Dark Souls
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Meowmaritus

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Meowmaritus

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About this mod

Edits Dark Souls animation events

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All information and full source code can be found here: https://github.com/Meowmaritus/TAE-DX

Snippet from the GitHub page:


  • Edits the TimeAct Editor files of Dark Souls 1. These files control everything that happens on a specific frame of an animation, such as:

    • i-frames
    • parry windows
    • applying an "SpEffect" (special temporary statuses such as ring effects, poisoning, buffs, AI triggers, etc)
    • allowing animation cancelling
    • forcing death
    • creating "SFX" (particle effects)
    • playing sound effects such as footsteps, sword swooshes, etc.
    • doing an attack behavior (does damage to opponent, drains stamina from player, etc all in one event)
    • doing a "bullet" (projectile) behavior (fires projectile, drains stamina from player, etc all in one event)
    • doing a "common" behavior (like attack behaviors but for simpler things such as falling on someone's head causing stagger)
    • creating motion blur on weapon swings
    • setting the opacity of a character (used for getting summoned into other worlds, teleportation, etc)
    • setting attack aim tracking speed of a character
    • shaking the camera (e.g. Smough's footsteps)
    • playing additional animation layers (e.g. all of Gwyn's animations have events to play his clothes-blowing-in-wind animation layer
    • many more that we haven't even figured out yet!
  • Has all events mapped so that every single ingame file is openable without errors!
  • Shows a visual representation of event start/end times.
  • Snaps to 30-fps increments just like the vanilla files do.
  • Allows you to add new events to animations by right-clicking anywhere.
  • Allows you to delete events by highlighting them and pressing the Delete key.
  • Allows you to modify the parameters passed to each event (click an event to highlight it, then the parameters appear in the pane on the right side of the window)
  • Has full undo/redo functionality with Ctrl+Z/Ctrl+Y
  • Has full copy/paste functionality:
    • Ctrl+C: Copy
    • Ctrl+V: Paste at Mouse Cursor
    • Ctrl+Shift+V: Paste In-Place (keeps original location where you copied them from, useful for copying between animations)
  • Edits the .anibnd or .anibnd.dcx files of the games directly. No need to use BND rebuilders.