Dark Souls 2
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Created by

SalamiWithAngerIssues

Uploaded by

SalamiWithASideOfSalt

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About this mod

Re:Balances Healing Items by Capping item limits and changing drop rates in intervals of 0.4%-10%.

Permissions and credits
Healing Redux aims to change the way healing items are used,


 To promote forethought and action economy I've added most healing items to enemy drop lists depending on rarity/enemy type. Player discovery has been increased by an extra 30%, on average you can expect to get an item around every 5-8 kills. Life gems along with rarer items like dried roots have been capped to limit excess quantities.

Lifegems:      99 -> 15
Radiant Lifegems:99 -> 10
Old Radiant Lifegems: 99 -> 5
Elizabeth Mushroom:  99 -> 7
Dried Root:   99 -> 4
Monastery Charm:       99 -> 12
Dragon Charm:    99 -> 6
Divine Blessing:   99 -> 3
Rouge Water:       99 -> 9
Crimson Water:   99 -> 6


Melentia recently discovered inflation and has increased the price of lifegems by 3x.




Installation

Drag all the mod engine files into the main game folder / or drop the regulation file in the main folder and overwrite

Miscellaneous

This should be safe to use online, but do keep in mind modifying game files can trigger a softban. use at your own risk.

I have provided CSV files for merging or editing


-Credit-

yapped, Yabber, and UXM by TKGP 
DSMapStudio and Mod Engine by Katalash