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- Shield Module
Shield Module
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Version4.3
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- Manual
File information
Last updated
Original upload
Created by
l3lessedUploaded by
l3lessedVirus scan
Tags for this mod
Activity logs
This page was last updated on 17 February 2021, 3:25AM
- Changelogs
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Version 4.3
- Fixed shield not removing when using bows
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Version 4.0
- Fixed 10.25 crash bug
- Fixed animation times being frame dependent. Now animation times will always be consistent
- Fixed buckler mechanic breaking shields
- Added Weapon attack parries and npc parries.
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Version 3.3
- Updated to 0.10.24.
- Updated FPSShield script to add more public objects for developers to use.
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Version 3.2
- Updated developer files
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Version 3.1.1
- Developer Package: Added custom FormulaHelper script file for developers to see how I made the CalculateAttackDamage method compatible.
- Developer Package: Added custom mod patch script file for developers to see one method Physical Combat & Overhaul mod uses to create compatible with the CalculateAttackDamage method.
- Developer Package: Added custom mod patch script file for developers to see a second method Physical Combat & Overhaul mod uses to create compatible with the CalculateAttackDamage method.
- Developer Package: Added README to explain files and assist developers further.
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Version 3.1
- Setup proper namespace and class structure for easy mod patching.
- Cleaned up some unused properties.
- Simplified class vars into standard since security is of no concern here.
- Other small code improvements/cleaning.
- Fixed enemy hit effects getting through successful blocks.
- Detached CalculateAttackDamage formula into its own script file and class. This is for when other mods override my formula.
- Updated mod page shield data chart.
- Made more class properties public for other developers to access,
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Version 3.0
- Added individual stats for all the shields.
- Implemented a bash system
- Implemented a parry system.
- Put in a completely new classic animation system into the current animation manager system.
- More code clean up and optimization. Moving some code to trigger only on key clicks to save cpu cycles.
- Added a shield angle block system.
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Version 2.2
- Full use of new int state system for syncing animations and effects.
- Removed the block timer and instead connected all effects and animations to int states and the animation time. Timed blocking is now synced.
- Added different audio feedback for non-timed blocks and timed/normal blocks. (Will add timed block unique sound next).
- Fixed a bug where isHit state was triggered whenever attacked, which led to knock back effects after lowering shield.
- Tweaked timed block window numbers for both shield mechanic types to adjust for more precise coding system.
- Added whole new weapon management system for shield mechanics.
- When activating the console, the shield will now hide itself to ensure user can see their console.
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Version 2.1
- Fixed missing texture directory. Sorry, forgot to include in 2.0 release.
- More code refining/cleaning.
- Fixed Fatigue. It now scales again with enemy damage. Will probably up costs in future releases.
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Version 2.0
- Added audio feedback
- Optimized timing code more.
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Version 1.4
- Add ShieldType Enum property to the mod. This allows for custom shield type animations/mechanics more easily.
- Add ShieldState Enum property to the mod. This allows for custom shield type animations/mechanics more easily.
- Used new "state"/int system to simplify key input code triggering and to build buckler specific mechanics.
- Add Buckler specific mechanics.
- Updated mod settings area, including option to enabled/disabled buckler mechanics or default for it.
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Version 1.3
- Added a timed block system. Read below for more info.
- Added a knock back effect system. Read below for more info.
- Moved more coding into main coroutine. This will allow for even more optimization, less cycle wasting when the script isn't active/shield is not displayed.
- Reworked some animations to improve them. Bob has been tweaked to be less dramatic. Onhit animations have been smoothed out some.
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Version 1.2
- Fixed fatigue decrease bug that was limiting how high/much fatigue could be removed.
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Version 1.1
- Fixed a small shield check bug that was breaking the shield lowering on removing it from paperdoll.
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Version 1.0
- Release first stable version.
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- Author's activity
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February 2021
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17 Feb 2021, 3:25AM | Action by: l3lessed
Mod edited
Accessing Shield Module for Modding
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15 Feb 2021, 8:03AM | Action by: l3lessed
Attribute change
Description changed.
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15 Feb 2021, 7:56AM | Action by: l3lessed
Attribute change
Description changed.
