, version 1.0.2 is the last release of the mod. ADP has its controversial functions restored, however baseline Agility iframes are closer to 99 Agility. There has been a rebalance to how Agility will affect Item Speed consumption and Weapon slot swapping. Although, the difference in starting iframes will not be a major difference, iframes have dropped from 13.75 frames to 12.75 frames to make rolling frames less "trivial". Iframes will resume frame scaling normally after 24-25 ADP.
Try deleting the "shaders" folder, bro. It should default the lights. If you have the Lighting Engine mod installed, deleting the "shaders" folder will likely black your screen tho
So does replacing the enc.regulation.dnx file in the mod with another mods change a whole lot about this mod? I like using Great Spells Before Nuff and was curious
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That being said, I have compiled a bunch of bug fixes and adjustments before I leave. Is there potential for me to come back and make more modifiers and fixes for the mod? Potentially yes. Otherwise, this is goodbye for now. Anyway, if you want to support this mod in any way, donation link is Here. Thanks to Fromsoftserve for helping me throughout this project.
Side note, version 1.0.2 is the last release of the mod. ADP has its controversial functions restored, however baseline Agility iframes are closer to 99 Agility. There has been a rebalance to how Agility will affect Item Speed consumption and Weapon slot swapping. Although, the difference in starting iframes will not be a major difference, iframes have dropped from 13.75 frames to 12.75 frames to make rolling frames less "trivial". Iframes will resume frame scaling normally after 24-25 ADP.
A fireplace where Ornifex is located would be appreciated also : ' )
Does anyone know if there is a way to remove the low textures and character option ? To avoid putting it by inadvertance and making the game crash