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SquidKamer

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SquidKamer

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Adds Encounters to Ship Fast Travel

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Warm Ashes: High Seas


Set sail into danger with Warm Ashes: High Seas, a new expansion to the Warm Ashes encounter system, bringing randomized naval threats to Daggerfall Unity. Whether you're a merchant, adventurer, or rogue sailing the Iliac Bay, you’re never truly safe. At the end of fast travel by ship, you may find yourself caught in the middle of an ambush, a raid, or a desperate battle for survival. Encounters can happen whether you own a ship or not, ensuring every voyage is unpredictable.

This is a proof of concept release. For right now, the player will have only humanoid encounters and basic changes. I plan for much more but I wanted this to be put out here so I can fix any issues before I get too deep into development. If you are curious, I do plan on expanding piracy/smuggling into a possible crimes the player has full choice in partaking it. Future include Quest expansions, More Encounters, and I may even look into making an official Pirates Guild.  Fifteen men will be appointed to you for these encounters in this version.

A big thanks is to RedRoryOTheGlen as if it wasn't for him, I wouldn't have released this as fast as I did with his idea and means of ship encounters. Otherwise it would have taken longer and honestly probably more of a mess.


What to Expect:

- Pirate Raids
– Ruthless corsairs looking for plunder.
- Orcish Warbands – Marauders striking from the waves.
- Barbarian Skirmishers – Savage warriors boarding your vessel.
- Dynamic Location Changes - The player ship will find themselves surrounded with enemy ships.
- More to Come...