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15 Feb 2021, 7:29AM | Action by: l3lessed
File added
Shield Module 4.3 [version 4.3]
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15 Feb 2021, 7:28AM | Action by: l3lessed
Changelog added
Change log added for version 4.3
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15 Feb 2021, 7:28AM | Action by: l3lessed
Attribute change
Description changed.
Mod version changed to 4.3.
December 2020
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18 Dec 2020, 12:08AM | Action by: l3lessed
Attribute change
Description changed.
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16 Dec 2020, 5:14AM | Action by: l3lessed
Attribute change
File 'Shield Module 4.2' description changed.
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16 Dec 2020, 5:06AM | Action by: l3lessed
File added
Shield Module 4.2 [version 4.2]
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16 Dec 2020, 12:58AM | Action by: l3lessed
Attribute change
Description changed.
Mod version changed to 4.2.
November 2020
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21 Nov 2020, 3:29AM | Action by: l3lessed
Attribute change
File 'Shield Module 4.0' description changed.
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21 Nov 2020, 3:28AM | Action by: l3lessed
Attribute change
Description changed.
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21 Nov 2020, 3:25AM | Action by: l3lessed
Attribute change
Description changed.
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21 Nov 2020, 3:23AM | Action by: l3lessed
Changelog added
Change log added for version 4.0
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21 Nov 2020, 3:15AM | Action by: l3lessed
File added
Shield Module 4.0 [version 4.0]
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21 Nov 2020, 3:14AM | Action by: l3lessed
Attribute change
Description changed.
Mod version changed to 4.0.
July 2020
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17 Jul 2020, 11:53PM | Action by: l3lessed
Attribute change
Description changed.
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11 Jul 2020, 10:14PM | Action by: l3lessed
Mod edited
Accessing Shield Module for Modding
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09 Jul 2020, 8:52PM | Action by: l3lessed
Attribute change
Description changed.
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06 Jul 2020, 4:26PM | Action by: l3lessed
Attribute change
Description changed.
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- Mod page activity
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April 2024
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25 Apr 2024, 4:51PM | Action by: Viktor2789
Untracked
'Shield Module'
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25 Apr 2024, 3:37PM | Action by: mykittyisawesome
Endorsed
'Shield Module'
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21 Apr 2024, 6:54AM | Action by: TheEmeraldSpark
Tracked
'Shield Module'
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21 Apr 2024, 3:30AM | Action by: vituc13
Endorsed
'Shield Module'
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18 Apr 2024, 4:44PM | Action by: Piliffus
Tracked
'Shield Module'
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15 Apr 2024, 8:40AM | Action by: BOXMAAAN
Tracked
'Shield Module'
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12 Apr 2024, 4:51AM | Action by: EZE011
Untracked
'Shield Module'
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09 Apr 2024, 2:20AM | Action by: EZE011
Tracked
'Shield Module'
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05 Apr 2024, 6:56AM | Action by: phantomqiao
Tracked
'Shield Module'
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02 Apr 2024, 8:04AM | Action by: Zook123
Tracked
'Shield Module'
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02 Apr 2024, 4:24AM | Action by: MultiplayFD
Endorsed
'Shield Module'
March 2024
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29 Mar 2024, 1:57PM | Action by: DeniColt
Tracked
'Shield Module'
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26 Mar 2024, 11:01PM | Action by: Strangechess
Endorsed
'Shield Module'
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17 Mar 2024, 10:01PM | Action by: PolishMilitant
Tracked
'Shield Module'
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14 Mar 2024, 1:58AM | Action by: davesknothere
Tracked
'Shield Module'
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13 Mar 2024, 3:36AM | Action by: aceezus
Endorsed
'Shield Module'
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10 Mar 2024, 12:23AM | Action by: ookami0lord
Tracked
'Shield Module'
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03 Mar 2024, 11:23PM | Action by: Kilakro666
Tracked
'Shield Module'
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02 Mar 2024, 5:33PM | Action by: Sylvester1207
Endorsed
'Shield Module'
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02 Mar 2024, 3:29PM | Action by: bloodydarkness
Tracked
'Shield Module'
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