Daggerfall Unity
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Ralzar

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Ralzar

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About this mod

Implements full classic rules or a Morrowind/Oblivion-like ruleset for the races in the game.

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Races Redone

Summary
I recently discovered that Daggerfall does not apply the racial attribute effects. Neither when creating custom class or the prefab classes. This mod re-introduces this and offers an optional "modern" ruleset inspired by the rules from other ES games and the Daggerfall race descriptions.


Classic Rules
https://web.archive.org/web/20190813050705/https://en.uesp.net/wiki/Daggerfall:Races


Modern Rules

Advantages: Note that some races gain advantages like Athleticism. These are the class Advantages and will not be cumulative with taking a class that gives the same advantage.

Argonians
+10 INT, +10 AG, +10 SPD, -20 PER, -10 END
Immunity: Poison
Resistance: Disease
Short Blade ToHit & Damage: + Level / 2
Water Breathing
Reduced Fatigue loss while swimming.

Breton
+10 INT, +10 WIL, -10 STR, -10 END
Spell Points: Slight increase
Resistance: Magic

Dark Elf
+10 STR, +10 INT, +10SPD, -20 WIL, -10 PER
Resistance: Fire
Short Blade ToHit & Damage: + Level / 3
Long Blade ToHit & Damage: + Level / 4
Missile Weapon ToHit & Damage: + Level / 4

High Elf
+10 INT, +10 WIL, +10 AG, -20 STR -10 END
Resistance: Disease
Immunity: Paralysis
Low Tolerance: Fire, Frost, Shock, and Magic
Spell Points: Substantial increase

Khajiit
+10 END, +10INT, +10 AG, -20 WIL, -10 PER
Acute Hearing
Athleticism
Hand to Hand ToHit & Damage: + Level / 2
Short Blade ToHit & Damage: + Level / 4
Classic Bonus: +30 to Climbing checks

Nord
+20 END, +10 ST, -20 INT, -10 WIL
Resistance: Frost
Axe ToHit & Damage: + Level / 3
Blunt ToHit & Damage: + Level / 3

Redguard
+10 END +10 AG, +10 SPD, -20 INT, -10 WIL
Adrenaline Rush
Resistance: Poison and Disease
Long Blade ToHit & Damage: + Level / 3

Wood Elf
+20 AG, +10 SPD, -20 STR, -10 END
Resistance: Disease
Missile Weapon ToHit & Damage: + Level / 3