Darkest Dungeon II

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AFriendlyIrin

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AFriendlyIrin

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About this mod

Allows Grave Robber to gain stealth more often to unlock the potential of her skills.

Permissions and credits
Changelogs
Current for game version 1.00.50754

Installation
Extract the archive contents into C:\Program Files\Epic Games\DarkestDungeonII\Darkest Dungeon II_Data\StreamingAssets. To revert the mod, move or delete the folder in the Excel folder.

(There is also a provided localization file that attempts to fix the Nightsworn description, but for some reason I can't get it to work.)

Description
Grave Robber gains the following improvements:
  • Critical hits provide Stealth
    (This allows Grave Robber to actually gain stealth on a regular basis. Dead of Night and Shadow Fade are just too limited, especially when stealth only lasts a single action anyway.)
  • Nightsworn: Stealth damage bonus reduced to 25% (from 50%). The tooltip does not reflect this, but it is there.
    (...To compensate for stealth being more common.)
  • Flashing Daggers: Now ignores Stealth, removes Stealth from targets, and has 25% chance to inflict combo (33% on upgrade). Damage increased to 2-4 / 2-6.
    (One of the most common complaints I saw in the Darkest Dungeon Discord was that Flashing Daggers was so weak no one in their right mind would use it. This puts it more on par with Harvest, and the wide damage range benefits Grave Robber's crit focus.)
  • Lunge: Gains +50% CRIT on combo. De-stealths Grave Robber on use.
    (Because seriously. I'm not sure why it doesn't have this in vanilla. The de-stealth is to compensate for extended stealth duration.)
  • Shadow Fade: Now grants a buff that gives automatic stealth for the next 2 turns. Basic gives Speed, mastered gives Speed + Strength.
    (Shadow Fade was heavily nerfed from DD1, and I have no idea why. The Strength token goes some way to emulating its bonus from DD1, and the continual stealth gives more value to spending a turn on a non-attacking move.)
  • Glint in the Dark: Always ignores Death's Door, but can only be used while stealthed and de-stealths Grave Robber on use. Ignores Guard; ignores Block and Dodge on upgrade. Gains cooldown 2. Can now target all ranks. Damage increased to 4-8 / 5-10 (roughly on par with Lunge).
    (This is the biggest change. Glint in the Dark is an interesting skill, but it feels like it's being pulled in two directions. A DBR piercing skill is ideally weak but easy to use, since damage doesn't matter when you're hitting something on Death's Door. A skill that ignores DD entirely needs to inflict high damage because it needs to actually drain HP, but it needs heavy restrictions to keep it from being overpowered. I decided to lean into the latter function since I found it more interesting, so now it's designed purely as an "assassination" skill that bypasses all defenses including DD. Hopefully the stealth requirement, and the lower crit rate compared to Grave Robber's other abilities, is enough to balance it.)

Flashing Daggers and Glint in the Dark also have appropriate damage adjustments for the Deadeye and Venomdrop paths, hopefully roughly proportionate to the adjustments in vanilla.

Additionally, this mod includes the round-end version of my Stealth Extension mod, which makes Stealth last 2 rounds. This allows Grave Robber to get much more use out of stealth, especially for its basic defensive purpose, instead of always being in a "use it or lose it" position. Note that this change is game-wide, so it will also affect other uses of Stealth.

Compatibility
Incompatible with anything that modifies Grave Robber's data files or the stealth token.

See also: Grave Robber Starts With Stealth.