Player's willpower and luck improves chances against saving throws, along with phobia and bonus to hit enemy type
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File credits
RedRoryOTheGlen - for saving throw messaging
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Changelogs
Version 1.5
Messages removed - supported by VCEH instead.
Version 1.4
Advantage Bonus to Hit, and Disadvantage Phobia now has an effect on saving throws
Version 1.3
Now supports Vanilla Combat Event Handler when loaded after. Will default to embedded messages if not active. Version number up to date.
Version 1.2
removed debug comments from spamming player log, changed comment for immune saves to say immune instead of fully saved,
Version 1.1
added saving throw messages to show when a target fully saves, partially saves, or fails to save.
Version 1.0
Released
Modifies Saving Throw to incorporate willpower and luck comparison on the saving throw effectiveness, so that a player with higher willpower and luck than their opponent will overcome their opponents' saving throw. Saving throw messaging is improved to show if magic was fully saved against, partially saved against, or failed to saved against. Now supports Vanilla Combat Event Handler when loaded afterwards. Character advantage Bonus to Hit, and disadvantage Phobia, now have an effect on the saving throw.
In original gameplay, saving throw is a static 50%, with an increase of Willpower / 10, so most opponents will have a saving throw between 53-60, fully ignoring 30-40% of all magic.
This compares the player's willpower and luck against their opponent, modifying the saving throw based on the results. Many opponents will have a lower saving throw based on their willpower, like bears, centaurs, ghosts, although some will have a higher saving throw based on their willpower until your willpower overcomes their's, like rats, orcs, daedra. Saving throw reduces the effectiveness of spells within 50 of the saving throw, rather than 20, so that spells aren't fully resisted unless the saving throw roll is beyond 50. If a character has an advantage for Bonus to Hit enemy type, that will now further increase your ability to bypass your opponents' saving throws by 10+player level. Likewise, having a phobia to an enemy type will further their saving throw by 10+(enemy level+4).
Formula is roughly: 50 + target willpower bonus + (target willpower - player willpower)/2 + (target luck - 50)/10) - (player luck - 50)/10 So, an example is that vs a skeleton warrior which has 40 WIL, a player starting with 67 WIL will have the following result: Original saving throw: 54 New saving throw: 41
Due to how willpower is distributed on monsters, some opponents are quite resistant, like rats and bats, which appears to be the devs trying to hint not to waste magic on those. Zombies are unusually resistant at 90 WIL also.
Overall, a player investing in willpower will be much more effective in magic vs opponents especially with destruction magic.
Available on Android
Credit to RedRoryOTheGlen for Vanilla Combat Event Handler support!