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SoonNoose

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SoonNoose

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About this mod

Rebalance of existing Memories, making all of them Impactful (As "A Favorite Toy" is)

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It felt a bit too much like a slot machine for me when choosing from randomly selected memories. And when I used a mod to select from all memories, I basically picked the same ones no matter what Character I was giving it to. And so I decided to rebalance them. All of them were changed EXCEPT "A Favorite Toy" Memory.

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Mod can now be found in Steam Workshop!! Together with continuation of the Impactful series focusing on Pets!
Effects were slightly adjusted and Mod is therefore different than the Nexus version. I will keep this one as is, if someone prefers it.
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Bear in mind:
1. They are "Impactful" and may be classified as cheating. However, I still feel that they are comparable to "A Favorite Toy".
2. They have not been thoroughly tested. I have run through different iterations and some were not displaying buffs correctly. Current version - I am not so sure. I will test it, that said feel free to report anything. I will try to fix anything I can.

How to Install:
Copy and Paste contents of Zip folder inside "C:\Program Files (x86)\Steam\steamapps\common\Darkest Dungeon® II"
(Or your Darkest Dungeon 2 install folder)

I tried to make them as simple as possible, however, because I tried to not add any Memories, some were straight-up changed. Most notably defensive resistance memories were changed into offensive and their defensive capability was put into other memories:

Changed:

"A Warm Fire" (Changed into Burn because of the name/picture)
+15% Blight RES > +10% Burn RES Piercing, +1 Burn Dealt, +2 Burn Duration Dealt

"A Spring Rain"
+15% Burn RES > +10% Blight RES Piercing, +1 Blight Dealt, +2 Blight Duration Dealt

"Mother's Comfort"
+15% Bleed RES > +10% Bleed RES Piercing, +1 Bleed Dealt, +2 Bleed Duration Dealt

"Father's Praise" (Strength moved to "A Long Day's Work")
Combat Start: 1x Strength (20%) Combat Start: 1x Crit Token


Improved:

"A Rare Treat"
+10% Max Health > +10% Max Health, Combat Start: 1x Block+ 

"Harmless Mischeif"
+1 Speed > +2 Speed, Combat Start: 1x Stealth

"A Lesson Learned"
+3% CRIT > +10% CRIT

"A Promise Kept"
+10% Damage > +20% Damage

"A Walk in the Woods"
+15% Move RES > +25% Move RES, +40% Move RES Piercing

"A Long Recovery"
+15% Disease RES > +25% Disease RES, +20% Blight RES

"A Second Chance"
+5% Death RES > +15% Death RES, +20% Bleed RES

"A Tough Choice"
+15% Stun RES > +25% Stun RES, +20% Burn RES

"The First Kiss"
+10% Debuff RES > +20% Debuff RES, +30% Debuff RES Piercing

"A Hot Bath"
10% Stress RES > +20% Stress RES, +15% Resolve Chance

"A Summer's Day"
+15% Traveling Heal > +20% Traveling Heal, Combat Start: Heal 5% of Health

"A Token of Friendship"
+10% Positive Banter > +20% Positive Banter, Combat End: -1 Stress

"A Long Day's Work"
Combat Start: -1 Stress (40%) Combat Start: 1x Strength & -1 Stress

"Fresh Bread" (Not tested)
If Food Item: +5% Max Health > If Food Item: +15% Max Health, Inn: -1 Stress

"A Lucky Break"
Combat Start: 1x Dodge (20%) > Combat Start: 2x Dodge+


Unchanged:

"A Favorite Toy"
+1 to Bleed, Blight and Burn Dealt