Dark Souls 2
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Fentiman

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Fentiman

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About this mod

Adjusts the game's combat so that its flow is similar to Dark Souls 3, while maintaining a careful balance. Please feel free to comment any suggestions!

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Changelogs
WARNING: USE OFFLINE OR YOU WILL BE SOFTBANNED
BACKUP YOUR SAVE FILE AND REVERT ONCE DONE USING THIS MOD
This mod blocks network access by default, using the modengine.ini file.





- OVERVIEW -

The aim of this mod is to adjust the game's combat so that its flow is
similar to Dark Souls 3, while maintaining a careful balance. This is
done by speeding up both player and enemy actions, reducing stamina
cost, and increasing iframes gained from ADP/Agility. Enemy HP has been
slightly increased to ensure encounters don't end too soon. Durability
is also doubled across the board for weapons.

This mod borrows exact param value changes from AoiYozora's Player Enhancements,
and is loosely based on Nikolay97's Modern Roll Stamina and Agility Mod,
though with a more careful focus on balance.

Here's how my mod differs from Player Enhancements:

Adjusted stamina values
Slightly reduced fall damage

Reduced player stance break time
Increased speed of roll and ladder climb
Adjusted enemy attack speed (mostly increased)
Action speed maxed from beginning (Item use, etc.)

Adjusted amount of iframes gained from leveling ADP
Reduced stamina regen (still much higher than vanilla)

Slightly increased enemy HP, greatly increased boss HP

I highly recommend using this with HalfGrownHallow's
Center Deadzone Mod for smoother player movement.




- INSTALLATION -

Simply unzip in your Dark Souls II Scholar of the First Sin/Game folder.

Network access is blocked by default in the modengine.ini file. I'd
recommend backing up your save file before installing if you want to
revert to a non-modded playthrough eventually, since going back
online with a modded character will likely get you softbanned.




- PARAM CHANGES -
ChrCommonParam
Stamina consumption reduced on sprint/roll/etc.
Reduced time player is stunned
Increased backstab hitbox angle

ChrMoveParam
Slightly increased speed of sprint, roll, and ladder climbing

ChrParam
Slightly increased stamina regeneration


DamageCtrlParam
Increased knockback on enemies (for some weapons)

EnemyBehaviorParam
Slightly sped up enemy animations

EnemyComboBehaviorParam
Slightly increased enemy combo rate

EnemyDamageParam
Adjusted hitboxes

EnemyParam
Increased health of all enemies and bosses

FallingParam
Reduced fall damage


ItemTypeParam
Increased mobility while using healing items

LockOnCameraOffsetParam
Adjusted lock-on camera behavior for certain enemies


MapObjectWhiteDoorParam
Opening doors is faster

PhysicalStatsPerLevelStatValuesParam
Increased speed of casting, weapon swapping, using items, and blocking
More iframes at lower ADP levels
Adjusted stamina values
(Stamina: (-400) x1.1)
Stamina begins at a lower value, but ramps up faster with each point in END
This change is meant to keep END's value as a stat


WeaponAttackMotionParam
Faster recovery times (time between attacks, time before you can roll)
Greatly improved tracking on attacks

WeaponParam
Increased weapon durability

WeaponStaminaCostParam
Stamina use halved




- NOTE ON IFRAMES -

        Admittedly, because of the way params are set up, I don't know the exact iframe values that correspond to ADP levels.
        While 37 ADP guarantees 16 iframes, you reach this amount at an unknown level before that.
  Considering DS3 has 13 iframes, 16 seems overkill imo. I recommend keeping ADP around level 20.
I have also included a version of the mod that leaves ADP -> iframe values untouched.


Header image by emlan