Cleans up artifacts on textures from compression/resizing, usually magenta or cyan
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Changelogs
Version 1.9.1
cleaned up wrong alpha channels reported on certain trees, modified a tree that swung around in the subtropical biome
Version 1.9
filled in more incorrect alpha pixels from original textures, fixed road textures of alternate desert and jungle climates
Version 1.8
corrected a couple dungeon ceiling textures that had bad alphas which would render bad.
Version 1.7
cleaned up blue pixels on shop shelf textures, touched up misc. textures.
Version 1.6
cleaned up missed magenta textures on doors, filled in transparent pixels with black
Version 1.5
cleaned up ground snow textures, and castle textures
Version 1.4
Corrected magenta and cyan textures on entrances that were missed.
Version 1.3
touched up a few more found textures, also touched up torture textures of magenta.
Version 1.2
Corrected magenta and cyan textures on doors
Version 1.1
corrected more textures which had blue snow, corrected a few meta files that incorrectly had scaling to a power of 2 which distorted textures as a default
Version 1.0
Released
Cleans up off coloring from various artifacts due to compression or resizing/aliasing on the original art. This usually leads to a smattering of magenta & cyan in the textures. While not that noticeable in dark environments, this stands out in brighter rooms. This covers all terrain textures, all wall textures, and all nature billboards.
Load this before other mods that affect graphics.
Best for Retro mode.
Affects all terrain archives Affects all wall archives Affects all nature billboard archives