Would it be possible to create a variation of this mod but instead of the values in images... they are visible to the player in the form of text? Similar to this mod created for Dark Souls Remastered (https://www.nexusmods.com/darksoulsremastered/mods/6). I think it's just necessary to open the game's text file with an editor and add the corresponding values, but I'm not 100% sure if that's all it would be...
---------------------
@edit ~ April, 27, 2023
The request may be ignored.
I researched further and made some changes on my own and the results were satisfactory. Exactly as I had described before.
I believe that when I finish the project of all FromSoftware games I will make it available to the public. Anyway thanks for understanding :smile:
BTW, I've never seen a texture replacement mod (that uses DSFix) use .dds files instead of .png files. Is there an inherent benefit to using one over the other? I'm curious.
.dds handles transparency in a more elegant way from a software perspective (also keeps filesize lower). The reason I used .dds is because I don't know how to convert the transparency (alpha channel) from it to the transparency that .png uses, because I haven't really done this stuff before.
well i've got many other mods in dsfix tex_override which work such as purple frampt and kathee and texture overriding as well as texture dumping is enabled
12 comments
Would it be possible to create a variation of this mod but instead of the values in images... they are visible to the player in the form of text? Similar to this mod created for Dark Souls Remastered (https://www.nexusmods.com/darksoulsremastered/mods/6). I think it's just necessary to open the game's text file with an editor and add the corresponding values, but I'm not 100% sure if that's all it would be...---------------------
BTW, I've never seen a texture replacement mod (that uses DSFix) use .dds files instead of .png files. Is there an inherent benefit to using one over the other? I'm curious.