Modifies common actions to have luck and governing attribute contribute to chance
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Changelogs
Version 1.2
increased Acute Hearing effect in formulas from +5 to +10
Version 1.1
removed debug comments from spamming player log, improved formulas: pickpocket and stealing give a bonus if sneaking, acute hearing gives a bonus to lockpicking, sneaking is more effective for stealth
Version 1.0
Released
The following actions now have a luck check and also their governing attribute check in their chance for success. Luck will attribute a -5 to +5 modifier to chance of success, while governing attribute will attribute up to +10 to chance of success.
Actions affected: Lockpicking, luck and intelligence, acute hearing gives a +10% chance for hearing the tumblers Pickpocket, luck and agility, sneaking while pickpocketing gives a bonus from stealth skill up to +10%. Acute Hearing helps with awareness for +10%. Shoplifting, luck and agility, sneaking while shoplifting gives a bonus from stealth skill up to +10%. Acute Hearing helps with awareness for +10%. Stealth, luck and agility, sneaking gives better odds than not sneaking Pacify with Language, luck and intelligence, personality has a larger impact on humans.
Climbing already has a luck check, along with combat.
Lucky characters will have more actions in their favor, while unlucky characters will be more hindered. Status effects like diseases, curses, blessings, and spells will have an effect on your actions. That Jack of Trades spell or enchantment might be just enough to give you an edge.