Darkest Dungeon
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lookmyname

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lookmyname

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About this mod

"Women and men; soldiers and outlaws; fools and corpses. All will find their way to us now that the road is clear.

However...

Be careful with the lifes in your hand, unlike I was with the ones in mine. Life is a precious tool and soon you could run out of it, sooner or later you will look at the Old Road knowing that n

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"Women and men; soldiers and outlaws; fools and corpses. All will find their way to us now that the road is clear.

However...

Be careful with the lifes in your hand, unlike I was with the ones in mine. Life is a precious tool and soon you could run out of it, sooner or later you will look at the Old Road knowing that no more will come."


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Welcome to my first mod! The idea behind it is to give you 16 heroes at the start of the game (one of each hero) and nothing more. Go win the game if you can.

To balance out this challenge run this mod also does the following.

1. You can equip up to 7 active skills in combat.
This is for balancing the lack of combos in same heroes compositions plus the fact that you only have one of each, you'll start only with 4 like normal tough and must train the other tree using the guild as usual. Thanks Ties for his awesome mod (All 7 Combat Skills Equipable - Crimson Court Version) that made this possible. Also the guild is open by the first week.

2. Iventory Stacks.
In this mod you won't have a infinite supply of heroes to throw at the meatgrinder for loot. To compensate I made gems, gold and heirlooms stacks basically unlimited, it helps a lot, but still lacks in comparison of the base game infinite farm, so be mindful of your invetory management because supplies, quest items and campfires still stack the same if you're smart about it you'll never need to left loot behind.

3. Reduced Crimson Curse chance.
And is still not enough. With only 16 heroes avaiable, be careful around the courtyard or soon all your heroes will be craving for blood.

4. Events.
No bonus recruits events. Pretty obvious.
Ressurection event avaiable since week 1. Less base chance of happening.
Vvulf invasion event can occur earlier (beyond 34 weeks either than 40 weeks at base game), this is because as you'll only have 16 heroes to manage you'll level them to high resolve levels faster. If you really want to avoid the event just avoid evolving 4 heroes to resolve level 5, just as the base game the event can only occur after this condition is met.

You can finally lose the game in the normal modes, without running out of patience I mean...Compatible with all difficulties, good luck with Bloodmoon...

Requires Crimson Court and Flagellant DLCs.Have fun!

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WARNING!!

DO NOT HIRE THE CONTRACTS FROM THE STAGE COACH!! DO NOT START A QUEST WITH THEM!! THEY WILL CRASH YOUR GAME IF YOU DO!!

These "contracts" are supposed to represent the contracts you and the caretaker made with the heroes, they're a necessity to avoid a specific crash because the game can't handle the fact that it must generate a week without any heroes.

Strangely enough the crash itself is not dangerous, is just annoying. It crashes you back to the desktop when you finish a quest, nothing will be affected you'll still have the loot, xp, quirks, etc... that you acquired by the end of that specific quest, but you will be back to desktop and the game will close. The contracts prevent that.