0 of 0

File information

Last updated

Original upload

Created by

Berzeger

Uploaded by

Berzeger

Virus scan

Safe to use

Tags for this mod

33 comments

  1. harbinger451
    harbinger451
    • premium
    • 33 kudos
    I've had a report that this mod is incompatible with The Red Lantern Guild ... and therefore probably with other custom guild mods like Archaeologists and Bards And Balladeers. It seemingly prevents you from joining the new guilds, so you have to disable the Leave Guild mod to be able to join a custom guild.
    1. Berzeger
      Berzeger
      • member
      • 3 kudos
      Hi Harbinger! Thank you for letting me know and I'm sorry for not responding earlier. I completely missed your post. I'll make sure to take a look at it and hack in a fix. Thanks again!
    2. Berzeger
      Berzeger
      • member
      • 3 kudos
      Hi again! Do you have any more details on the incompatibility? I've just tried both Red Lantern and Archeologists Guide (in DFU 1.1.1 with the latest mod versions), they seem to work with zero issues with the Leave Guild mod. It doesn't even matter which load order I use. I was able to join the said guilds and even get quests from their questgivers.
      It sounds to me like the reporter was either using an older version of DFU (pre-1.0), or they used another mod that is a more likely culprit. 
  2. NarftheDownloader
    NarftheDownloader
    • premium
    • 0 kudos
    Mods subfolder, please? It's just easier, whether you're using a mod manager, or dropping all the compressed mod files into StreamingAssets and then decompressing them.
    1. Berzeger
      Berzeger
      • member
      • 3 kudos
      I'm sorry, could you please clarify a bit? I'm new to this. :)
    2. Berzeger
      Berzeger
      • member
      • 3 kudos
      Ahh right, you mean I should put the dfmod file into the Mods folder in the zip file, correct? I'll make sure to do that in the next release, thanks for pointing it out!
    3. Berzeger
      Berzeger
      • member
      • 3 kudos
      Hi there! I've just reuploaded the same version of the mod, this time, however, it is included with the Mods subfolder, making it compatible with mod managers such as Vortex.
  3. Judaschrist01
    Judaschrist01
    • member
    • 0 kudos
    I have a question. Does one need to use a new game for this mod to work? I've been trial and erroring trying to get it to work and I have no idea what could be the issue. Are there any mod conflicts you are aware of?

    I like the concept of leaving guilds mostly for changing temples, I'm honestly surprised no one has tried it before.
    1. Berzeger
      Berzeger
      • member
      • 3 kudos
      Hi, a new game is not needed (I wrote the mod, installed it in my Daggerfall and keep using my regular save) and I'm not aware of any mod conflicts. Could you please clarify a bit on what doesn't seem to be working? Does it not show the LEAVE GUILD button for guilds that you're a member of?
      The mod overwrites the guild popup window (the window that appears when you talk to a guild member), so there might be a possible conflict with other mods that overwrite the same popup. If you share your modlist, I'll investigate. :)
    2. Judaschrist01
      Judaschrist01
      • member
      • 0 kudos
      The LEAVE GUILD  button doesn't show up. I've seen the picture and know what I'm supposed to look for, it's just not there. I'll look over the mods I have and see if anything might be conflicting and let you know.

      Edit: I've tried testing turning off any mods that I could imagine would affect the popup and none worked.
    3. Berzeger
      Berzeger
      • member
      • 3 kudos
      That's weird. I'd highly appreciate it if you could send me your save file to [email protected], so that I could run it through the debugger and see where the problem lies. Thank you and I'm sorry for the inconvenience!
    4. chiyoji
      chiyoji
      • member
      • 0 kudos
      HI
      MOD of great ideas!

      I think it's competing with the mod called "Quest Offer Locations".

      I think that i can respond by temporarily removing the mod.
    5. Judaschrist01
      Judaschrist01
      • member
      • 0 kudos
      Can confirm. That was the conflicting mod.
    6. Berzeger
      Berzeger
      • member
      • 3 kudos
      Interesting. Thank you for finding that out. I'll investigate whether this conflict can be somehow resolved, but I'll put it in the description at the very least, when I get to the PC.
    7. Berzeger
      Berzeger
      • member
      • 3 kudos
      Hi everyone. Version 1.0.4 has just came out and it resolves the conflict with the Quest Offer Locations mod. Make sure to load the Leave Guild mod _after_ the QOL mod.
  4. IvanKuzyk
    IvanKuzyk
    • supporter
    • 11 kudos
    Will this mod work with Russian translation?" 
    1. Berzeger
      Berzeger
      • member
      • 3 kudos
      Not yet, but I'll look into translation options. :)
  5. CharleyCatman
    CharleyCatman
    • member
    • 0 kudos
    Will reputation with the guild slowly decay the same way as when you are a member? I think it's one point closer to 0 (positive or negative) per month.
    1. Berzeger
      Berzeger
      • member
      • 3 kudos
      Unfortunately yes, it will decay. That's the way how Daggerfall generally works with factions (and all "entities" that you have measurable reputation with) - all reputations slowly decay to zero (negative reputations slowly increase, positive reputations slowly decrease) as you correctly mention, regadless of whether you're their member or not.
    2. CharleyCatman
      CharleyCatman
      • member
      • 0 kudos
      Actually, I think that's a good thing. If you wait long enough you would then rejoin the guild the guild at a lower rank, but not from scratch. If you don't do any jobs while being in the guild, then you will eventually be demoted. You can still do jobs for them when you aren't a part, like beating up a barbarian for the fighters. That way you can still maintain your rank if you would rejoin. :) 

