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Last updated

Original upload

Created by

themrleon

Uploaded by

termg

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Safe to use

About this mod

Fly an airplane!

Permissions and credits
An airplane? in Daggerfall ?!
All your questions will be answered by the Dungeons & Dragons episode 23 "The Time Lost":





Features

  • Can fly from/to anywhere on the map
  • Can toggle between different camera angles
  • Can be activated at any time with a single key press
  • Can change mod settings during gameplay
  • Can take screenshots
  • Can use your own airplane textures (Default is F-15E)

Controls

  • Press F to toggle fly
  • Press C to cycle between different camera modes
  • Press P to take a screenshot
  • Hold W/S to increase/decrease speed
  • Hold A/D to activate left/right rudder
  • Hold Q/E to barrel roll to left/right
  • Drag mouse down/up to go up/down respectively

Notes and Limitations
  • Fly mode can only be activated when outdoors
  • Flight always starts/end facing the same direction player/airplane was
  • All native game UI and inputs will be disabled while flying only
  • UI and inputs from other mods will likely remain active during flight
  • Sky/horizon textures will be disabled while flying only
  • Avoid using max settings and/or flying too fast as the game may crash (Depends on how beefy is your hardware)
  • Due to the nature of the changes required in this mod, it may or may not work with other mods
  • Screenshots will be saved at (.../DaggerfallUnity_Data/StreamingAssets/Textures/FlyAirplaneMod)
  • There are no collisions, only when hitting the ground, in that case airplane will bounce back up

How can I use a different airplane model/texture?
Just replace the ones shipped with the mod, but keep the exact same filename and extension, also make sure to use PNG with alpha/transparent background.

Installation
Extract the zip file contents and:
  • Copy "FlyAirplane.dfmod" to the mods folder ".../DaggerfallUnity_Data/StreamingAssets/Mods/"
  • Copy folder "FlyAirplaneMod" to the textures folder ".../DaggerfallUnity_Data/StreamingAssets/Textures/"