Daggerfall Unity

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shotgunBuckaneer

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Hermaen2000

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52 comments

  1. CharleyCatman
    CharleyCatman
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    Any plans for Cymbiades? :)
  2. tm10067
    tm10067
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    The only downside is the lore cities are mostly in the deep off road.
    1. Hermaen2000
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      Roads wasn't a thing when I began this. ^^;
    2. tm10067
      tm10067
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      A recent Betony Restored mod introduces additional roads along with the cities, maybe it's possible to make someting alike for this mod?
  3. adamat0m
    adamat0m
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    -
  4. CharleyCatman
    CharleyCatman
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    Are ESO locations also planned? :) 
    1. Hermaen2000
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      if I ever get the time to get back into the swing of this, I was hoping that would be an option, yeah.
  5. ChaosOnline
    ChaosOnline
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    It's been about year since it was last asked, but, is this mod still being worked on? You mentioned a "from-the-ground-up remake". Is that still in the works?
    1. Hermaen2000
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      Life's kinda pulled a funny curveball on me. In all the events, I sadly hadn't found time to keep working on this. :( I'm not sure when I would be finding it and the motivation both.
  6. drake1398
    drake1398
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    Hello. I just wanted to say that there is a massive drop at the edge of Evermore, next to the ship (on both sides). If definitely has
    to do with the fact that I am using Mountains and Hills. It will probably be different as well when using Interesting Eroded Terrain. I
    don't know how much you can do about it, but if you did not know about it already, know you do. :)

  7. MagnetHand94
    MagnetHand94
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    Is this mod still being worked on? 
    1. shotgunBuckaneer
      shotgunBuckaneer
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      More or less a from-the-ground-up remake is in the works, yes, pending availability of time for me.
    2. blackraven3000
      blackraven3000
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      Any chance you'd be willing to make this part of World of Daggerfall Project?
      It accepts community additions.
    3. shotgunBuckaneer
      shotgunBuckaneer
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      I hadn't really thought about that, actually. Might have to approach Kab and others on the matter some time. Thanks for giving me something to tihnk about.
    4. drake1398
      drake1398
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      Please keep it standalone?

      The problem with mega-mods is that sometimes you cannot choose what parts of it you want to use (which is currently the case for WoD) and you are then forced to use parts of a project you don't like just to get those that you do like. I personally do not like the big 'rocks' lying around all over the place. My Daggerfall landscape is beautiful enough without it.

      Also, the bigger the project, the more chances or conflicts with other projects and with everyone's busy schedules (which you mentioned here as well) it might take some time to fix.
  8. haloterm
    haloterm
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    Any updates to share? :)
    1. Hermaen2000
      Hermaen2000
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      I've been somewhat distracted by life and other commitments, but the project is still a work in progress, and hopefully I'll have something ready before long. ^^; Sorry for the wait.
  9. Lamrett
    Lamrett
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    Does this extend the map, or just add the locations to the Iliac Bay region? Some of these, off the top of my head at least Evermore and Dawnstar, are in the Eastern part of High Rock that isn't in the base game.
    1. LordTrecaril
      LordTrecaril
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      This adds to the Iliac Bay region. While you are correct with Evermore, Dawnstar is in Skyrim not High Rock.
  10. Seferoth
    Seferoth
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    Some places need tweaking and are a bit lore breaking. There is Order of the Raven in Dragon Gate and Knight of the Hawk in King's Guard, obviously those two should not be there. Not sure if there are others.