Darkest Dungeon
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Gabriel Pope

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geepope

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About this mod

Most Darkerest Dungeon is an attempt at a comprehensive overhaul and rebalance in the interest of creating a more interesting and fun game design.

Permissions and credits
Most Darkerest Dungeon is a mod by Gabriel Pope designed as a comprehensive rebalance of the game Darkest Dungeon. The goal is not simply to fix perceived imbalances but to overhaul the core design philosophy in the interest of creating a more interesting and fun game design.

Feature List:

-Combat has received a general redesign with an eye towards creating a slower, more methodical pace. Both heroes and monsters have slightly lower damage output and much higher HP.
-Added a small amount of PROT to armor upgrades, in exchange for tweaking down available PROT buffs.
-All classes have been redesigned from the top down, with the goal of creating balanced classes with clearly defined roles and a variety of viable abilities and builds. Most skills have received some change and some skills have been reworked entirely.
-Unlocking abilities at the Guild is several times more expensive in order to make random recruits more distinctive. Now that there are fewer marginal skills, playing with a random skill loadout is not as crippling as it formerly was.
-Enemy AI and abilities have been tweaked. Enemies do not necessarily play "optimally" but some attempts have been made to give them more distinct personalities and tactics with clearly defined strengths and weaknesses.
-Campaign progression has been accelerated. Bosses unlock faster, characters level up more quickly, mission rewards have been increased, and inventory stack limits have been raised.
-Missions are somewhat longer at all lengths now, so while the game takes fewer missions overall individual missions should be longer and more involved. Collect/activate missions have not been changed, so they're now noticeably shorter than other missions to compensate for the inventory constraints they impose. Short/medium/long missions now provide 1/2/3 firewood and have higher provisioning limits to allow more flexibility.
-Random encounter tables have been tweaked to reduce variance (eliminating the very easiest and very hardest enemy formations.)
-Quirks have received a general balance pass. New quirks have been added, weak quirks (positive and negative) have been buffed, and some marginal quirks have been combined.
-Town activities have been tweaked. Stress relief is much cheaper and drinking/gambling have better rewards attached to compensate for the risk of item loss.

Incomplete features:
-Most Darkerest Dungeon is still very much a work-in-progress. Expect ongoing balance work and touchups.
-Bosses (including miniboss encounters) are almost wholly untouched.
-A few trinkets have received preliminary tweaking but still need a lot of work.
-There is absolutely no translation available for Most Darkerest content, which may lead to some things being mislabeled. Playing in English is highly recommended to avoid confusion.
-Art assets need touching up to bring them up to the standard of the base game. Some skill icons need to be updated to reflect new skill roles.