Dark Souls
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Kevkas

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kevkas

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21 comments

  1. Claude360
    Claude360
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    if only we can get the same thing for the fromsoftware and havok screens
  2. bnxus
    bnxus
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    • 51 kudos
    Can you do that for the intro logos, too?
  3. Raidenborn
    Raidenborn
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    sadly not working for me, I still have both black bars, and I'm on 1920x1080 res
  4. ExDuelist
    ExDuelist
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    any chance to fix this on 1080p resolution?
    1. kevkas
      kevkas
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      It's a texture fix, should work on any resolutions since it replaces the file that is used for the title.
  5. starkinmn
    starkinmn
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    What about the two white lines on the left of the logo? Is it possible to get rid of those?
    1. kevkas
      kevkas
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      I think they are caused by something else other than the texture, I honestly don't know.
    2. Paynamia
      Paynamia
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      • 11 kudos
      It seems like they're a product of texture wrapping.
  6. underskyzx
    underskyzx
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    • 2 kudos
    Dam can't believe someone fixed that...modding community i truly love you
    1. kevkas
      kevkas
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      • 208 kudos
      Enjoy
  7. TheCompiler
    TheCompiler
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    • 153 kudos
    For some odd reason i consider this an essential mod.
    1. kevkas
      kevkas
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      Glad you find it useful mate, enjoy.
  8. MiguellDuarte
    MiguellDuarte
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    It's not working for me,Help.
    1. kevkas
      kevkas
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      Well, the path where the file installs using NMM is correct, so the only thing I can think of is if you don't have DSfix enabled to load textures from mods. Open DSfix.ini, find the line enableTextureOverride 0 and change it to 1. The game should pick up new textures you install now.
  9. Xuphra
    Xuphra
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    • 23 kudos
    This always bothered me as well.
  10. Siegfriedm
    Siegfriedm
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    • 12 kudos
    Seems to not work for me. Still have black bars with this mod installed.
    Probably, it's related to resolution "stretching".
    Anyway, I have some border bars also in logo screens, especially in the Havok one.
    1. kevkas
      kevkas
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      • 208 kudos
      Yeah, that sounds related to either resolution stretching or scaling. I just corrected a small issue in the texture, nothing else.