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Leeroy

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makataurugami

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About this mod

If you don't want to play every single time the same game, now I'm presenting for you my work:
Dark Souls the Age of Chaos
In this mod you can see the completely new experience for a Dark Souls fan, almost everything is changed here, you will find out in our time...

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If you don't want to see spoilers now, please, download it and see yourself!






















Spacing for your decision...


















Otherwise, if you still want to know, I will explain it.

///Also, remember to put TAC tag in fron of your steam ID, of course it is optional, but using it, you allow to play online with players using the same tag.///




>Upgrades and infusions:
-Now all weapons will be refined to +5 only with the same amount of materials, armors and shields still the same upgrade path.
-Stone Knight set can up to +5, defences are reduced.
-Crystal sword and Greatsword can be upgraded to +5 and be repaired, 60 durability only.

-Infusions now can be made from +0 weapons. Crystal infusion removed.
-Regular: Less early scalings.
-Raw: 1.5x to 3.5x all dmg.
-Enchanted: less physical, more magic damage, increased str/dex scalings (from the old), increased int scaling. Added new hit effect.
-Divine: high physical and magic damage, medium fth scaling, str/dex scalings a bit lower. Added new hit effect.
-Occult: low physical, good magic damage, have int/fth scalings. Added new hit effect.
-Fire: Same as old lightning, with fire instead.
-Chaos: medium physical and fire damage, medium int scaling, scales with humanity.
-Lightning: same as enchanted with lightning dmg and fth scaling instead.
-Uniques: a bit lower early scaling, increases scales along the upgrade. Elemental uniques have a hit effect.
-Boss: increases scales along the upgrade.
-Some unique weapons are now regular.
-Some sets can be upgraded now.



>Magic:
-Pyromancies have int requirement.
-Pyromancy flame scales with int.
-Added Flame weapon pyromancy.
-All soul arrows have a larger hitbox.


>Mobs and defences:
-Some mobs deal more damage, each with a different variation of.
-Added a global defences balancer for every entity in the game, turning split damage more viable.
-Stone Knight have high physical and magic resistances, your hits deal magic damage and are 25% faster. Also drops your set.
-Darkwraith have high physical and magic resistances, your hits deal magic damage. Drops Dark set and Dark Sword, removed Dark Hand drop.
-Silver Knights have high physical and lightning defences. Also drop your set.
-All demons are now resistant against fire.
-Black knights have high physical and fire resistances.
=PINWEEL: 25% faster, increased all resistances, increased maximum health.
-Great Lord Greatsword does fire damage, scales with fth.
-Moonlight Greatsword and Butterfly Horn have a bit of physical damage, poor str/dex scalings, reduced int scaling. The greatsword still getting S.
-Some regular weapons have now different base damages.



>Character stats:
-Str/dex now have 50 points of effective scaling, instead of 40.
-Poison now deals 4 times more damage and 1/4 duration.
-Dragon King Greataxe inflicts poison on hits.



>Weapons:
-Demon Great Machete are now a Great Machete, more str scaling.
-Falchion have less dex and more str scalings.
-Silver Knight Straight Sword have more dex scaling, 110 divine mutipler, cannot be buffed.
-Stone greataxe now is a regular weapon, does strike dmg type.
-Black Knight Halberd have less base dmg and more dex scaling.
-Black Knight Sword have less base dmg and more dex scaling.
-Black Knight Greatsword have less str and more dex scalings.
-Dark Sword still regular and now deals magic damage.
-Stone Greatsword now deals a bit more magic and less damages, scales more with str and int,
less with dex and weight only 14 units. (INSTEAD OF ANVIL 18 POUNDS THAT MAKES LITERALLY NO SENSE!)
-Battle Axe scales more with str and less with dex.
-Claymore scales a bit more with dex than str.
-Greatsword mesh changed, damage increased compared to Zweihander.
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