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AoiYozora - Fromsoftserve

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  1. AoiYozora
    AoiYozora
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    I know it hasn't been long since the mod has released, but I am taking an indefinite hiatus off the web. I have mentioned a few months a while back on the Seeker of Fire page, that my current life situation isn't great. It has been nice to come back and finish this mod. With what was going on, I didn't think this mod would've seen the light of day, so it was a miracle that I had this chance to use this to send my farewells to this game and modding in general. I am not happy with my life and I want to find my footing again.

    That being said, I have compiled a bunch of bug fixes and adjustments before I leave. Is there potential for me to come back and make more modifiers and fixes for the mod? Potentially yes. Otherwise, this is goodbye for now. Anyway, if you want to support this mod in any way, donation link is Here. Thanks to Fromsoftserve for helping me throughout this project.
  2. AoiYozora
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    As of December 19th 2024, my father unfortunately passed away. Seeker of Fire and Bearer of the Curse mod will no longer receive support and will halt all activity from 2025 and onward. I have decided that it's best to move on from modding and pursue something different instead of lingering onto modding. It's been a great 4 years since I released my first mod on the Nexus, and I've been so thankful for all of your kind words and encouragement over the years. I hope that the next generation of DS2 modders will accomplish things far greater than I have and will make the ultimate masterpiece of a mod.

    Side note, version 1.0.2 is the last release of the mod. ADP has its controversial functions restored, however baseline Agility iframes are closer to 99 Agility. There has been a rebalance to how Agility will affect Item Speed consumption and Weapon slot swapping. Although, the difference in starting iframes will not be a major difference, iframes have dropped from 13.75 frames to 12.75 frames to make rolling frames less "trivial". Iframes will resume frame scaling normally after 24-25 ADP.
  3. venyoo
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    Is there a way i can bring back the original dark souls 2 scholars of the first sin lightning ?
    1. flurryjo
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      Try deleting the "shaders" folder, bro. It should default the lights. If you have the Lighting Engine mod installed, deleting the "shaders" folder will likely black your screen tho
  4. saikricius
    saikricius
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    Did you guys also change the moveset of santier spear in this mod ? or it comes back after I upgrade it ?
  5. anon235823458
    anon235823458
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    Looked all over, still can't find Havel's set and it seems like it was replaced with the Xanthous Set?

    A fireplace where Ornifex is located would be appreciated also : ' )
  6. Princeton73
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    Hello, thank you for the mod AoiYozora !

    Does anyone know if there is a way to remove the low textures and character option ? To avoid putting it by inadvertance and making the game crash
  7. Princeton73
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    _
  8. mandiiii
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    Anyone else know where to find the Crystal Magic Weapon sorcery? It was supposed to be in the chest after the Petrified Egg in Dragon Shrine...
    1. horutej
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      It's in the Ivory King DLC area, up the invisible ladder.
  9. NiNiNiNi69
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    So does replacing the enc.regulation.dnx file in the mod with another mods change a whole lot about this mod? I like using Great Spells Before Nuff and was curious
  10. zaaak300
    zaaak300
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    is this mod working with randomizer?
  11. SWGBeastFromTheEast
    SWGBeastFromTheEast
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    I'd like to restore the bloodshot eye effect. Does anyone know how to do that?
  12. Dinkeldurge
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    this mod is fantastic. however is it just me, or is the game now "too easy" because all the jank from movement etc. got fixed?

    7 or so years ago when i tried this game, i remembered it as hard, a real struggle. i really can't tell now, enemy/boss AI/stats/etc. wasn't changed with this mod right ? 
    1. RogueB0
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      You right for the most part. When you fix jank and tweak the mechanics to be like the other games, it definitely makes the game easier. However, Ds2 has always been "easy" if you played through the game many times. It's more clear that the devs put restraints on the player via slow stamina, janky combat, slower response time, and 8 directional movement to make the game artificially more difficult. 

      Even without the mod, you can still cheese through a lot of the enemies if you know how to watch the restraints. I like the quality of changes this mod brings, its refreshing after a regular Ds2 run, but the modder's previous mod makes the game a little more challenging than a simple quality of life balance. 

      This mod does make the bosses a little more difficult and fun in some ways, but a few things have been dumbed down like the shrine of amana mages which had their aggro range nerfed. Also the fact that you can parry and riposte more things that weren't meant to be parried, which is an up and downside being easy. Parry and riposting bosses that you couldn't do before is extremely fun and rewarding despite being easier.
    2. RogueB0
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      Overall mod is fantastic and I would usually play this over vanilla because I am so conditioned from Elden Ring that these quality of life changes brings me back into the game. 
    3. Dinkeldurge
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      totally agree.

      well, one thing i noticed, shaded ruins no longer has those pots which apply cursed. and to be honest, i don't like this change. 
    4. horutej
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      Hot take, but I never found the base game to be difficult, specifically the boss fights. The only ones I struggled with were Dual Pursuers and Belfry Gargoyles NG+ for the ROB+2 & CGSR+2.

      This mod, on the other hand, is clapping my ass cheeks. Combat feels so much smoother, but enemies are also faster. Being able to walk while healing makes it safer to heal, but it didn't really matter much against boss fights. You still need to find openings to heal. Died so many times already just against the Old Dragonslayer and the Pursuer just because I wanted to heal.