Dark Souls
0 of 0

File information

Last updated

Original upload

Created by

BobDoleOwndU

Uploaded by

BobDoleOwndU

Virus scan

Safe to use

Tags for this mod

About this mod

Tool for exporting and importing character appearance data, allowing you to easily re-use previously created characters.

Permissions and credits
Changelogs
Donations
--DS Appearance Preset Tool v 1.1 (2024-05-01)--
By: BobDoleOwndU

For Dark Souls Remastered/Dark Souls Prepare to Die Edition
Source code available here.


--Description--
Tool for exporting and importing character appearance data, allowing you to easily re-use previously made characters. So if you ever wished you could save a character you've made and use them again later, now you can. You can also take the files the tool creates and share your characters with others if you wanted to.


--Requirements--
.NET Framework 4.7.2 Runtime´╗┐


--Usage--
Exporting
  • Run the tool before or after starting Dark Souls Remastered/PTDE.
  • Load the character you wish to export.
  • Click the Export Appearance Data button.
  • Choose where the file will export to.
  • Done! Your character's data will be exported to the chosen location as a .dsrchr file.

Importing
  • Run the tool before or after starting Dark Souls Remastered/PTDE.
  • Load a character, or create a new character. (The tool works in the character creation screen as well.)
  • Click the Import Appearance Data button.
  • Select the .dsrchr file you wish to import the data from.
  • Done! The appearance of the current character will be overwritten with the data from the .dsrchr file.
  • You will need to save and quit to have your character look correct if you are in the main game. If you're in the character creator, the character should look correct as soon as you load into the main game.


--Video Demonstration--



--Notes--
Characters are compatible between game versions. So, yes; you can export a character from Remastered and import them to PTDE and vice versa.


--Credits--
Phokz and Elucidater for their Cheat Tables.