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Van Buinen

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231 comments

  1. DrEvilstien
    DrEvilstien
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    I'm back playing this game again from my break. Anyway, any plan for class revamp for starter example of paladin and life scythe need the bleed thing to remove. Also when i was doing some playthrough as a paladin and i need a feed back about the Wrath of the God. Update looking better,
    1. vanbuinen
      vanbuinen
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      How is it working?
    2. DrEvilstien
      DrEvilstien
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      wrath of god is weaker due to change of physical since the old change of divine wrath was better. I found out sorcerer build spell are stronger then faith. Sunlight spell and dark moon buff spell need a divine damage addition. Grant should be buffable so a paladin player can be useful. I suggest to add a dark moon boss like 5 x stronger so like Darkmoon Capra Demon and Taurus Demon boss where you replace boar and black knight.
    3. vanbuinen
      vanbuinen
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      I'll look into the buffs of damage types. the divine build should have similar damage if using the talisman from solaire or reah. I can make grant buffable.
    4. DrEvilstien
      DrEvilstien
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      Also best and maintenance update dark soul so this should be on the hot list. Also you should used and ask permission for the music dark soul from Hellkite cause they made remix music and one from FalKKonE.
  2. DinoTheRuler
    DinoTheRuler
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    I played this mod in the non-Steam version, and so far, lots of things work great. There are a few exceptions though:
    _Catacombs is very buggy, bridges often disappear which make the map impossible to go through
    _There are lots of bonfires that give you souls when you rest at it (the bonfire in The Dukes' Archives is a good example, 6k souls when you rest at it)
    _The Titanite Catch Pole has a weird strength requirement (35 str even though it only weighs 6). Is it intentional?
    _Fighting the Titanite Demon close combat is now extremely difficult for some reason.
    _Friendly NPCs die, which causes me to lose a lot of stuffs from them
    _The boar at the top of the tower doesn't do anything at all
    _Thunderbombs are OP. Yup, OP. (I don't hate it, it just makes the first half of the game completely a joke,)
    There are also a few things I want to ask:
    _Will you continute to update the mod?
    _Do you plan to change the game in NG+ and beyond? (add/change enemies/items/bosses,etc.)
    Btw I am playing the latest version of the mod, ver 9.0
    1. vanbuinen
      vanbuinen
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      Hi, Yes I plan to keep adding things to the mod as time goes by.
      -Yea in catacombs you have to kill the necromancers before they cant destroy the bridge otherwise rest at a bonfire to reset it
      -Some of the enemies run off ledges/cliffs, so this is hard to pin down which one it is.
      -If I recall it scales with strength now is why str req was added. Also many 2h weapons have better stability for pure 2h builds
      -Titanite Demons are the most powerful demons now, they are weak to thrust and magic
      -NPCs dying is being worked on, otherwise I'll move their items to stable NPCs store lists
      -The boar most likely needs a different ai or the pathing on the tower top affects its ai
      -The bombs are strong early game, I may increase their cost or reduce their damage, not sure yet as they are meant to give you another build choice like xbow or bow users. aka consumable build
      -For ng+ If I can figure out how I'll change things

      How far are you and whats your build layout?
      Which areas/bosses seemed hard/easy?
    2. DinoTheRuler
      DinoTheRuler
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      I have already made into NG+ but I haven't explored the DLC yet, I am going to explore it later. I generally found Tomb of the Giants to be a lot more intimidating, especially those skeleton dog assholes. Sen's Fortress is okay, but the NPCs there are a bit OP for me, and they are hard to kill too. The bosses are okay, none of them are too hard. (Btw I love how you make the big skellies respawn at the place just before Nito, it took me 45 mins to realize that they actually respawn)
      I beat the NG at level 122 with 35 str and 33 dex. I am currently on NG+, and I got like 600k souls just by clearing Undead Burg and Parish alone. Like it :)).
      Btw why is Titanite Catch Pole imbued with crystal magic? The Titanite Demon itself inflict Lightning damage not magic damage. Also are you going to add Titanite Chunks as sellable items? Lots of mods don't do this, and frankly I am quite disappointed, I hate farming.
    3. vanbuinen
      vanbuinen
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      If I recall Vamos the undead smith in catacombs sells them.

      Elizibeth in the dlc also sells dragon scales/demon titanite

      I'll look into the Titanite Catch Pole, updated to lightning damage and deflecting effect
  3. vanbuinen
    vanbuinen
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    Mod has been updated to V.9.1
  4. vanbuinen
    vanbuinen
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    Mod has been updated to V.9.0
  5. vanbuinen
    vanbuinen
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    Mod has been updated to V.8.9
  6. vanbuinen
    vanbuinen
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    Mod has been updated to V.8.8
  7. vanbuinen
    vanbuinen
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    Mod has been updated to V.8.7
  8. jarulecaio
    jarulecaio
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    My firelink npc's are dead.
    I start the game, finish the asylum, go to new londo(firekeeper soul), open the gate to valley, get dragon crest shield, back to firelink, npcs are dead.

    Edit: I'm using only this mod.
    1. vanbuinen
      vanbuinen
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      Sometimes they randomly die. I'm looking into it.
    2. FTRichter
      FTRichter
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      That happens, if you add NPC enemies to certain maps.
    3. vanbuinen
      vanbuinen
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      Thanks man =)
  9. vanbuinen
    vanbuinen
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    Mod has been updated to V.8.6
  10. vanbuinen
    vanbuinen
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    Mod has been updated to V.8.5
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