Custom HUD | Cartoon and Grayscale
I decide to make a custom HUD to SOTFS using iGP11, but textures of stamina and HP bar doesn't dump up. So, using UXM to unpack the files and Paint.net to edit textures, there's custom HUD for SOTFS: In two options (Custom, default grayscale).
For some reason, HUD on DS2 aren't uniform with color scheme, it's kinda "golden-orange", but all menu and inventory is gray like a rock or something. This mod further add custom vibrant HUD, adds one is just gray scale.
obs: custom lock on reticle is included, beta game version.
Vibrant | Cartoon
Default | Grayscale
Installation
1 - Download UXM: https://www.nexusmods.com/eldenring/mods/1651
2 - Unpack DarkSoulsII.exe
3 - Drag to root directory "menu" folder
4 - Click on Patch
Enjoy!
To Uninstall:
1 - Open UXM and click on Restore button
Thanks for their help:
- POOLOO32
- Stayd
I decide to make a custom HUD to SOTFS using iGP11, but textures of stamina and HP bar doesn't dump up. So, using UXM to unpack the files and Paint.net to edit textures, there's custom HUD for SOTFS: In two options (Custom, default grayscale).
For some reason, HUD on DS2 aren't uniform with color scheme, it's kinda "golden-orange", but all menu and inventory is gray like a rock or something. This mod further add custom vibrant HUD, adds one is just gray scale.
obs: custom lock on reticle is included, beta game version.
Vibrant | Cartoon
Default | Grayscale
Installation
1 - Download UXM: https://www.nexusmods.com/eldenring/mods/1651
2 - Unpack DarkSoulsII.exe
3 - Drag to root directory "menu" folder
4 - Click on Patch
Enjoy!
To Uninstall:
1 - Open UXM and click on Restore button
Thanks for their help:
- POOLOO32
- Stayd