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Van Buinen

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vanbuinen

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  1. vanbuinen
    vanbuinen
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    Updated mod to 10.8

    -Enemy Changes:

    -Reduced enemy aggression

    -New Game + Changes:

    -In an effort to make new game + more challenging, each ng will give enemies 10 health regeneration and 10% movement, magic casting, and weapon speed in addition to their regular ng + changes.
  2. DinoTheRuler
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    I just started a new character and play ver 10.7 and for 2 hours straight can't get past Undead Burg. I know this is for veteran players, but since you put like 20 enemies in a small area, some of them can't be fought alone, and with the enemies have their speed boost up, it's just stupidly hard. If you can, can you make the enemies that become faster on NG+ and beyond, and leave them alone on NG? It would be fairer in my opinion.
    (Personally I don't like mods that changes enemy's speed because it makes the game weird, it also makes some of the enemies' chain attacks undodgable)
    1. vanbuinen
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      What build are you using? Are you using ranged or consumeables? What areas seem hard? Are you exploring or running past enemies?

      Yes it helps to take your time and asess each situation. Sometimes its better to use ranged magic, bows, consumeables to divide the groups of enemies and pick them off one by one. This is not a mod where just running in and hoping for the best will work.
      Also many enemies are more active and seek you out, they dont just stand in place waiting to be taken out.
      Enemies are strong and weak to different damage types so using the right weapon makes a difference. For instance skeletons are weak to fire, armored enemies weak to magic, crystal enemies weak to thunder etc.
      Also mix and match the armor and weapons to your playstyle to get the most from them.

      Sometimes if there are many enemies its better to draw them to a hallway or doorway where their numbers mean nothing.

      Also you can get the haste ring for yourself in the undead aslyum to even the odds.
  3. Mahabaap2
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    Just before the 10.7 update, I defeated sanctuary guardian(easy fight don't think there is a need to nerf him) but was struggling with artorias, would give a try again with this update. Also have you increased the speed to these bosses, they seemed faster than before especially artorias.
    1. vanbuinen
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      Yes most are 35% faster, while 2 are 50% faster.
  4. vanbuinen
    vanbuinen
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    Updated mod to 10.7

    -Enemy Changes:

    -Reduced damage from the following bosses: Sanctuary Guardian, and Artorius

    -Reduced speed of the following bosses: Sanctuary Guardian and Gwyn

    -Area Changes:

    -Added Dukes Archives map back in due to staircases not being accessible

    Sadly the level editor still has bugs so it will be a while till I can remake the dlc areas

    With the latest patch I'v taken the boss music(frpg files) out to reduce download times. Make sure to re-add them if you want them or if you get bugs.
  5. Mahabaap2
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    I was doing a second run of this mod as a pyromancer. I save Laurentius from the depths but he is not in the Firelink Shrine. Also, I get pyromancy flame from swamps of Blightown which I suppose is of Laurentius. So how did die on his own? Also, I can't ascend my pyromancy flame because Quelana is not spawning for some reason Plz do help.
    1. vanbuinen
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      NPC sometimes die because when adding enemy npcs to an area, it kills them for some reason. You dont need to ascend the pyromancy to ascended +5 as the +15 is actually stronger. I took the ascended upgrade out of the game and redistributed Quelana's spells to other merchants.
    2. Mahabaap2
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      Also, one other thing, can you increase the damage of all spells even just a little bit, weapons easily outperform spells whether it is pyromancy, magic or miracles. Especially increase the damage of wrath of the gods cause its most useful spell while dealing with hoards of enemies. Also plz adjust the poise damage of vagrants they can easily knock me off even with 70/80 poise. Thnx.
    3. vanbuinen
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      Did you get the rusted iron ring?

      For vagrants, are you talking about the ranged attack?
    4. Mahabaap2
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      Yes, I did get rusted iron ring but what is your point? and yes I was talking about ranged attacks of vagrants.
    5. vanbuinen
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      The casting speed increase in addition to high dex adds more then enough magic dps.

      The vagrant ranged attack is working as intended.
    6. Mahabaap2
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      True but it also increases weapon speed, so in the end, weapons easily dominate spells because spells get exhausted and also deal less damage than weapons. Also, thnx for the epic Bed of Chaos boss fight definitely wasn't expecting it to be this hard, those demon firesages do absurd damage and I have super high fire defense any tips? and where do I find the Havel's set?
    7. vanbuinen
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      I havent tested the bed of chaos fight yet as I just updated it. Havels is in the painted world.
    8. Mahabaap2
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      Okay, some bugs I would like to report-
      1. Many of the bonfires are bugged especially the ones before and after demon firesage boss(what is now a titanite demon:)), one in the New Londo Ruins( bonfire works but you have rest at a specific location at a distance from it).
      2. Lost Izalith bonfire can't be wrapped to, in the main game it could be wrapped to plz fix it.
      3. I wasn't able to go the dlc area, as touch the portal it sends off the map completely in the darkroot basin.
    9. vanbuinen
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      I'll look into the bonfires, uploading previous dlc maps to fix the issue
  6. Mahabaap2
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    Okay, what the hell is wrong with Catacombs. There is not even an inch of space to move without being another enemy. Dude, you can't even sit on the bonfire plz adjust some enemy placements. Also, the bridge connecting the drop down place to the blacksmith and the bonfire disappears on its own, its definitely a bug plz fix it.
    1. vanbuinen
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      Which update is it?

