File information
Created by
SalamiWithAngerIssuesUploaded by
SalamiWithASideOfSaltVirus scan
About this mod
Re:Balances Healing Items by Capping item limits and changing drop rates in intervals of 0.4%-10%.
- Permissions and credits
To promote forethought and action economy I've added most healing items to enemy drop lists depending on rarity/enemy type. Player discovery has been increased by an extra 30%, on average you can expect to get an item around every 5-8 kills. Life gems along with rarer items like dried roots have been capped to limit excess quantities.
Radiant Lifegems:99 -> 10
Old Radiant Lifegems: 99 -> 5
Elizabeth Mushroom: 99 -> 7
Dried Root: 99 -> 4
Monastery Charm: 99 -> 12
Dragon Charm: 99 -> 6
Divine Blessing: 99 -> 3
Rouge Water: 99 -> 9
Crimson Water: 99 -> 6
Melentia recently discovered inflation and has increased the price of lifegems by 3x.
Installation
Drag all the mod engine files into the main game folder / or drop the regulation file in the main folder and overwrite
Miscellaneous
This should be safe to use online, but do keep in mind modifying game files can trigger a softban. use at your own risk.
I have provided CSV files for merging or editing
yapped, Yabber, and UXM by TKGP
DSMapStudio and Mod Engine by Katalash