Dark Souls
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Lee Gami

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makataurugami

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About this mod

Overall balancing, map changes, new lores... Why not try a little, Ashen one?

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-CREDITS-

Thanks for Wulf2k to developing almost every tool that I'm used to develop this mod.
Also, for you to give the support on my channel!




If you don't want to see spoilers now, please, download it and see yourself!


















Spacing for your decision...


















Otherwise, if you still want to know, I will explain it:

  • I reduce drastically my development on normal Dark Souls Prepare to Die, focusing on Remastered. This mod is finished in your way, but now I'm feeling a sort of wish to still developing it on Remastered.

///The DS Remastered Anti-cheat is watching your data files, you can be banned if you wish to play it online. But of course, the choice is yours.///




-Please see the articles tab for full details.-
Weapons:
>Regular Weapons: Increased a bit scaling or/and base damage. Can only be upgraded to +5. Base upgrade soul cost increased. Material changed fairly. Some unique weapons now are regular.
>Infused Weapons: Scalings Increased. Magic infusion removed... Chaos infusion scales with int and humanity, lightning scales with fth as enchanted with int, fire as a old lightning but with fire. Divine keeps most of str/dex scalings, moderated fth scaling and magic dmg. Occult scales with both int and fth, lower base damage, moderated int and fth scalings.
>Unique Weapons: Upgrade path now increase scalings.
>Boss Weapons: Some with new damage types and other things... maybe new meshes?
>Added new weapons...
>Poison now deals much more damage, greatly reduced the duration.

Enemies:
>Enemies now have Unpredictable movements and damage, it means that the timing between each swing or movement are on random speeds, doing more or less damage.
>All defenses updated. Reduced flat defenses to add percentage defenses, reviving the infusions... Every entity in the game are affected, mobs, npcs, allies, invaders, you...
>All enemies have flat defenses increased.
>Fire defenses increased: Berenik Knights, Black Knights, Demons, Gwyn (A LOT), Gargoyles.
>Quelaag fire defences reduced, still extremely resistant, but not immune.

Player:
>Player defenses are now readjusted, reduced flat defenses and add percentage.
>Fast roll up to 50%, middle roll removed. Player maximum weight reduced by 30%.
>The leveling cost are a bit more cheaper now.

Spells:
>All pyromancies now have int requirement. Some have your uses increased.
>Added Flame Weapon, Black Fire Orb pyromancies (Unobtainable yet...), Lightning Orb miracle.