About this mod
Adds a handful of barks to most of the factions. I plan to add more for almost all enemies.
- Requirements
- Permissions and credits
Some mods have gotten screwed up due to the fact we're modding an actively worked on game. If you are experiencing issues with the game, whether with the barks or with enemies, open the mod's folder and check the "how files work" txt for some possible solutions, or post a comment here so I can check for the problem myself.
So now we know Modding Support is coming, and since the mod already works pretty well without the support, I'm fairly sure the transition to whatever format Steam Workshop requires will be cleaner than most. I'm still not in the greatest place mentally, but with summer started, it'll hopefully get better in time. Plus, with mod support coming officially, it will likely give me the tools to implement some more polish to the mod (like preventing the multiple barks bug). I'll still update this site, mainly for the Epic Games audience, but once the Workshop comes out I'll more than likely migrate over there.
"Your coin, your carriage-We want it all."
This mod aims to give the enemies a voice, and occasionally give everyone else the ability to speak for the ones that can't speak (mainly Creatures). Currently unfinished, but will be finished sometime soon, and I'll update the mod as I finish factions.
Currently finished factions;
* Pillagers
* Gaunt (except Ghoul but I don't know what to do for that loser)
* Fanatics (A bit buggy though, will look into at some point. They tend to not bark as much after igniting, even with a guaranteed chance to bark)
* Plague Eaters
* Swine Folk
Factions I'm almost done writing but haven't implemented;
* Cultists (All done, except for stretch goals. Also wanted to save them for last for obvious reasons)
* Lost Battalion (I'm very excited and a bit scared of the direction I'll take on them)
Factions I've barely started;
* Animals (All creature characters will be spoken for by humanoids)
* Fisherfolk
* Some Minibosses (Collector, Shambler, Death, Warlord)
As of now, enemies have a 15% chance to bark on attacks they use consistently, and special attacks have a 20% chance to use a crit-like bark, with actual crits having a 60% chance. They also have a 40% chance to bark when fights start and when hitting death's door. Minibosses and likely lair bosses will get opener barks (I would like everyone to have openers but I don't know how to program it.)
To install this mod, simply use Binarizer's Mod Plugin and drag this mod into the mods folder.
Special Thanks to the members of the DDcord for helping me write, edit, and review my barks, including AgentChops1 (Helped with writing the Fanatics and Plague Eaters), Blu_ni, Random Internet Person, and Kettle (Reviewed my gaunt barks).