About this mod
This mod changes the Leper to have a different playstyle than the regular Blind-Combo token set up. The idea of the Leper now is to evoke kind of the dark souls combat loop by making him susceptible to big damage after every swing and drawing enemy aggro. The idea is to make him do more consistent damage with a new downside to manage.
- Permissions and credits
Darkest Dungeon® II found in the common folder under steam wherever you have installed the game.Uninstall by replacing Darkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\Excel\hero_lep_data_export.Group.csv with the file provided in
Darkest Dungeon II_Data\StreamingAssets\Excel\Backup.
List of Changes
- Leper now has +1 Speed and increased resistance to Movement and Stun as well as 20% increased resistance to deathblow, he also has 5 less Max HP. (the speed change might seem like a buff but its actually intended to reduce the effectiveness of his 'inevitable end' trinket that can cleanse vulnerable from him at low speeds)
- Chop/Hew/Break now provide 2 vulnerable tokens, 1 taunt token and 1 dodge token (Plus when upgraded)
- Solemnity now also provides a dodge token and a taunt token in addition to its other effects (No changes to the dodge token when upgraded).
- Chop/Hew/Break skills have their crit rates slightly adjusted upwards (Not a major buff just so that you can pog a little more at high damaging nukes)
- Chop now hits the third rank as well (Can only be fired from 1st or second rank still).
- Purge still clears bodies but now targets ranks 3 or 4 and pulls 1 while giving them small bleed and a block plus token (Medium Bleed and Block token when upgraded)
- Hew now has a chance to apply combo tokens to all enemies hit (Yes this is broken as hell)
- Chop will now stun enemies that have a combo token (Yes this makes him VERY VERY good)
- Withstand now moves you forward by 1 to allow some repositioning if needed as well as make it slightly riskier to use. Replaced Block tokens with Dodge tokens as you're constantly applying vulnerable to self making block tokens useless.
- Chop/Hew/Break skills have had their base damage increased and damage range lowered (This means their max damage is the same but there will be less RNG in the damage output)
I made this mod for myself because I did not like the Blind token playstyle of the leper but I loved his design and story, I might come back to rebalance him if he ends up being too good or he trivializes the game too much but this is intended to be a buff. I have done some similar stuff for some other characters including unnerfing the MAA retribution skill if there is interest I'll drop that here too.
The idea behind this Leper is that every swing leaves him open to attacks (2 vulnerable tokens) and the enemy now aggros him (1 taunt token) so he prepares to get out of the way (1 dodge/dodge plus token). The RNG is in you getting hit through the Dodge token and taking a ton of damage so the idea is that he has to use big swings and then rely on Withstand/Solemnity or his teammates to recover.
TL:DR Makes the Leper have more consistent damage output, provides a lot of negative tokens to self on hit to emulate the swing->dodge/get hit->heal pattern of souls combat.
Needs more health and token management while losing some frontline capabilities but also now deals significantly more damage throughout the course of a fight and provides utility in the form of Stun/Combo tokens.