Mark the dungeon mechanisms so you can identify them
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Changelogs
Version 1.1.1
Fixed bug that assigned triggers to the entire system
Version 1.1
Added option for Info Mode to be able to activate mechanisms or not
Added support for Cursor Mode
Fixed bug that prevented messages from being displayed in Retro Mode
Fixed bug that assigned triggers to the entire system
Version 1.0
First Version
You no longer need to figure out if the door at the beginning opened because you moved something at the start or end of the dungeon.
FEATURES:
Identifiable Codenames: Each system of a mechanism is marked with a unique codename (activator-activated object).
Info Mode Interaction: When you press on any part of the system of a mechanism (door, lever, platform, etc.) in Info Mode, a message will appear describing the codename (e.g., "a little brown bear"), and this codename is shared by all elements of the mechanism. For example, if a lever has a codename of "green ghost" you'll know that the corresponding door with the "green ghost" codename is controlled by that lever.
Info Mode Trigger: You can decide whether Info Mode activates the mechanisms or only displays the messages.
Persistent Marks: The marks are consistent because they use the random seed of the dungeon ID. The same mod version will display the same marks on the same mechanisms. This ensures that you can leave and return to the same dungeon with your references intact.
I'd like to thank RosyTheRascal, RedRoryOTheGlen, Em, Jericho and Jo'Zakar for the brainstorming that made this mod come about the way it did.