      That bridge disappears if the necromancers shoot it, But if you take them out before hand it wont disappear
    2. Mahabaap2
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      Latest Update. I didn't know that it was necromancers that were doing that, but that is bulls*** anyways I have to kill every necromancer then before I can even walk on that bridge.
  7. vanbuinen
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    -Updated Enemy and Item placement for the entire game and added different boss encounters.

    A lot of the enemy placement makes more sense now as with the new level tools I can see exactly where to place them, instead of using a text editor.

    I recommend a new place through to experience all the changes.

    Some of the areas I still need to test are Duke's Archives/Crystal Caves, Demon

    Ruins/Lost Izalith, Catacombs/Tomb of the Giants, and DLC areas.

    I wanted to get this out to players while I work through and test each area.
    So let me know how those areas are.
  8. Mahabaap2
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    Okay where do i find the lordvessel that allows me to warp between bonfires. In the main game it used to be after the defeating Smough and Ornstein plz help. Also can you reduce the number of bores in the area before crystal cave, thats the most annoying thing ever can't even get past them and whats the point in leveling up and upgrading the armor if the bosses one shot you. The game was very fun in the beginning but coming to the grand archives it is just too much tedious. Thank you vanbuinen.
    1. vanbuinen
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      The lordvessel is in the same place.
      With the boars if you are careful you only deal with 3 total. You can plunge attack them from the platform. After the first one you can fight the two other boars the same way, straight up fight, use thunderbombs that stagger them, alluring skull. Etc..


      Also what bosses are one shotting you and what gear are you wearing?
    2. Mahabaap2
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      Okay it might have been my mistake i used DSDAD to install Daughters of Ash but i never loaded the savegame of your mod. I don't know how it would made me loose the lordvessel but it wasn't in my inventory. Can the cheat engine be used to bring any item back? Also it was Seath the Scaleless that while fighting him he one shotted me as i was about to defeat him. But at that point my armor wasn't +5 as it is right now so i might give it another try :)

      P.S. I am wearing the complete Favor and Protection Set aka Lautrec's Armor.
    3. vanbuinen
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      I think ce can give you the lord vessel, iv never used it for that.
      Seath does added magic and physical damage, and his breath attacks can do a lot of damage if you dont have magic resist. Since he is slow they are ment to be punishing if you stand in it.
      He is weak to lightning also.
  9. r3sus
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    Are you planning to port it on Remaster? I'm really interested in playing challenging mods like this in DSR.
    I've tried direct port using Wulf2k's BND Build - crash on start.
    1. vanbuinen
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      You tried installing it to remaster? Or you tried installing it to ptde and it crashed?
    2. r3sus
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      Thanks for a quick reply!
      ___
      Ascension works well with PtDE, except for some things: Asylum Demon dies right after jumping from roof, also I've some constant buff.
      ___
      I've finally made it work with Remaster.
      GamaParam leaded to crash, menubnd makes invalid menu names.
      Everything else works great, I'm just ignoring those two files. Don't know the reason thought.
      ___
      There's how I made it work with Remastered:
      1. I've placed .msb files in %DSR%/map/MapStudio folder.
      2. Found other files but with .dcx extension: I've extracted both mod and original files using BND Build. Replaced contains of original with modded files. Rebuilded.
      It works.
      Can give more description or post ready-to-use files for Remaster if needed.
      ___
      Thanks for your mod, gonna try it out in Remaster! ;)
      ___
      Btw what programms do you use for modding? MSB Edit?
    3. vanbuinen
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      Thats weird that asylum demon dies, never seen that happen, yea the menu changes are for changes to weapons/armor/items so you know what the changes are.
      Using msb edit, meow parm editor, text vessel, and now using dstools
    4. r3sus
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      Nice tools, never heard of dstools, thanks.
      ___
      Porting to DSR:
      I've made DSR work with modded GameParam, but I had to use original "EquipParamGoods.param" to make consumables usable. Don't know, how it will affect on them.
      Didn't make "menu.msgbnd" to work.
      ___
      Gameplay:
      Jump-attack on Asylum Demon doesn't work - I do increased damage and jump throught him (with firestarter).
      Black Firebombs don't work on him.
      is it supposed to be?
    5. vanbuinen
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      Yea hes a demon and immune to fire. His hit box is changed so he can go through doors, the side affect to this is plung attack doesnt work.
  10. vanbuinen
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    Additionally, im working on revamping each area and changing the item and enemy placement.
    Should be done in a few days depending on testing.
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