Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
RedRoryOTheGlen - idea for combat log messaging
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
player received damage messages are based on max health rather than damage amount.
Version 1.0
Released
Using the Vanilla Combat Event Handler, this will give messages during combat and spellcasting about the effectiveness of the said action. Combat messages will mention how much damage an attack does, and saving throws will mention how much of a spell is reduced by saving throws/resistances.
Combat messages vary from an attack barely causing damage, to causing an extreme amount of damage, and also reporting if an attack is dodged or parried. If no message is shown during an attack, that's your queue that you were not in range or didn't aim at your target.
Similarly with spellcasting, messages will show if a spell was fully saved against doing no harm, mostly saved against, partially saved against, or if they failed to save. It will also detail the effect of the spell. If no message is shown, the spell missed the target or was absorbed by the floor/wall/corpse/etc instead.
Requires Vanilla Combat Event Handler to be loaded before this. Its included Combat Log doesn't need to be used with this mod active, unless you want verbose combat updates.
Works with any combat or spell mod that supports Vanilla Combat Event Handler.
Available on Android.
Credit to RedRoryOTheGlen for Vanilla Combat Event Handler support!