Required. I made SDUI for use with it's menus. As such, parts of the vanilla UI wouldn't be fully covered.
Permissions and credits
Author's instructions
Credit me, but keep it non-commercial. So don't monetize it or charge money.
File credits
UncannyValleyX for Uncanny Interface. https://www.nexusmods.com/daggerfallunity/mods/246
Daneel53 for DGTools. http://sites.google.com/site/lesitededaneel53/home http://theelderscrolls.wiwiland.net/Fichiers/DFTools-v310-20190126.zip
Galfar for Dagger Player. https://galfar.vevb.net/wp/ http://galfar.vevb.net/wp/download/dagplayer.zip
UESP for compiling an excellent library of resources and tools for modding this old game. One of their pages is how I found the tools to do this. https://en.uesp.net/wiki/Daggerfall:Files#Editors_and_Viewers
Donation Points system
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Changelogs
Version 0.2.2
Small handful of shop menu IMGs I forgot to do.
Version 0.2.1
Added map menus.
Added potion/quest list.
Version 0.2
Expanded coverage to most of the base game, thanks to Daggerfall Player and DF Tools.
Version 0.1
Initial release.
Somewhat darker versions of the UI textures. Fairly subtle. Less sidewalk, more asphalt. Requires Uncanny Interface. Overwrite it's files with these.
I recommend either my compass recolor from the optional files or my Arena-Like Compass.
Note: Character creation menus are tedious, time consuming as it has lots of IMGs, and most rush through it. So they won't be done.
Anyway, don't forget to endorse if you like the mod. :) Enjoy!