Darkest Dungeon
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LokiLaufey

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LokiLaufey

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About this mod

This is a mod slightly based on the game Cultist Simulator, it adds 8 new trinkets, each one based on 1 game aspect. You must gather lore books from enemies and study those books to gain better knowledge to finally gain the trinkets.

Permissions and credits
Cultist Simulator Trinkets Mods

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Description: This is a mod slightly based on the game Cultist Simulator, it adds 8 new trinkets.
There are a few steps to get each trinket, first of all you must gather Lore from certain humans, these are Estate items that can be collected like The Blood or Aegis Scales.
To upgrade a Lore to the next level you need to use a certain curio that will help you to get a better understanding of that knowledge.
The final step to get the trinket involves fighting other cultist that also want the lore, if you survive the fight you will be rewarded with a trinket related to the aspect of the lore used.

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Trinkets:

Principle: Heart
[The Heart is the principle that continues and preserves.]
* +40% Stun Resist
* When Hero Hit: Self: Shuffle (150%)
* Friendly Skill: Party: -10% dmg taken (2 Rounds)
* On Attack Hit: Others: +5 Acc (50%) (2 Rounds)

Principle: Grail
[The principle of the Grail honours both the Birth and the Feast]
* +50% Stress Heal recieved
* +50% Stress Skills
* +100% Food Consumed
* +20% Dmg Taken when not Guarded
* Friendly Skill: Force Guard On Target (50%)

Principle: Moth
[Moth is the wild and perilous principle of chaos and yearning.]
* +7 dodge
* +2 spd if Torchlight in inventory
* +20% Chance Monster Surprised
* On Attack: Random Target 10%
* On Attack: Party: +7 Stress (66% Chance)

Principle: Winter
[Winter is the principle of silence, of endings, and of those things that are not quite dead.]
* +30% deathblow resist
* +10 Speed at deathdoors
* -50% Stress If HP below 50%
* -10% dodge
* Hero Killed: Party: +20% deathblow resist (Quest)

Principle: Forge
[The principle of the Forge transforms and destroys.]
* -10% Stress
* +10% dmg
* On Attack Miss: Self: -7 HP
* On Attack: Self: -1% MAX HP (Quest) (66%)
* On Monster Kill: Other Monsters: -7% Dodge
* On Monster Kill: Other monsters: -7% Acc

Principle: Lantern
[Lantern is the principle of the secret place sometimes called the House of the Sun, and the light above it.]
* +50% Resolve XP If Torch above 75
* +5% Crit If Torch above 75
* +25% Burning Torchlight Rate
* -7 Acc If Torch below 70
* -2 Spd
* Friendly skill: Torch +10

Principle: Edge
[Edge is the principle of battle and struggle.]
* +3 Spd
* +25% dmg Taken
* On Miss: Self: +7 Stress
* On Attack: Self: +25% dmg (1 Rounds)
* On Attack Hit: Self: +3% Crit (3 Rounds)
* On Attack: Self: Mark (25%)

Principle: Knock
[The Knock is the principle that opens doors and unseams barriers.]
* Ignores Stealth
* +25% Armor Piercing
* +10% Scouting chance
* -10% MAX HP
* +25% Stress

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Languages: Spanish and English.
Added Russian by Branch.

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Each piece of lore is a Estate Item, that means that in your provision screen some items probably won't be visible, I recommend using mods that expand the provision screen for better results.

This is one of my first mods, so please tell me if there is a bug, or if I should change something you think is unbalanced.
Special Thanks to the community of Moonlit Dungeon Discord Server which helped me to make this mod!

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Come by the Moonlit Dungeon Discord, the modding hub for Darkest Dungeon and the best place to see previews of upcoming mods, learn to mod, find artists and animators, beta test mods, give feedback to mod authors, or generally hang out and talk about DD!

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This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.