Darkest Dungeon

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SoulOfDarkest

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SoulOfDarkest

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About this mod

Basically a rebalance of the district

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Basically,I always found the Cartographer's kinda weak,specially when you are playing torchless,so today I just made some changes I thought would make more sense (as it's supposed to make a map of the dungeon we are going in,rather than be about torchlight,which is funny cause in files its called the illuminator camp).

So yeah,I made some changes more beneficial as torchlight go down,while not making the Radiant light just bad.

I'm gonna list the changes here,the vanilla version,and why I think it kinda work the way I changed it (feel free to give your opinion on it,or changes you'd feel work,I didn't change it hard,kept the mechanics,could add more later if I feel like it)

PS : I did not touch the loot,I find that good as it is,its purely combat/corridor wise,it also cost more gold but WAY less heirloom (Perso,I don't wanna grind all day just for a district and let the hamlet in shambles waiting)

Torch 100/75/50/25/0

Modded:

Stress increase % :0/10/20/30/40
Monster ACC increase % : 0/6/9/12/14
Monster DMG increase % : 0/5/10/17.5/25
Monster Crit increase % : 0/1/2/3/5
Heroes Crit increase % : 1/2/3/4/5
Heroes Dodge increase % : 10/8/6/4/2
Heroes Scouting decrease % : 15/10/10/7.5/7.5
Monsters Surprised Increase % : 2.5/5/7.5/10/12.5
Heroes Surprised Increase %: 15/12.5/10/7.5/5


Vanilla:

Stress increase % :0/10/25/35/50
Monster ACC increase % : 0/5/10/12.5/12.5
Monster DMG increase % : 0/0/10/17.5/30
Monster Crit increase % : 0/1/2.5/3.5/6
Heroes Crit increase % : 0/0/1/2.5/3
Heroes Dodge increase % : 2.5/0/0/0/0
Heroes Scouting decrease % : 15/7.5/0/0/0
Monsters Surprised Increase % : 25/15/5/0/0
Heroes Surprised Increase %: 0/0/15/25/40

"So,why monsters get more surprised/heroes get less surprised as it go dark now?And more torchlight make them surprise me? Why?"

Well because you are more ready for them now,you have a map/layout to the dungeon thanks to the Cartographer's map,so the darker it is,the less prepared for you THEY are,not the reverse,more ambushes moment going YOUR way.
And obviously walking around with the torch full will alert them of your presence.

PS,this is Stygian/Bloodmoon difficulty comparaison,but honestly the camp isn't that different between difficulties,it should work on any difficulty and better for you (for example radiant is also 40% stress on 0 torch,but you'll have better scouting with this mod,and loot).


So yeah,thats it really,tell me what you think,tell me if it bug something (shouldn't,its only values change,but who know)
COMPATIBILITY : So,I can't say for sure as its my first district change,but it shouldn't work with anything changing districts_districts.json. (Some do that to reduce prices,if some want one that do my changes and reduce prices,you can open the file and change all the values you want!)

It will work with other modded added district,I have multiple myself from fawn/courtyard-farmstead+ and no problem so far.