Darkest Dungeon
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Siphonos

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Siphonos

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About this mod

I always thought of this class like The Slayer/Ravager from baldur's gate, but it's got more consequences and drawbacks than that game and supremely less power....fixed that.

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I always thought of this class like The Slayer/Ravager from baldur's gate, this avatar of murder thats power makes it lose it's own mind and terrifies your own party, yet this class has by far the most drawbacks than that game, and more drawbacks of any of the classes in this game, and yet it's not even got any real benefits for being a hindered class, it deals less damage than the damage deals and has less defenses than the tanks.
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THIS MOD HAS AN OPTION TO REMOVE PARTY RESTRICTIONS

The main purpose of this mod is to make the abominations drawbacks worth it, you are cut off of all 4 of the literally best characters in the game, including the fantastic new character the flagellant which is arguably by a good margin the best character in the game with absolutely 0 drawbacks except that he can only rest in one place =/

As such the abomination will be extremely buffed in raw physical ways to suit his character and will be the one of the strongest hero on his own physically, as he should be for his drawbacks in terms of pure damage and survivability against opponents (not support abilities though).


The stats are as follows below.
   VVV

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Abomination
Hp: 13/20/28/35/42  (Lowest base, but good scaling)
Prot: 1/2/3/4/5

Human
Manacles: Can now also be used in position 1.
Beasts Bile: Can now also be used in position 1, Now deals some direct damage.
So if you are the last standing you can fight back.
Weaker damage than vanilla

Beast
Prot: 25/30/35/40/45
MaxHp: +25%
Move Resist: 80% (up from 50% vanilla)
Enhanced accuracy and damage in beast form.


Rake: Now hits 3 targets (up from 2 vanilla)
New ability: Devour: Deal high damage to one opponent and heal yourself if you hit, bleeds opponent, only usable under 50% health, replaces Slam.



Stress: The abomination will still gain stress per round, slightly lower than vanilla

Stress 100: If you reach 100 stress and affliction, you no longer lose your beast form or ability to Transform.

Can only have 1 abomination in a party.


Sidenote: http://www.nexusmods.com/darkestdungeon/mods/405/?   I'd also suggest getting the raven witch visual mod for abomination, makes it look really cool.

Installation: Just place all the folders (except abomination settings) in your heroes folder within the darkest dungeon directory and replace "effects" in the DD Directory.

There is two options for abomination(With or W/o party restrictions)choose one of them and put that in the heroes folder. (Can only have 1 abomination in a party, each opton)

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V 2.1: Minor fixes, nerfed bit more.
V 2.0:  Severly nerfed the class in human form and beast form, finally figured how to make all the buffs in beast form,

Abomination is now quite weak not transformed

V 1.10: fixed error in protection numbers
V 1.12: fixed error in party restrictions
V 1.13: lowered base and scaling protections
V 1.14: Added Icon for Devour
V 1.15: Allowed devour to be upgraded at guild house, removed idle slam icon that was there, added animation to devour.
V 1.16: Lowered base and scaling health, level 0 lowest in game, but kept high scaling (but not highest anymore) to suit with a weak armourless human mutating more and more into something stronger.
V 1.17: Error programming stress per round, there was none, i brought the abominations stress per round weakness back, just not as toxic as vanilla.
V 1.18: Allowed manacles and Beasts bile to be used from position 1.
V 1.19: You no longer lose your beast form if you affliction at 100 stress.

V 2.00 (final) Not yet implemented, plan to make it so you can only have one abomination in a party, as kind of your main character if you will, meaning you can only have one of this strong party member, after i figure it out.