hate the fact that you can get multiple of the same bosses. had to fight manus as my second boss, and he ends up showing up again in anor londo with centipede demon alongside him. saw seath, sif, capra demon, and manus twice now throughout my playthrough. wish there was a way to at least have it randomize every boss without repeats. also there's a bug where if you kill a miniboss that got replaced with an actual boss, it will give you 0 souls.
So I'm playing with every enemy replaced with Gwyn and I just got to Firelink Shrine. For some reason, the Gwyns are not dropping souls when they die. I looked through the randomizer application and I couldn't find any options relating to the problem. How can I fix this?
There's an option somewhere, think the second tab, labelled something like roaming boss souls drop with a percentage slider, that's the option you're looking for, it probably just got zeroed out.
Yo im tryin to do an every enemy is ___ run, but regular enemies just keep turning into random bosses, like taurus demon or capra. any way to fix this?
I can never get firelink to work. And I don't randomize NPCs either, but it seems like the game treats the firekeeper as a monster and randomizes her, making the fire never work.
Two problems, Andre is weighted stupidly high and seems to be one of two enemies that can replace Skeleton Beasts at all, the other being Bloathead Sorcerers with some bosses added to the mix if you enable that option. That admittedly is two seperate problems I believe, but are probably related in some way in the enemy weight system for Difficulty Curves, with even very loose strictness only randomizing the Skeleton Beasts to those enemies or a higher difficulty boss like Nito. And for some reason my Bed of Chaos no longer randomizes correctly, with my last run having been just the normal fight with the bug down the tunnel and the boss ai active.
Does anyone know if it's possible to re-randomize a run? I started a run with a friend but finished early and decided to go into NG+ but was going to completely re-randomize the items and enemies. The item randomizer worked fine and my asylum was randomized again but every enemy placement is exactly the same as before. Not the biggest deal but would be an interesting and fresh challenge with a character that is already geared up.
I’m having an issue where the enemy randomizer command prompt has an error that says ValueError: Expected “DCX “ at 0 but received “b’ ‘ “ [14596] failed to execute script randomizer
i was wondering if there’s a fix for this already or if anyone has any ideas how to fix it. I don’t have internet rn so if I have to reinstall anything I’m probably just out of luck
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*For those with the same question yes this works with Remastered*
also there's a bug where if you kill a miniboss that got replaced with an actual boss, it will give you 0 souls.
And for some reason my Bed of Chaos no longer randomizes correctly, with my last run having been just the normal fight with the bug down the tunnel and the boss ai active.
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Boss Replacement: 3; Normal Replacement: 3; NPC Replacement: 0
Replace Chance: 100%; Boss Chance (Normal): 100%; Boss Chance (Bosses): 100%
Fit Mode: 1; Difficulty Mode: 2; Difficulty Strictness: 1
T-Pose: 0; Type Replacement: 1; Same Enemy Prevention: 1
Mimic Replacement: 1; Gargoyle #2 Replacement: 1; Pinwheel Chaos: 1
Roaming Boss Soul Drops: 50%; Gwyn Spawn Rate Nerf: 1; Attempt Unique Bosses: 0
Disable Roaming Boss Respawning 0; Spawn Hostile NPCs: 0; Disable Respawning Mosquitoes: 1
Seed: '2023226560'
Max Unique: 30
How do I turn off this?
ValueError: Expected “DCX “ at 0 but received “b’ ‘ “
[14596] failed to execute script randomizer
i was wondering if there’s a fix for this already or if anyone has any ideas how to fix it.
I don’t have internet rn so if I have to reinstall anything I’m probably just out of luck