Daggerfall Unity

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Created by

Daniel87 and Macadaynu

Uploaded by

Macadaynu

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46 comments

  1. MeicalHoel
    MeicalHoel
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    How do I decrease the amount of trees spawned. I just want to reduce it by 1/4 or 1/3?
  2. Hulgore
    Hulgore
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    It looks really great but it seems to create some serious stuttering when using Travel Options, I have minor stuttering with World of Dggerfall, with this mod the game stutters way more, even if I don't stack it with any other wilderness mod
  3. demod6
    demod6
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    The mod seems to spawn grass/concrete tiles on wide patches of water on my end. Tested along WOD and by itself, and the results were the same.
    I was pretty sure the Daggerfall City canal leading to the castle didn't use to have concrete in the middle, haha. Great mod otherwise.

    1. carademono
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      Alright, this is actually my fault -- I introduced changes to the terrain texturing to help with World of Daggerfall compatibility. Could you please post a Player.log in case that helps debug this?
    2. demod6
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      Here's the log from a new game with only Wilderness Overhaul enabled (Custom Questpacks remaining), up to where this screenshot was taken.

    3. carademono
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      Thanks! We've got this fixed, the fix was easy, I'll send it to Maca tomorrow.
    4. Macadaynu
      Macadaynu
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      This has now been fixed (thanks to Cara)

      Please download version 0.3.1 to fix this issue
    5. demod6
      demod6
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      Works perfectly now. Thank you!
  4. RenoSharkClub
    RenoSharkClub
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    I just updated this and now there's road/dirt on the ground around my ship (small ship).
    1. menzagitat
      menzagitat
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      Land ho!
    2. Macadaynu
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      This has now been fixed (thanks to Cara)

      Please download version 0.3.1 to fix this issue
  5. menzagitat
    menzagitat
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    - deleted, wrong post -
  6. Skoon
    Skoon
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    Thank you SO MUCH for the compatibility update!

    I still get tiny lags here and there if I travel for a long time or jump around the map a lot, but it's soooooo much more negligible and easy to ignore. By several factors! I am genuinely thankful. :)
  7. Skoon
    Skoon
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    I wish Nexus would allow me to link to a comment thread elsewhere on the site.

    I don't know if it is of any interest to you (the mod publisher) but Wilderness Overhaul, World of Daggerfall and Eroded Terrains are too good together not to use in combination. Recently I've uncovered some massive lag issues though and myself and another player pinned it down to Wilderness Overhaul by turning other mods on and off (with the exception of WoD and WO as I initially thought the lag was being caused by WoD's recent update).

    Yanno, the usual method of discovery. haha

    The entire journey is in a comment thread over on WoD's page but sadly I cannot direct you to it specifically as Nexus' interface is trapped in 15 years ago land. I wanted to bring it up over here in case anybody had suggestions on how to reduce lag fiddling with Overhauls' settings as they currently are, or if it inspired an update or what have you.

    Cheers!
  8. Skoon
    Skoon
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    I love what this does!

    This is going to sound kinda funny but, using this mod in combination with "World of Daggerfall" and the "Dynamic Skies", the wintery, gentle-rolling hills of the opening region remind me a ton of upstate-NY. haha
  9. BigSteamyPeas
    BigSteamyPeas
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    Is this compatible with simple 3d trees? I don't want to use the low poly one.
    1. Baudhaegas87
      Baudhaegas87
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      Yes it is, I use Simple 3D trees 0.6 and have it above world of DF.
  10. KingOfWormsDFU
    KingOfWormsDFU
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    Great job on making this mod a reality. I was afraid it got abandoned when Daniel87 left as he indeed did a great job on it. Thank you for picking up the torch and taking it to the finish line.
    1. Bl4ckush34dus
      Bl4ckush34dus
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      Me (Daniel87) absolutely agrees :)
      Thank you for picking up the project, Macadaynu!
      It turned out exactly how I imagined!