I only just now realized this doesn't change all the taverns and it's unfortuante the author or someone else can continue the project. There are now the guild renovation project, cities overhauled, find my religion and this mod that REALLY transforms and make these locations and interior so much more immersive.
I wonder what the result would be if these 4 modders worked together
We do colab occasionally on some things but its quite rare its usually alot of behind the scenes help and advice, I can say there is something cool in the works between a few modders but you'll see it when it is out
EDIT: This after some testing, this may actually be the fault of the build, not the mod!. Seems I can't just remove the comment, so apologies for any confusion.
I have found a glitch that I think either lies in Taverns Redone mod or in the Transparent Windows patch for this mod
Some Taverns are not being labelled properly on town maps - for example, there is a tavern called "The Pig and Cat" in Gothway Garden in Daggerfall (first town just outside Privateer's Hold) that shows up colored as a residential building rather than a green tavern on the map:
Images:
Spoiler:
Show
When I disabled only Taverns Redone in my modlist, "The Pig and Cat" became "The Rat and Helm," and was properly colored on the map.
Images:
Spoiler:
Show
I am using the latest stable release of DFUnity (0.14.3) and this mod (v0.17).
I have roughly 60 mods installed right now, and I will include a full modlist with load order for completeness (could this be a load order issue?):
Spoiler:
Show
Here's my complete mod list with load order (horrifically long):
Unofficial Block, Model, and Location Fix (both .dfmod files)
Fixed Dungeon Exteriors
Actions Framework
Improved Interior Lighting
Darker Dungeons
Better Ambience
Birds in Daggerfall
Basic Roads
Travel Options
Vanilla Enhanced (all standard .dfmods, + Winter Tracks.dfmod for Basic Roads)
Daggerfall Expanded Textures
Famous Faces of the Illiac Bay
Vampiric Options
Aquatic Sprite
Real Grass
Reasonable Blood
Readied Spellcasting Hands
Ambient Text
Convenient Quest Log
Convenient Clock
Viewable Skill Progress
Loot Menu
Hotkey Bar
Modern Dialogue
World Tooltips
Rest Warning if Unwell
Quest Offer Locations
Jewelry Additions
Potions of Illiac Bay
Repair Tools
Bestiary
Telescope
Diverse Weapons
Unique Armor (New!)
Skill Books
Language Overhaul
Skulduggery Thief Overhaul
The Penwick Papers
Harvestable crops
Limited Gold Shops
Basic Magic Regen
Temples Cure Poison
Training Service Overhaul
Decorator
Taverns Redone
Transparent Windows (with Taverns Redone World Data patch)
Detailed City Walls
World of Daggerfall (with Location Loader)
Wildlife
You Can Pet the Cat (most important mod)
Enhanced Sky
Distant Terrain
In addition, I have a few mods that are installed as loose textures:
Maybe I have messed something up with my setup but that location seems to be broken by default. One of your mods must be fixing it were as Taverns redone uses the default.
43 comments
I wonder what the result would be if these 4 modders worked together
We do colab occasionally on some things but its quite rare its usually alot of behind the scenes help and advice,
I can say there is something cool in the works between a few modders but you'll see it when it is out
Amazing work.
Seems I can't just remove the comment, so apologies for any confusion.
M O D
Some Taverns are not being labelled properly on town maps - for example, there is a tavern called "The Pig and Cat" in Gothway Garden in Daggerfall (first town just outside Privateer's Hold) that shows up colored as a residential building rather than a green tavern on the map:
Images:
When I disabled only Taverns Redone in my modlist, "The Pig and Cat" became "The Rat and Helm," and was properly colored on the map.
Images:
I am using the latest stable release of DFUnity (0.14.3) and this mod (v0.17).
I have roughly 60 mods installed right now, and I will include a full modlist with load order for completeness (could this be a load order issue?):
- Unofficial Block, Model, and Location Fix (both .dfmod files)
- Fixed Dungeon Exteriors
- Actions Framework
- Improved Interior Lighting
- Darker Dungeons
- Better Ambience
- Birds in Daggerfall
- Basic Roads
- Travel Options
- Vanilla Enhanced (all standard .dfmods, + Winter Tracks.dfmod for Basic Roads)
- Daggerfall Expanded Textures
- Famous Faces of the Illiac Bay
- Vampiric Options
- Aquatic Sprite
- Real Grass
- Reasonable Blood
- Readied Spellcasting Hands
- Ambient Text
- Convenient Quest Log
- Convenient Clock
- Viewable Skill Progress
- Loot Menu
- Hotkey Bar
- Modern Dialogue
- World Tooltips
- Rest Warning if Unwell
- Quest Offer Locations
- Jewelry Additions
- Potions of Illiac Bay
- Repair Tools
- Bestiary
- Telescope
- Diverse Weapons
- Unique Armor (New!)
- Skill Books
- Language Overhaul
- Skulduggery Thief Overhaul
- The Penwick Papers
- Harvestable crops
- Limited Gold Shops
- Basic Magic Regen
- Temples Cure Poison
- Training Service Overhaul
- Decorator
- Taverns Redone
- Transparent Windows (with Taverns Redone World Data patch)
- Detailed City Walls
- World of Daggerfall (with Location Loader)
- Wildlife
- You Can Pet the Cat (most important mod)
- Enhanced Sky
- Distant Terrain
In addition, I have a few mods that are installed as loose textures: