Dark Souls
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TKGP

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TKGP

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21 comments

  1. Huntersolstice
    Huntersolstice
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    So many mods give us an mtd file and they tell us to edit it, I'm assuming this is how. But whenever I try to use it, whether opening it on its own or opening and mtd with it, the file dropdown is greyed out. I have no idea what I'm doing here, I just want chikage to look good 🥺
  2. UnchosenDad
    UnchosenDad
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    Thank you for your good work, TK. Though I have a bug to report: when I subsequently click in one field below the previous for about 4 or 5 times, it seems to break, and I can't even close it without using task manager to force quit. Version 1.2.1.
  3. a1374186265
    a1374186265
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    can I use it to check fbx"s mtd?
  4. wintez
    wintez
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    I cannot open Sekiro file gameparam.parambnd.dcx for edit, i copy oo2core_6_win64.dll but its dont help, what i do wrong?
    1. TKGP
      TKGP
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      This is a material editor, not a param editor.
  5. thataverageasian
    thataverageasian
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    I'm using this for Sekiro (and yes I've added the DLL), but some items will not save while others do. Am I doing something wrong?
    1. TKGP
      TKGP
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      Be more specific please. Which things won't save?
    2. thataverageasian
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      Sorry. So ones I noticed would not change were: g_BlendMode, g_DiffuseMapColor, g_GlowScale. The weird thing was with the DiffuseMapColor I got it to save one time, but thats it. Here's what I was doing:

      I changed the values in the diffuse map color to values such as 0.5, 1.5, and 2. I hit save and it makes the typical windows sound which I believe saves. I close the mtd editor and re-open the file, and the values were what it was originally with my values not showing. It creates the .bak file though so thats why I thought it saved until I re-opened the file and saw my changes didn't apply.

      The file I was messing with in sekiro was "mtd/c7020_arm_test.mtd" - maybe the issue is just with this file? I'll have to go try some other ones later.

      I'm using version 1.2.1 (latest downloaded from here)
    3. TKGP
      TKGP
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      Oh, I see. Cells are only validated when you exit them so if you type in a value and save immediately it hasn't actually been written yet. Just make sure to click to another cell or hit enter before you save.
    4. thataverageasian
      thataverageasian
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      Ah! Pressing enter did the trick for the drop downs and the checkboxes! Thanks for pointing that out - thought I was crazy or something. I have a couple more questions:

      1) Is there any kind of guides/tutorials/documentation that will tell me more about this and any of the other tools you've made?
      2) Is there a way to access the .tif files that the mtd files are pointing to?
    5. TKGP
      TKGP
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      Other than the readmes, not really. You can ask questions about whatever in our Discord: https://discord.gg/mT2JJjx
      Textures can be all over the place but for chrs they are usually in a .texbnd in the chr folder. Yabber opens bnds and tpfs.
  6. notaprofi
    notaprofi
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    Sounds like an awesome mod.
    But I don't know what MaterialDefinitions are :D Do you know any kind of tutorials on what is MTD and what can be done with it? ^^
    1. TKGP
      TKGP
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      They determine how different materials are rendered beyond just their textures. You can mess around with them in real time with the debug version under RESOURCES -> MTD MAN.
      It's a pretty niche tool, to be honest.
    2. notaprofi
      notaprofi
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      Thanks!
    3. RagnarofKlausenburg
      RagnarofKlausenburg
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      Thank you for uploading it ! Please can you tell me how can we edit and se changes in real time? thank you !
    4. RagnarofKlausenburg
      RagnarofKlausenburg
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      Also every time i change color intensity i get unexpected error when trying to save. Am i doing something wrong?
    5. TKGP
      TKGP
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      Fixed in 1.2.1, thank you.
      For DS1 you can edit MTDs ingame with the debug build: https://www.nexusmods.com/darksouls/mods/837
      For other games you need to restart the game after editing because the MTDs are only loaded once.
    6. RagnarofKlausenburg
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      Thank you so much for your work !

      Also where can i find any documentation about the meaning of all those floats?
      And please what is SSR? NVM i found out, anyone interested http://techkind.org/Unity5/
    7. TKGP
      TKGP
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      There's no documentation, all we have are names. StaydMcButtermuffin on Discord probably knows the most about it, you could ask him.
      https://discord.gg/mT2JJjx
  7. TKGP
    TKGP
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    For all surfaces using that material, yes.
  8. EvieWasTaken
    EvieWasTaken
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    So just to clarify, the values for each material definition dictate how the texture maps are rendered in game? Like the 3 floats for the diffuse map colors are RGB intensity values, etc?
    A more specific query, could this tool be used to adjust the intensity of normal maps and specular maps without creating or adjusting the texture maps manually?