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A Sphincter Says WhatUploaded by
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About this mod
Modifies common actions to have luck and governing attribute contribute to chance
- Permissions and credits
- Changelogs
Luck will attribute a -5 to +5 modifier to chance of success, while governing attribute will attribute up to +10 to chance of success.
Settings allow to enable or disable formulas, and also unlevel any of the formulas.
How a skill is assigned will impact its effectiveness. Minor skills are 10% more effective per skill point, Major skills are 20% more effective per skill point, and Primary skills are 30% more effective per skill point.
Actions affected:
Lockpicking, luck and intelligence, acute hearing gives a +10% chance for hearing the tumblers
Pickpocket, luck and agility, sneaking while pickpocketing gives a bonus from stealth skill up to +10%. Acute Hearing helps with awareness for +10%.
Shoplifting, luck and agility, sneaking while shoplifting gives a bonus from stealth skill up to +10%. Acute Hearing helps with awareness for +10%.
The above actions all benefit from sheathing your weapon before performing the action.
Stealth, luck and agility, sneaking and crouching gives better odds than not sneaking while running increases detection, although stealth will reduce that penalty.
Pacify with Language, luck and intelligence, personality has a larger impact on humans.
Climbing, keeping weapon sheathed while climbing provides a small benefit to success.
Mercantile, luck is figured into the calculation for trading prices.
Lucky characters will have more actions in their favor, while unlucky characters will be more hindered. Status effects like diseases, curses, blessings, and spells will have an effect on your actions. That Jack of Trades spell or enchantment might be just enough to give you an edge.
Settings allow to enable/disable the formulas for compatibility. There is also a setting to unlevel the formulas of player's level affecting chance of success.
Available on Android
Formula Override Declaration for main mod
FormulaHelper.RegisterOverride(mod, "CalculateInteriorLockpickingChance"
FormulaHelper.RegisterOverride(mod, "CalculateExteriorLockpickingChance"
FormulaHelper.RegisterOverride(mod, "CalculatePickpocketingChance"
FormulaHelper.RegisterOverride(mod, "CalculateShopliftingChance"
FormulaHelper.RegisterOverride(mod, "CalculateStealthChance"
FormulaHelper.RegisterOverride(mod, "CalculateEnemyPacification"
FormulaHelper.RegisterOverride(mod, "CalculateClimbingChance"
FormulaHelper.RegisterOverride(mod, "CalculateTradePrice"