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anilam10

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anilam10

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About this mod

This mod will allow you to change stats (Max HP, Max Stress, Speed, resistances, damage of skills, heal damage, crit chance) for all Heroes

Permissions and credits
What is this mod?
This mod is essentially python script that will change Heroes data files according your desire.
You can modify max HP, max stress,speed, crit chance, resistances (stun,blight,bleed,burn,disease,move,debuff death) of all Heroes (except the once from DLC).
Furthermore you can set skills to deal more damage or heal more HP and stress.

Requirements
You will need python programming language installed in your PC. (Installation process is rather straightforward and you can find numerous tutorial on the internet.)

Installation of the mod itself
  • make sure you have python installed 
  • make backup of this folder: "C:\Program Files (x86)\Steam\steamapps\common\Darkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\Excel" (it may be stored somewhere else depending on where did you get your game)
  • unzip donwloaded zip file somewhere in you PC
  • open (any text editor will do just fine) and modify the file "mod.py" according to how you want to change stats of all heroes and save the changes. For more details read Variables part of this description 
  • double click on file "mod.py"
  • if everything went as it should have, there should be bunch of .csv files in folder "modded"
  • copy these files and paste them in folder: "C:\Program Files (x86)\Steam\steamapps\common\Darkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\Excel""
  • and you are good to go
  • if you want to return to original state of the game you can either paste files you backed up or use file in "origin" folder

Variables
# 0.5 = increase by 50%, 2 = increase by 200%, etc.
health_max = 0.5 # increases max health by given percentage
speed = 0.5 # increases speed by given percentage
stress_max = 0.5 # increases number of stress points by given percentage
resistances = 0.5 # increases all resistances by given percentage
health_damage = 0.5  # increases damage of all damage skills by given percentage
crit_chance = 0.5

# 50 = sets healing skill to heal 50% of HP, etc.
health_heal = 50

# 10 = heals 10 units of stress
stress_heal = 10
Modify only these lines of code.
From the notes it should be clear what each variable does, but let me give an example:
health_max = 0.5 that means that all heroes will get 50% increase in MAX HP
Plague doctor normally has 28 HP, now she will have 28+(28*0.5) = 42 HP

NOTES
Some HP and stress healing skills are not affected by these changes, because game reported corrupted files when I tried to modify them and I was not able to figure way around that.