      So you might leave the fighters at the rank of defender, but might rejoin several months later as a journeyman instead of an apprentice.

      One thing I like about this mod is that I could join the mages in order to use the spellmaker for a figher character, and then leave because my character isen't supposed to be a mage. ^^

      But I think there should be an option for a small -5 rep loss in order to not exploit it too much by joining and leaving a temple whenever you get sick, or the fighters if you can't afford the rent at an inn. The -5 rep loss will slowly go back to 0, if it's from 0 to -5, and once it's back to 0 you could then join again.

      If you have a high rank in a guild and decides to retire, then a -5 from say a value of 80 won't do much, and you would still be high ranking if you would rejoin.
    3. Berzeger
      Berzeger
      • member
      • 3 kudos
      Now, if you rejoin a guild, you get the same rank you had before you left (not reputation, though, that still suffers from decay). If you talk to a guild member after rejoining, the game should correctly adjust your rank if needed. After reading your comment, I suppose better behavior would be if the game automatically calculated the rank based on current reputation. I'll put that in later.
      I like the idea of reputation loss for leaving, I might put it in as an optional setting. :)
      Thanks for your comments!
    4. Berzeger
      Berzeger
      • member
      • 3 kudos
      Hi CharleyCatman, I've implemented your suggestion for optional reputation loss, you'll find it in the latest release. :)
      When you start Daggerfall Unity, you can set your own reputation loss value in the mod settings window. Keep in mind that you're putting in a value for loss, so keep the numbers positive (negative numbers would do the opposite - they'd increase your reputation upon leaving a guild :D).
    5. CharleyCatman
      CharleyCatman
      • member
      • 0 kudos
      Awesome! :D 

      So now players can essentially choose how balanced/harsh the experience will be.
  6. Hulgore
    Hulgore
    • member
    • 11 kudos
    I was just reading the other day about the lack of mod to allow this, thanks for doing it
    1. Berzeger
      Berzeger
      • member
      • 3 kudos
      Thank you, I'm glad you found this useful. :)
  7. Berzeger
    Berzeger
    • member
    • 3 kudos
    I've just published a new version: The mod now remembers your rank and other guild data. If you rejoin a guild, you will get your rank back, no questions asked!
    1. CabraComunista
      CabraComunista
      • member
      • 0 kudos
      Unfathomably based. Great mod, added it to my list!
    2. Berzeger
      Berzeger
      • member
      • 3 kudos
      Thank you for kind words!
  8. dotWayton
    dotWayton
    • premium
    • 41 kudos
    Cool mod concept based on the very real fact that you can leave IRL groups and clubs on good terms
    1. Berzeger
      Berzeger
      • member
      • 3 kudos
      Thank you! :)
  9. Berzeger
    Berzeger
    • member
    • 3 kudos
    I'm currently working on an updated version where the guilds will also retain your rank along with your reputation. As a workaround for now, if you want to get your old rank back, wait for 28 days after rejoining and then talk to the guild questgiver. They should give you your rank back based on your current reputation and skills.
    // EDIT: New version has been released. :)
  10. menzagitat
    menzagitat
    • member
    • 2 kudos
    Great, just what I needed!
    I was feeling concerned by the fact that knights and temples are exclusive.
    Don't use it to leave thieves guild or dark brotherhood guild if you intend to rejoin them later since their particular recruitment method only work once.
    1. Berzeger
      Berzeger
      • member
      • 3 kudos
      I was feeling concerned by the fact that knights and temples are exclusive.
      I know, right? :)
      Don't use it to leave thieves guild or dark brotherhood guild if you intend to rejoin them later 
      I'm not sure whether I should leave it as it is, or actively disallow leaving the Brotherhood and Thieves. Leaving them could bring unforeseen consequences (as in bugs), but on the other hand - what if people simply wish to leave them for whatever reason?

      Thank you very much for you post :)