About this mod
Clone of Advanced Teleportation by meritamas. Providing a few bug fixes, no new features. Replaces the teleport spell to support multiple anchors. Number of anchors scales with skill level. Supports a maximum of 128 anchors.
- Permissions and credits
- Changelogs
Replaces the teleport spell to support multiple anchors. Number of anchors scales with skills.
Casting Recall/Teleport will present you with an option to set anchor or teleport. When setting an anchor, the available number of anchors is determined by player level and willpower (Lengthy description on original author's page). A list of all your anchors and empty available slots will appear. You can save by name.
When teleporting, choose from the same list of anchors, and poof!
Providing bug fixes for:
- No longer exit a building and fall to your death
- More precise location anchors (will anchor to the exact interior location now)
- Luck can be above 60 without causing a crash.
- Spellmaker teleport effect works correctly for custom spells (and doesn't crash the game)
- No longer lose building functionality or npcs when teleporting to an anchor inside a building or dungeon
Anyone struggling with corrupt save game files when removing the mod, please see this note from the original author:
Removal
To uninstall the mod, you will first need to remove the modded spell effects from your save files.
You can use the "advanced-teleport-kill yes" console command to do this.
Load the game in question, enter the console command, invoke the
Teleport spell, then wait a few seconds and save the game. The new save
should contain no modded effect (no anchors) and be usable with the mod
uninstalled/turned off. This destroys the saved anchors, so after
turning the mod back on, you'd have to re-create these in-game.